Define a class called ‘token number’ that incorporates a token’s number and its location. Number each token object as it is created. Use two variables of the angle class to represent the token’s latitude and longitude. A member function of the token class should get a position from the user and store it in the object; another should report the serial number and position. Design a main() program that creates three token, asks the user to input the position of each, and then displays each token’s number and position.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Define a class called ‘token number’ that incorporates a token’s number and its location. Number each token object as it is created. Use two variables of the angle class to represent the token’s latitude and longitude. A member function of the token class should get a position from the user and store it in the object; another should report the serial number and position. Design a main() program that creates three token, asks the user to input the position of each, and then displays each token’s number and position.
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