Card guessing Design a strategy that minimizes the expected number of questions asked in the following game You have a deck of cards that consists of one ace of spades, two deuces of spades, three threes, and on up to nine nines, making 45 cards in all. Someone draws a card from the shuffled deck, which you have to identify by asking questions answerable with yes or no.
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Max Function
Statistical function is of many categories. One of them is a MAX function. The MAX function returns the largest value from the list of arguments passed to it. MAX function always ignores the empty cells when performing the calculation.
Power Function
A power function is a type of single-term function. Its definition states that it is a variable containing a base value raised to a constant value acting as an exponent. This variable may also have a coefficient. For instance, the area of a circle can be given as:
Card guessing Design a strategy that minimizes the expected number of questions asked in the following game
You have a deck of cards that consists of one ace of spades, two deuces of spades, three threes, and on up to nine nines, making 45 cards in all.
Someone draws a card from the shuffled deck, which you have to identify by asking questions answerable with yes or no.
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- Dice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…Design Blackjack Card-Game in C Rules: The player is dealt two cards, face up. The dealer is also dealt two cards, one up (exposed) and one down (hidden). The value of cards two through ten is their pip value (2 through 10). Face cards (Jack, Queen, and King) are all worth ten. Aces can be worth one or eleven. A hand's value is the sum of the card values. The player is allowed to draw additional cards to improve his hand. A hand with an ace valued as 11 is called "soft", meaning that the hand will not bust by taking an additional card. The value of the ace will become one to prevent the hand from exceeding 21. Otherwise, the hand is called "hard". Once the player has completed his hand, it is the dealer's turn. The dealer hand will not be completed if all players have either busted or received blackjacks. The dealer then reveals the hidden card and must hit until the cards total up to 17 points. At 17 points or higher the dealer must stay. You are betting that you have a better…The card that wins the trick def winning_card(cards, trump=None): Playing cards are again represented as tuples of (rank,suit) as in the cardproblems.py lecture example program. In trick taking games such as whist or bridge, four players each play one card from their hand to the trick, committing to their play in clockwise order starting from the player who plays 0irst into the trick. The winner of the trick is determined by the following rules: If one or more cards of the trump suit have been played to the trick, the trick is won by the highest ranking trump card, regardless of the other cards played. If no trump cards have been played to the trick, the trick is won by the highest card of the suit of the 0irst card played to the trick. Cards of any other suits, regardless of their rank, are powerless to win that trick. Ace is the highest card in each suit. Note that the order in which the cards are played to the trick greatly affects the outcome of that trick, since the 0irst…
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- Rock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows: • Rock beats scissors, because a rock can break a pair of scissors. • Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input. • Game should ask the user to play again and continue if yes and stop if no. • Once the user stops playing, program should print the total number of wins.Bad News Bearers Introduction There is some bad news to be delivered, and X has taken on the dangerous mission. Nobody really wants to be the one to take the news; the way goes through enemy territory and, even if the messenger gets through, the classic fate of the bearer of bad news may be waiting. (Let's just say, this is how the phrase "Don't shoot the messenger" became relevant.) To determine which messenger will be sent, X sits all of his messengers down in a circle, selects a number, and starts to count off. Messengers are allowed to leave the circle one by one, and the last messenger left is the one who will deliver the bad news. The counting off procedure is slightly unusual, however, because it is actually the messenger after the last one counted who gets to leave the circle. Consider the following example with 5 messengers, in which the number selected for counting off is 7. We'll start at the "head" of the list and move forward. Since it is circular, the "head"…Assignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…
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