10. A recent study indicates that people tend to select video game avatars with characteristics like those of their creators (Bélisle & Bodur, 2010). Participants who had created avatars for a virtual community game completed a questionnaire about their personalities. An independent group of viewers examined the avatars and recorded their impressions of the avatars. One personality characteristic considered was introverted/extroverted. The following frequency distribution of personalities for participants and the avatars they created. Is there a significant relationship between the personalities of the participants and the personalities of their avatars? Test with a = .05. Participant Personality Introverted Extroverted Introverted 22 23 45 Avatar Extroverted 16 39 55 Avatar 38 62

Glencoe Algebra 1, Student Edition, 9780079039897, 0079039898, 2018
18th Edition
ISBN:9780079039897
Author:Carter
Publisher:Carter
Chapter10: Statistics
Section: Chapter Questions
Problem 13PT
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  1. A recent study indicates that people tend to select video game avatars with characteristics like those of their creators (Bélisle & Bodur, 2010). Participants who had created avatars for a virtual community game completed a questionnaire about their personalities. An independent group of viewers examined the avatars and recorded their impressions of the avatars. One personality characteristic considered was introverted/extroverted. The following frequency distribution of personalities for participants and the avatars they created. Is there a significant relationship between the personalities of the participants and the personalities of their avatars? Test with α = .05.

 

10. A recent study indicates that people tend to select video game avatars with
characteristics like those of their creators (Bélisle & Bodur, 2010). Participants who
had created avatars for a virtual community game completed a questionnaire about
personalities. An independent group of viewers examined the avatars and
recorded their impressions of the avatars. One personality characteristic considered
was introverted/extroverted. The following frequency distribution of personalities for
participants and the avatars they created. Is there a significant relationship between
the personalities of the participants and the personalities of their avatars? Test with a
= .05.
their
Participant Personality
Introverted
Extroverted
Introverted
22
23
45
Avatar
Extroverted
Avatar
16
39
55
38
62
Screenshot
Transcribed Image Text:10. A recent study indicates that people tend to select video game avatars with characteristics like those of their creators (Bélisle & Bodur, 2010). Participants who had created avatars for a virtual community game completed a questionnaire about personalities. An independent group of viewers examined the avatars and recorded their impressions of the avatars. One personality characteristic considered was introverted/extroverted. The following frequency distribution of personalities for participants and the avatars they created. Is there a significant relationship between the personalities of the participants and the personalities of their avatars? Test with a = .05. their Participant Personality Introverted Extroverted Introverted 22 23 45 Avatar Extroverted Avatar 16 39 55 38 62 Screenshot
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