e are the rules of N x N Tic-Tac-Toe game: • Players take turns placing characters into empty squares (" "). • The first player A always places "X" characters, while the second player B always places "O" characters. • "X" and "O" characters are always placed into empty squares, never on filled ones. • The game ends when there are N of the same (non-empty) character filling any row, column, or diagonal. • The game also ends if all squares are non-empty. • No more moves can be played if the game is over Must be outputted in the console not with gui.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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4.interface
given below. In the main method also include a simple usage example.
Here are the rules of N x N Tic-Tac-Toe game:
• Players take turns placing characters into empty squares (" ").
• The first player A always places "X" characters, while the second player B always places "O" characters.
• "X" and "O" characters are always placed into empty squares, never on filled ones.
• The game ends when there are N of the same (non-empty) character filling any row, column, or diagonal.
• The game also ends if all squares are non-empty.
• No more moves can be played if the game is over

Must be outputted in the console not with gui. 

 

Interface to be implemented:
public interface TicTacToe
{
/** Starts a new game on a board of size x size.
@return void. */
public void reset (int size);
/** Retrieves either ', 'X' or '0' from the position x and y on the
board.
1
@return Char'', 'X' or '0'.
@throws TicTacToeException ("Invalid coordinates") if values x, y
exceeds board size. */
public Char boardValue (int x, int y);
/** Simulates palyer A move. Player A plays 'X'.
@return 1 if player A won. 0 if this was the last move and the board
is full, thus draw. -1 if the game is not finished.
@throws TicTacToeException ("Invalid coordinates") if values x,y
exceeds board size. TicTacToeException ("Cell is already used") if
the cell at coordinates x,y was already used before */
public int playerAMove (int x, int y);
/** Simulates palyer B move. Player B plays '0'.
@return 1 if player B won. O if this was the last move and the board
is full, thus draw. -1 if the game is not finished.
@throws TicTacToeException ("Invalid coordinates") if values x, y
exceeds board size. TicTacToeException ("Cell is already used") if
the cell at coordinates x,y was already used before */
public int playerBMove (int x, int y);
} // end TicTacToe
Transcribed Image Text:Interface to be implemented: public interface TicTacToe { /** Starts a new game on a board of size x size. @return void. */ public void reset (int size); /** Retrieves either ', 'X' or '0' from the position x and y on the board. 1 @return Char'', 'X' or '0'. @throws TicTacToeException ("Invalid coordinates") if values x, y exceeds board size. */ public Char boardValue (int x, int y); /** Simulates palyer A move. Player A plays 'X'. @return 1 if player A won. 0 if this was the last move and the board is full, thus draw. -1 if the game is not finished. @throws TicTacToeException ("Invalid coordinates") if values x,y exceeds board size. TicTacToeException ("Cell is already used") if the cell at coordinates x,y was already used before */ public int playerAMove (int x, int y); /** Simulates palyer B move. Player B plays '0'. @return 1 if player B won. O if this was the last move and the board is full, thus draw. -1 if the game is not finished. @throws TicTacToeException ("Invalid coordinates") if values x, y exceeds board size. TicTacToeException ("Cell is already used") if the cell at coordinates x,y was already used before */ public int playerBMove (int x, int y); } // end TicTacToe
Exception class to be used:
public class TicTacToeException extends Exception {
public TicTacToeException (String message) {
super (message);
}
}
Transcribed Image Text:Exception class to be used: public class TicTacToeException extends Exception { public TicTacToeException (String message) { super (message); } }
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