Attémpt 1 METHOD atlantaSportsTeams(parameters: CREATE y) SWITCH (y) CASE 1: RETURN "Atlanta Braves" CASE 2: RETURN "Atlanta Dream" CASE 3: RETURN "Atlanta Falcons" CASE 4: RETURN "Atlanta Gladiators" CASE 5: RETURN "Atlanta Hawks" CASE 6: RETURN "Atlanta United" DEFAULT: RETURN "Invalid Selection" END SWITCH END METHOD BEGIN MAIN CREATE choice choice = atlantaSportsTeams(1) PRINTLINE (Go" + choice + "!") END MAIN What is returned from the atlantaSportsTeams method to the MAIN? diato Atlant SCEPTRE KETH 10 17 60 AZ OF étwa CANDY
Attémpt 1 METHOD atlantaSportsTeams(parameters: CREATE y) SWITCH (y) CASE 1: RETURN "Atlanta Braves" CASE 2: RETURN "Atlanta Dream" CASE 3: RETURN "Atlanta Falcons" CASE 4: RETURN "Atlanta Gladiators" CASE 5: RETURN "Atlanta Hawks" CASE 6: RETURN "Atlanta United" DEFAULT: RETURN "Invalid Selection" END SWITCH END METHOD BEGIN MAIN CREATE choice choice = atlantaSportsTeams(1) PRINTLINE (Go" + choice + "!") END MAIN What is returned from the atlantaSportsTeams method to the MAIN? diato Atlant SCEPTRE KETH 10 17 60 AZ OF étwa CANDY
Chapter5: Making Decisions
Section: Chapter Questions
Problem 9PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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