class Price { private: int dollars; int cents; public: Price() { dollars = cents = 0; } Price(int d, int c) { dollars = d; cents = c; } bool operator!=(Price); bool operator<(Price); }; Write an implementation for both overloaded operators. != should return true if the Prices are not equivalent, and should return false if they are equivalent. < should return true if the Price of the calling object (left object) is less than the parameter Price object (right object). You do not need to demonstrate calling these operators.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Consider the following class implementation, which represents a price in dollars and cents:
class Price
{
private:
int dollars;
int cents;
public:
Price() { dollars = cents = 0; }
Price(int d, int c) { dollars = d; cents = c; }
bool operator!=(Price);
bool operator<(Price);
};
Write an implementation for both overloaded operators. != should return true if the Prices are not equivalent, and should return false if they are equivalent. < should return true if the Price of the calling object (left object) is less than the parameter Price object (right object). You do not need to demonstrate calling these operators.
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