Define a class of named Exam, which includes member function named set() to set the degree of a student and function get() to return the degree and function set_name ()to set the name of student and function get_name()to get the name of the student and function named check() to check if the student is pass or fail and display pass if its degree is more than 50 or fail if its degree is less than 50; otherwise it should display " invalid nummber" C++
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- Define a function SetBirth, with int parameters monthVal and dayVal, that returns a struct of type DateOfBirth. The function should assign DateOfBirth's data member numMonths with monthVal and numDays with dayVal.Define a member function PrintAll() for class PetData that prints output as follows with inputs "Fluffy", 5, and 4444. Hint: Make use of the base class' PrintAll() function.Name: Fluffy, Age: 5, ID: 4444 #include <string>using namespace std; class AnimalData {public: void SetName(string givenName) { fullName = givenName; }; void SetAge(int numYears) { ageYears = numYears; }; // Other parts omitted void PrintAll() { cout << "Name: " << fullName; cout << ", Age: " << ageYears; }; private: int ageYears; string fullName;}; class PetData: public AnimalData {public: void SetID(int petID) { idNum = petID; }; // FIXME: Add PrintAll() member function /* Your solution goes here */ private: int idNum;}; int main() { PetData userPet; string userName; int userAge; int userID; cin >> userName; cin >> userAge; cin >> userID; userPet.SetName(userName); userPet.SetAge…C++ implement a class car.car shall have the following membersa member variable model_year of type int.a member variable model_name of type std :: stringa parameterized constructor that takes both member variables as input parametersa function to retrieve model_yeara function for to retrieve model_name members' visibility must follow the usual convention overlay the outflow operator (<<) for class car.input follows the format[model_year] [model_name] output must have format:Model: [model_name], produced: [model_year] example:input: 2015 PeugeotOutput; Model: Peugeot, produced: 2015
- Q3: Write a program in € using OOP to create a class (A) . that contain integer number (), contain the function (FACT) to calculate the factorial of (x!) and create a class (B) . that contain integer number (). contain the functions (POWER), to calculate ( x7). Then creat class ()., with public visibility mode inherit from class (A) . and public visibility mode inherit from cla s (B), contain the fimction that find (x!/ x°)Design a class ProblemSolution to overload a function solution. Write a function int solution(int N, char CH) that accepts integer N and character CH. The function should return square of a number (N) if a character (CH) is "s" otherwise return cube of a number. int solution(int N, int M, char CH) that accepts two integers (N and M) and one character CH. The function should return the product of two integers if a character (CH) is ‘p’ otherwise return their sum. boolean solution(String S1, String S2) that accepts two strings S1 and S2. The function should return true if S1 and S2 are equal otherwise false. Input 1 4 s where, First line represents a choice for calling one of the defined methods. (1 for solution(int N, char CH), 2 for solution(int N, int M, char CH) and 3 for solution(String S1, String S2)). Second line represents number input. Third line represents choice CH. Output 16 Here, the first line contains 1 and hence solution(int N, char…Using c++ Rolling for a pair Given two GVDie objects that represent 2 six-sided dice and an integer that represents a desired value as parameters, complete the function RollingForPair() in the main class. The main class rolls the dice until a pair with the desired value is rolled. The function RollingForPair() then returns the number of rolls thrown to achieve the result. Assume the desired value received from input is within the appropriate range, 1-6. Note: For testing purposes, the GVDie objects are created in the main() function using a pseudo-random number generator with a fixed seed value. The program uses a seed value of 15 during development, but when submitted, a different seed value will be used for each test case. Refer to the textbook section on random numbers to learn more about pseudo-random numbers. Ex: If the GVDie objects are created with a seed value of 15 and the input of the program is: 2 the output is: It took 82 rolls to get a pair of 2's. #include…
- c++ Create a class HugeInteger that uses a 40-element array of digits to store integers as large as 40 digits each. Provide member functions input, output, add and subtract. For comparing HugeInteger objects, provide functions isEqualTo, isNotEqualTo, isGreaterThan, isLessThan, isGreaterThanOrEqualTo and isLessThanOrEqualTo—each of these is a “predicate” function that simply returns true if the relationship holds between the two HugeIntegers and returns false if the relationship does not hold. Also, provide a predicate.Assume the definition of the classes employee and hourlyEmployee as given in Exercise 9. (2, 3, 4) After identifying and correcting errors in the definition of the class hourlyEmployee, give its correct definition. Determine whether the function setPay of the class hourlyEmployee overrides or overloads the function setPay of the class employee. After correcting errors, if any, in the definition of the class hourlyEmployee, write the definition of the member functions of the class hourlyEmployee.Consider the definition of the class product Type as given in Exercise 8. Answer the following questions. (1, 2, 3, 5, 7) a. Write the definition of the function set so that instance variables are set according to the paramaters. Instance variables quantitieslnStock, price, and discount must be nonnegative. b. Write the definition of the function print to output the values of the instance variables. c Write the definition of the function setQuantitiesInStock to set the value of the instance variable quantitiesInStock according to the parameter. d. Write the definition of the function updateQuantitiesInStock to update the value of instance variable quantitiesInStock by adding the value of the parameter. e. Write the definition of the function getQuantitiesInStock to return the value of instance variable quantitiesInStock. f. Write the definition of the function setPrice to set the value of the instance variable price according to the parameter. g. Write the definition of the function getPrice to return the value of the instance variable price. h. Write the definition of the function setDiscount to set the value of the instance variable discount according to the parameter. i. Write the definition of the function getDiscount to return the value of the instance variable discount.
- Consider the definition of the class product Type as given in Exercise 8. Which function members are accessors and which are mutators? (4)(General math) a. Construct a class named Cartesian containing two double-precision data members named x and y, which will be used to store the x and y values of a point in rectangular coordinates. The member functions should include a constructor that initializes an object’s x and y values to 0 and functions to input and display an object’s x and y values. Additionally, include an assignment function that performs a memberwise assignment between two Cartesian objects. b. Include the class written for Exercise 2a in a working C++ program that creates and displays the values of two Cartesian objects; the second object is assigned the values of the first object.Hi, OCaml programming 1. Create a type slidingTile, consisting of a char matrix and two integers xand y. The integers x and y are the coordinates of an empty tile. 2. Create a function val slide : slidingTile -> int -> int -> slidingTile = <fun> that given a slidingTile and two integers, that represent a location in thematrix, it slides the tile from the specified location to the empty tile, thenreturns the altered slidingTile. If provided location is not adjacent to theempty tile, or out of bounds, then return the slidingTile unaltered. 3. Create a function val print_tile : slidingTile -> unit = <fun> that prints a slidingTile on screen with the corresponding characters fromthe matrix. However, print an empty space where the empty tile is instead.