Create an AVL Tree C++ class that works similarly to std::map, but does NOT use std::map. In the PRIVATE section, any members or methods may be modified in any way. Standard pointers or unique pointers may be used. ** MUST use given Template below: #ifndef avltree_h #define avltree_h #include template class AVL_Tree { public:      classNode {      private:          Key k;          Value v;          int bf; //balace factor          std::unique_ptr left_, right_;          Node(const Key& key) : k(key), bf(0) {}          Node(const Key& key, const Value& value) : k(key), v(value), bf(0) {}      public:          Node *left() {              return left_.get();      }      Node *right() {          return right_.get();      }      const Key& key() const {          return k;      }      const Value& value() const {          return v;      }      const int balance_factor() const {           eturn bf;      }      friendclassAVLTree;    };      private:          std::unique_ptr root_;          int size_;      public:          AVLTree() : size_(0) {} // TODO: Develop a code to update the balance factor and rebalance      Value&operator[](constKey&key) {           // Try to find the node with the value we want:          std::unique_ptr *cur;          for (cur = &root_;              cur->get() != nullptr;              cur = key < (*cur)->k ? &(*cur)->left_ : &(*cur)->right_) {          if (key == (*cur)->k) {              return (*cur)->v;          }      }      // If we did not find it, then insert a new node with that key:      // (This is the same behaviour as an std::map.)      cur->reset(newNode(key));      ++size_;      return (*cur)->v; }      intsize() {          returnsize_;      }      Node *root() {          return root_.get();      } }; #endif

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C++ Data Structure:

Create an AVL Tree C++ class that works similarly to std::map, but does NOT use std::map.

In the PRIVATE section, any members or methods may be modified in any way. Standard pointers or unique pointers may be used.

** MUST use given Template below:

#ifndef avltree_h
#define avltree_h

#include <memory>

template <typename Key, typename Value=Key>
class AVL_Tree {
public:
     classNode {
     private:
         Key k;
         Value v;
         int bf; //balace factor
         std::unique_ptr<Node> left_, right_;
         Node(const Key& key) : k(key), bf(0) {}
         Node(const Key& key, const Value& value) : k(key), v(value), bf(0) {}

     public:
         Node *left() {
             return left_.get();
     }
     Node *right() {
         return right_.get();
     }
     const Key& key() const {
         return k;
     }
     const Value& value() const {
         return v;
     }
     const int balance_factor() const {
          eturn bf;
     }

     friendclassAVLTree<Key, Value>;
   };

     private:
         std::unique_ptr<Node> root_;
         int size_;

     public:
         AVLTree() : size_(0) {}

// TODO: Develop a code to update the balance factor and rebalance

     Value&operator[](constKey&key) {
          // Try to find the node with the value we want:
         std::unique_ptr<Node> *cur;
         for (cur = &root_;
             cur->get() != nullptr;
             cur = key < (*cur)->k ? &(*cur)->left_ : &(*cur)->right_) {
         if (key == (*cur)->k) {
             return (*cur)->v;
         }
     }
     // If we did not find it, then insert a new node with that key:
     // (This is the same behaviour as an std::map.)
     cur->reset(newNode(key));
     ++size_;
     return (*cur)->v;
}

     intsize() {
         returnsize_;
     }

     Node *root() {
         return root_.get();
     }
};

#endif
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