198. _______ is part of user documentation. a. Class diagram b. Use case c. Code comment d. Installation guide
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A: Required: Define the Artist class in Artist.py with a constructor to initialize an artist's…
Q: Define the Artist class with a constructor to initialize an artist's information and a print_info()…
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Q: Define the Artist class in Artist.py with a constructor to initialize an artist's information. The…
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Q: Define the Artist class with a constructor to initialize an artist's information and a print_info()…
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198. | _______ is part of user documentation. |
a. | Class diagram |
b. | Use case |
c. | Code comment |
d. | Installation guide |
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- First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects).Then create a new Java application called "ECommerceApp" (without the quotation marks) whose main method follows the pseudocode below, and whose other methods are as specified below.Print the banner messageGet the products catalog StringGet the product order from the user and check if it exists in the products catalog StringIf the product existsGet the product priceCompute the product taxCompute the total saleOutput the total saleElseOutput "The product was not found."Your program must include the following methods:A method called bannerPrinter that takes no parameter and has no return value. bannerPrinter outputs a greeting to the command line as shown below. [CASE 1] ******************************************====== Welcome to my eCommerce app! ======******************************************(print a blank line after the banner)A method called productsBuilder…Using Java. Now follow the instructions below to create a new program named GarysGrassPros: Open Eclipse. Create a New -> Java project. Name it GarysGrassPros and click Finish and OK. Next, create a New -> Class. Name it GarysGrassPros and be sure to check the first checkbox under "Which method stubs would you like to create?" and click Finish. Delete the green comment text in the file "GarysGrassPros.java" Add a comment at the top // (your name) Add another comment at the top // Project 5 Add code to the program file "GarysGrassPros .java" use several methods to facilitate pricing of jobs for a landscaping company. The methods should be coded as follows: method main(): has its usual method heading and its code will display the following messsages and logic: Welcome to GarysGrassPros... we will get your yard looking beautiful this spring!!We have the best grass growing, lawn cutting, and mulching plans for you.What are you interested in getting pricing…There are two parts to this practice exercise! (NOT GRADED) Just for you to continue working on your skills over this weekend. Part I: Now follow the instructions to create a new class named Pizza: Open Eclipse. Create a New -> Java project. Name it Chap6-PizzaPalace and click Finish and OK. Next, create a New -> Class. Name it Pizza and DO NOT check the first checkbox under "Which method stubs would you like to create?" and click Finish. Delete the green comment text in the file "Pizza.java" Add a comment at the top // (your name) Add another comment at the top // Practice 6 Study the UML provided with this practice problem. Code class Pizza according to the UML given, be sure to include all data fields, methods, and variables as specified. (USE THE UML DIAGRAM ATTACHED TO BASE/structure of your code off of for Part 1) Part 2: Now follow the instructions to create a new class named PizzaPalace Open Eclipse. Select the project Chap6-PizzaPalace in the…
- Laboratory Exercise Party Planner Objective: At the end of the exercise, the students should be able to: Create a menu bar with multiple user options. Apply event. Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer8. Set the project location to your own folder. 3. Construct import statements to use the packages listed below: javax.swing java.awt java.awt.event 4. Extend the JFrame class and implement the ActionListener interface. 5. Create a JMenuBar named mainBar and two (2) Menu objects named menut and menu2. Set the text of menu 1 as File and the text of menu2 as Event Type. 6. Create the items that will appear in the menus. The File menu shall contain an Exit submenu. Name the object exit. The Event Types menu shall contain two (2) submenus: Adult and Child. Name the objects adult and hild, respectively. The bmenu consist…Question 15 kk.The data type that represents the smaller pieces of a window that each have their own layout is: options: JPanel JButton GridLayout BorderLayout JFrame Full explain this question and text typing work only We should answer our question within 2 hours takes more time then we will reduce Rating Dont ignore this lineFirst, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects).Then create a new Java application called "Rooter" (without the quotation marks) that does the following:1) Gets a positive integer (i.e. any number greater than 0) called "start" from the user after outputting a meaningful prompt.2) Include data validation to ensure the user provides a positive integer. If the validation is not passed, provide the user with suitable feedback and stay in the program to let the user try again until valid input is received. 3) Uses a while loop that finds and displays the square root of every number from "start" down through 0.As an example, if the user entered 8, you would find the square root of 8, then the square root of 7, and so on.NOTES: Print each square root on a separate line. Use the Math.sqrt(double a) method to find each square root and output the result as a float using four decimal positions.
- First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects). Then create a new Java application called "Rooter" (without the quotation marks) that does the following: 1) Gets a positive integer (i.e. any number greater than 0) called "start" from the user after outputting a meaningful prompt. 2) Include data validation to ensure the user provides a positive integer. If the validation is not passed, provide the user with suitable feedback and stay in the program to let the user try again until valid input is received. 3) Uses a while loop that finds and displays the square root of every number from "start" down through 0. As an example, if the user entered 8, you would find the square root of 8, then the square root of 7, and so on. NOTES: Print each square root on a separate line. Use the Math.sqrt(double a) method to find each square root and output the result as a float using four decimal positions.…First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects). Then create a new Java application called "CharCounter" (without the quotation marks) that gets two Strings called inputEntry and inputCharacter from the user after a displayed prompt. NOTES: Allow the inputEntry String to be one or more words of input. Verify that the inputCharacter String has a length of 1 and note these validations: If it doesn't, provide the user with suitable feedback and conclude the program. If the inputCharacter length is valid (i.e., it has a length of 1), use a while loop to check each position in the inputEntry variable and counts the number of times the character occurs. For example, if the inputEntry is "test" and the inputCharacter is "e" you would output: "There is 1 occurrence(s) of 'e' in test." Include multiple runs of this program using a variety of values for inputEntry and inputCharacter. Copy and paste all of…Here's a scenario: you hire a software developer to create a program that mimics the functionality of the Windows Calculator. Create a Statement of Goals by listing the top five goals you have for the project.
- First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects). Then create a new Java application called "MultiTable" (without the quotation marks) that uses nested for loops to print a multiplication table as shown below. The value of each cell should be computed using the values in the row and column headings (e.g., 1 * 1; 1 * 2; 1 * 3; etc.). Make sure to match the below results as shown. * | 1 2 3 4 5 6 7 8 9 ------------------------------- 1 | 1 2 3 4 5 6 7 8 9 2 | 2 4 6 8 10 12 14 16 18 3 | 3 6 9 12 15 18 21 24 27 4 | 4 8 12 16 20 24 28 32 36 5 | 5 10 15 20 25 30 35 40 45 6 | 6 12 18 24 30 36 42 48 54 7 | 7 14 21 28 35 42 49 56 63 8 | 8 16 24 32 40 48 56 64 72 9 | 9 18 27 36 45 54 63 72 81First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects). Then create a new Java application called "MultiTable" (without the quotation marks) that uses nested for loops to print a multiplication table as shown below. The value of each cell should be computed using the values in the row and column headings (e.g., 1 * 1; 1 * 2; 1 * 3; etc.). Make sure to match the below results as shown. * | 1 2 3 4 5 6 7 8 9 ------------------------------- 1 | 1 2 3 4 5 6 7 8 9 2 | 2 4 6 8 10 12 14 16 18 3 | 3 6 9 12 15 18 21 24 27 4 | 4 8 12 16 20 24 28 32 36 5 | 5 10 15 20 25 30 35 40 45 6 | 6 12 18 24 30 36 42 48 54 7 | 7 14 21 28 35 42 49 56 63 8 | 8 16 24 32 40 48 56 64 72 9 | 9 18 27 36 45 54 63 72 81Copy and paste at least one sample run in your source code as a block comment at the bottom below the closing curly brace.Open Eclipse. Create a New -> Java project. Name it ParkersPackages and click Finish and OK. Next, create a New -> Class. Name it ParkersPackages and be sure to check the first checkbox under "Which method stubs would you like to create?" and click Finish. Delete the green comment text in the file "ParkersPackages.java" Add a comment at the top // (your name) Add another comment at the top // Project 3 Add code to the file "ParkersPackages.java" to create a program that will compute how much it will cost to ship a package based on the package weight and number of miles to the destination. The details of the shipping costs are provided in the table below. Your program should ask the user to enter the weight of the package and store it as a double. Next, your program should ask the user to enter the distance to the destination and store it as an integer. Valid package weights are 1.0 - 50.0 pounds and valid shipping distances are 1 - 3000 miles, so if the weight is not…