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- Create java code a new class called "Module" in which you add the following attributes:
- Code
- Name
- Number_students
2.Create another class called principle_program in which you create two instances of the class Module called ITP and POP.
class principle_program
{
public static void main(String args[])
{
//create two instances of the class Module
}
}
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- Chapter 10 defined the class circleType to implement the basic properties of a circle. (Add the function print to this class to output the radius, area, and circumference of a circle.) Now every cylinder has a base and height, where the base is a circle. Design a class cylinderType that can capture the properties of a cylinder and perform the usual operations on the cylinder. Derive this class from the class circleType designed in Chapter 10. Some of the operations that can be performed on a cylinder are as follows: calculate and print the volume, calculate and print the surface area, set the height, set the radius of the base, and set the center of the base. Also, write a program to test various operations on a cylinder.Create a classstudent which includes parameters roll_no, name and address and consider as super class.Then create sub class test with parameters marl1, mark2, mark3 and mark4. Then create another sub class result with parameters total_marks, percentage and grade. Apply multi level inheritance. Here Student class is the super class for test class and test class is super class of resultclass. Implement a java application in which obtain the details roll_no, name, address, marl1, mark2, mark3 and mark4 from user side andthen print total_marks, percentage and grade.Studentàtestàresultplease use java programming Design a class named Person and its two subclasses named Student and Employee. Make Faculty and Staff subclasses of Employee. A Person has a name, address, phone number, and e-mail address. A student has a class status (freshman, sophomore, junior, or senior). Define the status as a constant. An employee has an office, salary, and date hired. Use the MyDate class defined in Programming Exercise 10.14 to create an object for the date hired. A Faculty member has office hours and a rank. A Staff member has a title. Override the toString method in each class to display the class name and the person’s name. Draw the UML diagram for the classes and implement them. Write a Test program that creates a Person, Student, Employee, Faculty, and Staff, and invokes their toString() methods in output statements.
- in java Consider the following class: 1.Write its default constructor 2.Write a code to declare an object from this class using the default constructor public class Dog { String name; String color; void barking() { } void hungry() { } void sleeping() { } }java programming Using classes, design an online address book to keep track of the names,addresses, phone numbers, and birthdays of family members, close friends,and certain business associates. Your program should be able to handle amaximum of 500 entries.a. Define the class Address that can store a street address, city, state, andzip code. Use the appropriate methods to print and store the address.Also, use constructors to automatically initialize the data members. b. Define the class ExtPerson using the class Person (as defined inExample 8-8, Chapter 8), the class Date (as designed in this chapter’sProgramming Exercise 2), and the class Address. Add a data memberto this class to classify the person as a family member, friend, or businessassociate. Also, add a data member to store the phone number. Add(or override) methods to print and store the appropriate information.Use constructors to automatically initialize the data members.c. Define the class AddressBook using previously…in java create a class called publication that stores the title (a string) and price (type float) and date of a publication. Provide getters/setters and constructor also write an abstract method isOversize() .From this class derive two classes: book, which adds a page count (type int); and tape, which adds a playing time in minutes (type float). Each of the classes should have a getter/setters and constructors and provide definition to function called isOversize() to the book and tape classes. Let’s say that a book with more than 800 pages, or a tape with a playing time longer than 90 minutes (which would require two cassettes), is considered oversize. You can access this function from main() and display the string “Oversize” for oversize books and tapes when you display their other data.
- need help writing and fomatting pseudocode rom java code using conditional statements if, then else else if etc /** * */ /** * @author bernadettecam_snhu * */ public class Pet { // Attributes /* Instance variables are private. This means that only the object of the class can access * the values of the private data. */ private String petType; private String petName; private int petAge; private int dogSpaces; private int catSpaces; private int daysStay; private double amountDue; /** * @param args */ /* Constructor declaration of class with parameters. * Constructors are public and contain the same name as the class. */ public Pet(String petType, String petName, int dogSpaces, int catSpaces, int petAge, int daysStay, double amountDue) { this.petType = petType; this.petName = petName; this.petAge = petAge; this.dogSpaces = dogSpaces; this.catSpaces = catSpaces; this.daysStay = daysStay;…what problem in this java code cant find the main, can you check code package EmployeePersonal; //create a Driver class public class Driver { //Define main() method public static void main(String[] args) { //create object for sub class "Employee" Employee obj=new Employee(); //Call the super class member function setName() using object of sub class "Employee" obj.setName("David"); //Call the super class member function setAge() using object of sub class "Employee" obj.setAge(35); //Call the super class member function setAddress() using object of sub class "Employee" obj.setAddress("Chicago"); //Call the super class member function setPhone() using object of sub class "Employee" obj.setPhone(25648713); //Call the function to set employeeid obj.setEmployeeID(100); //Call the function to set department…Using oop in java Create a class “Main” having main method to perform following tasks. Create two objects of Subject class having value “Math, 99.9” and “Physics, 98.9” respectively. Display the values of both objects Change the value of object from 99.9 to 89.9 Compare both objects and display the values of the subject which have lowest score.
- Use Java Code to this Please keep it simple 1. Create House Class with the following properties and methods Properties: a. floorSize b. noOfFloors c. noOfDoors Methods: d. switchOn()(print something here to indicate switching on) e. lightOpen()(print something here to indicate light is open) f. ovenOpen() (print something here to indicate oven is open)2. Create TownHouse Class inherit the House class a. Create a main function b. In TownHouse modify the value of the following properties (noOfFloors and noOfDoors) (you may use static value)Inside main function:3. Instantiate the TownHouse Class once (create an object with TownHouse type)4. Display all the properties/attributes5. Calling the switchOn() will automatically execute lightOpen() and ovenOpen()6. Call switchOn() function.Note: You may create separate file for each class.in java Part 1. Create a Parent ClassCreate a complete Java class that can be used to create a Computer object as described below:A Computer has a:- Manufacturer- Disk Size- Manufacturing Date- Number of coresa) Add all instance variables (data encapsulation is expected).b) The class must have getters and setters for all instance variables.c) The class must have two constructors: a no-arg constructor and a constructor thatreceives input parameters for each instance variable.d) Implement a toString() method for your class.Java - Polymorphism 1.Create a class named “Animal” that has the method sound() which prints “Animals make sound.” 2.Create a class named “Cat”, “Dog”, “Pig”, “Rat” which all extends the “Animal” class. 3.Override the sound() method from Animal. These are the sound of the animals: Cat - prints "*meow meow*" Dog - prints "*barf barf*" Pig - prints "*oink oink*" Rat - prints "*squeak squeak*" 4.Call the sound() methods in the same order as stated in #3.