Create a program that has the following classes: Point - Just like in the lecture, with attributes x and y set to 0 by default. Circle - Contains two attributes, center and radius. center is of type Point defined above (initialize a Point instance for this), while radius is set to 0 by default. The program must have the function point_in_circle(c, p) where c is a Circle and p is a Point. The function returns True if the point is within the circle, and False otherwise. You may use the math module (and nothing else) if necessary. You may also create other functions that can help you code the main function much easier. Example usage
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create a program that has the following classes:
- Point - Just like in the lecture, with attributes x and y set to 0 by default.
- Circle - Contains two attributes, center and radius. center is of type Point defined above (initialize a Point instance for this), while radius is set to 0 by default.
The program must have the function point_in_circle(c, p) where c is a Circle and p is a Point. The function returns True if the point is within the circle, and False otherwise.
You may use the math module (and nothing else) if necessary. You may also create other functions that can help you code the main function much easier.
Example usage
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