11: Write a program that displays the following menu: Geometry calculator 1- Calculate the area of a Circle 2- Calculate the volume of a Sphere 3- Quit Enter your choice (1 - 3): If the user enters 1, the program should ask for the radius r of the circle and then display its area using the formulae a = ar² . The program should ensure that the value of the radius is positive value. If it is not, the program should give an appropriate error message and terminate. If the user enters 2, the program should ask for the radius r of the sphere and then display its volume using the formula Volume = nr³. The radius should be a positive integer and less than 100. If it is not, the program should give an appropriate

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11: Write a program that displays the following menu:
Geometry calculator
1- Calculate the area of a Circle
2- Calculate the volume of a Sphere
3- Quit
Enter your choice (1 - 3):
If the user enters 1, the program should ask for the radius r of the circle and then
display its area using the formulae a = ar² . The program should ensure that the
value of the radius is positive value. If it is not, the program should give an
appropriate error message and terminate.
If the user enters 2, the program should ask for the radius r of the sphere and then
display its volume using the formula Volume =nr³. The radius should be a
positive integer and less than 100. If it is not, the program should give an appropriate
error message and terminate.
If the user enters 3, the program should inform the user that it will end and terminate.
Display an appropriate error message if the user enters a number outside the menu.
Use good programming practice (e.g. comments, proper output messages, echo
inputs, etc.)
Note: 1 = 3.14.
Transcribed Image Text:11: Write a program that displays the following menu: Geometry calculator 1- Calculate the area of a Circle 2- Calculate the volume of a Sphere 3- Quit Enter your choice (1 - 3): If the user enters 1, the program should ask for the radius r of the circle and then display its area using the formulae a = ar² . The program should ensure that the value of the radius is positive value. If it is not, the program should give an appropriate error message and terminate. If the user enters 2, the program should ask for the radius r of the sphere and then display its volume using the formula Volume =nr³. The radius should be a positive integer and less than 100. If it is not, the program should give an appropriate error message and terminate. If the user enters 3, the program should inform the user that it will end and terminate. Display an appropriate error message if the user enters a number outside the menu. Use good programming practice (e.g. comments, proper output messages, echo inputs, etc.) Note: 1 = 3.14.
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