Create an infinite animation of an element moving in a square pattern.
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Create an infinite animation of an element moving in a square pattern.
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Write a CSS rule that changes the color of all elements containing attribute class = "green-Move" to green and shifts them down 25 pixels and right 15 pixels.
3. When the user hovers over an image, the size of the image should increase by 20%. Create a transformation program that includes four images.
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- Add a JTextField and a JTextArea to the frame. Initialize the field to an empty string and the text area to “||”. Modify the program so that the contents of the field are appended to the area each time the user clicks the button. For example, if the user enters “xxx” in the field and clicks the button three times, the area contains “||xxx||xxx||xxx||”. Go off this code: import javax.swing.*;import java.awt.Color;import java.awt.event.*; public class MyCustomFrame extends JFrame{ // instance variables - replace the example below with your own private JButton button; private JLabel label; // add two more instance variables for JTextField and a JTextArea t // ... private static final int FRAME_WIDTH = 800; private static final int FRAME_HEIGHT = 800; public MyCustomFrame() { JPanel panel = new JPanel(); panel.setBackground(Color.RED); button = new JButton("Push Me"); // create a listener object and add it to the button //...…Please rewrite this animation code below so that it performs the same functions in a java file instead of the files .css,.js, and .html in visual studios. You would need to import javaFX and include your images for creature.png,forestbackground.png,human.png, and human2.png. Also attach a screenshot of the running animation in java. script.js const dialogue = [ { character: 'Narrator', text: "In the dead of night, beneath a moon veiled by misty clouds, a lone figure trudged along a desolate forest path." }, { character: 'Narrator', text: "Unknown to her, she was not alone." }, { character: 'Human', text: "Who's there? Show yourself!" }, { character: 'Creature', text: "You venture into realms unknown, mortal. What brings you to these woods?" }, { character: 'Human', text: "I seek passage to the village beyond. I mean no harm." }, { character: 'Creature', text: "Harm is but a shadow in these woods, mortal." }, { character: 'Human', text: "What do you mean?…Draw black vertical lines with the first line at the very right of the canvas. Thesubsequent lines are drawn from right to left on the canvas to the mouseposition. All lines should be 5 pixels apart. using openprocessing and p5 javascript language
- To create a graphical user interface application program in Java, there are a number of components that can be utilized. Specifically, you can use a frame or a panel to create objects. What are the differences between these two components? Provide an example that illustrates creating a simple GUI with an appropriate frame element. In response to your peers, provide an additional example on the GUI w/frame element that was posted.Make the button timer and reset work, also make the cards to be flipped over and make them to be in random order, when you match two correct cards let them be flipped, if they are not matching flipdem back. Do this in JavaScript. html code: <!DOCTYPE html> <html> <head> <link rel="stylesheet" type="text/css" href="start.css"> <title></title> </head> <body> <div class="whole"> <div class="images"><img src="1.png"></div> <div class="images" ><img src="final.jpg"></div> <div class="images"><img src="2.png"></div> <div class="images"><img src="final.jpg"></div> <div class="images"><img src="final.jpg"></div> <div class="images"><img src="4.png"></div> <div class="images"><img src="final.jpg"></div> <div class="images"><img src="3.png"></div> <div…Write a program to let the user dynamicallyset the properties contentDisplay and graphicTextGap, as shown inFigure .
- What does the following JavaScript code accomplish? let surveyForm = window.open(""); let mainHeading = document.createElement("h1"); mainHeading.textContent = "Your Experience"; surveyForm.document.body.appendChild(mainHeading); a. opens a new browser window or tab containing only the heading “Your Experience” b. opens a blank browser window c. opens a pop-up dialog box with the message “Your Experience” d. creates a new element node within the web page being viewed in the current browser windowPlease fix these in the above splution, it is not fully correct. "You're invited" needs to be formatted correctly. With a larger font, using BS classes only. Use Bootstrap classes to make a circular image with a border - around the image only. "Don't tell the cats" color should be set with BS classes.For this task, you need to develop a JavaFX application in NetBeans that implements a LinkedHashMap class. The Java application should consist of a graphical user interface that can be used to add elements to the LinkedHashMap. There should be two TextFields to take in the element name and number. Then there should be four buttons to do four tasks, namely: add, change, remove and show all elements in the LinkedHashMap. Your buttons should have Action methods and should make use of methods in the LinkedHashMap class.When the Add button is clicked, the element name and value should be added to the LinkedHashMap. Make use of the LinkedHashMap methods to add the elements. When the user fills in the element name and number and the Add button is clicked, a message should be displayed in an alert dialog box to the user to inform them of this If no element is specified at the time the Add button is clicked, an error message should be displayed to inform the user to enter the element
- have to complete all the septs in green In this project, we will be using various features from the Qt framework to build a graphical user interface (UI) that contains a canvas (for drawing images) and buttons. You will receive different text files as input - each containing the elevation data for different mountains. Based on the dimensions and number of values in a file, you will create a canvas with similar dimensions. For example, a file that contains data for 256 rows and 256 columns, should have a canvas with dimensions of 256 x 256 data points (refer to the canvas on the right). heres the code import sys from PyQt5 import QtWidgets as qtw from PyQt5 import QtGui as qtg from PyQt5 import QtCore as qtc class mainWindow(qtw.QWidget): # Sprint-1 Step-1: Initializer function def __init__(self): super().__init__() # Sprint-1 Step-2: Variables self.n_rows = 0 self.n_columns = 0 self.grid_data = [] #…Please rewrite all of this animation code so that it performs the same functions in a java file instead of the files .css,.js, and .html (which is what I have) in visual studios. You would need to import javaFX since this would require GUI. My styles.css and Animation.html are attached as screenshots, and my script.js is below: script.js const dialogue = [ { character: 'Narrator', text: "In the dead of night, beneath a moon veiled by misty clouds, a lone figure trudged along a desolate forest path." }, { character: 'Narrator', text: "Unknown to her, she was not alone." }, { character: 'Human', text: "Who's there? Show yourself!" }, { character: 'Creature', text: "You venture into realms unknown, mortal. What brings you to these woods?" }, { character: 'Human', text: "I seek passage to the village beyond. I mean no harm." }, { character: 'Creature', text: "Harm is but a shadow in these woods, mortal." }, { character: 'Human', text: "What do you mean? Who are…Make a timer that has 2 minutes limit, the game starts when you click the timer button. When times up the cards can't be clicked. Make the cards be able to be flipped. Write a function for matching the cards, if htey match keep them with the right side up if don't flip them back. Do this in javascript.html and css codes <!DOCTYPE html> <html> <head> <link rel="stylesheet" type="text/css" href="start.css"> <title></title> </head> <body> <div class="whole"> <div class="images"><img src="1.png"></div> <div class="images" ><img src="final.jpg"></div> <div class="images"><img src="2.png"></div> <div class="images"><img src="final.jpg"></div> <div class="images"><img src="final.jpg"></div> <div class="images"><img src="4.png"></div> <div class="images"><img src="final.jpg"></div> <div…