Create a class called cricket. This class maintains information about player_name (char*), team_name (char*), score (double), and age_of_player in years (double). 1. Provide a no-argument constructor to initialize the data members to some fixed values. 2. Provide a 4-argument constructor to initialize the members to values sent from calling function. 3. Provide a copy-constructor that performs the deep copy of the data members. 4. Provide a destructor to free the memory allocated to player_name and team_name in constructor and a display function that displays all the information about a specific player to user. 5. Write a driver program to test the functionality of the above-mentioned class.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Create a class called cricket. This class maintains information about player_name (char*), team_name
(char*), score (double), and age_of_player in years (double).
1. Provide a no-argument constructor to initialize the data members to some fixed values.
2. Provide a 4-argument constructor to initialize the members to values sent from calling function.
3. Provide a copy-constructor that performs the deep copy of the data members.
4. Provide a destructor to free the memory allocated to player_name and team_name in
constructor and a display function that displays all the information about a specific player to user.
5. Write a driver program to test the functionality of the above-mentioned class.
Transcribed Image Text:Create a class called cricket. This class maintains information about player_name (char*), team_name (char*), score (double), and age_of_player in years (double). 1. Provide a no-argument constructor to initialize the data members to some fixed values. 2. Provide a 4-argument constructor to initialize the members to values sent from calling function. 3. Provide a copy-constructor that performs the deep copy of the data members. 4. Provide a destructor to free the memory allocated to player_name and team_name in constructor and a display function that displays all the information about a specific player to user. 5. Write a driver program to test the functionality of the above-mentioned class.
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