Exercise B: "Matrix Addition" For this exercise you will design and implement a function that takes two matrix arguments and computes their sum (if and only if a sum can actually be computed, returning an empty list otherwise). Two matrices can only be added together if they have exactly the same dimensions. If the dimensions are acceptable, then the matrix sum will have the same dimensions as either of the operands, and the value of each element in the matrix sum is itself the sum of the corresponding elements in the operand matrices. And although it does makes sense to test rectangularity before. attempting addition, you need not perform this step (since you did it above). In order to complete this task, you will need to: ensure you know how matrix addition can be performed² Your submission for this exercise: ●
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- in c++ please Write a function called Replace All that cerpts two parameters a matrix of 100 elements of type inter and an interval y. The function must - Replace every positive matrix element by the values +5and Replace every negative matrix element by the value - 5 and - Replace every mero try the value y.Code in C. Solve the code below. Write a function that takes a vector of integers, an integer n representing the number of elements in that vector, and an integer b. Implement the sequential search algorithm to look for the integer b in the vector. The sequential search works as follows: you must look at all the elements of the vector until you find the b, from the first to the last. The function must return an integer representing how many elements the function tested until it found b. If it does not find the function, it must return 0. The name of the function must be called "busca_seq". int busca_seq(int vetor[], int n, int b) { //your code } My Code #include<stdio.h> int busca_seq(int vetor[], int n, int b) { int i; for(i = 0; i < n; i++){ if(vetor[i] == b) return (i+1); } { int vet[5],n = 5,b,x; vet[0] = 1; vet[1] = 2; vet[2] = 3; vet[3] = 4; vet[4] = 5; scanf("%d",&b); x = busca_seq(vet,n,b); printf("%d",x); return 0; } }OCAML programming (Lights Out) The mechanics described in this exercise can be used to implement a game lights out. 1. Create a function flip val flip : bool array array -> int -> int -> bool array array = <fun> that given a bool matrix and two integers i; j. it negates the values(true!false, false!true) at location i; j in the matrix, as well negatingthe values on the (up to) 4 horizontally/vertically adjacent elements. 2. Create a function print matrix val print_matrix : bool array array -> unit = <fun> that given a bool matrix, it prints it on screen (true !"T", false!"F"). Sample input: # let matrix= [|[|false; true; true; false|]; [|true; false; false; true|];[|false; false; true; true|]|];;# print_matrix matrix;;FTTFTFFTFFTT# flip matrix 1 4;;# print_matrix matrix;;FTFTTFFFFFTT
- C++ For this week’s assignment, you’ll be making a function that can multiply not only two matrices, but also a single matrix and a scalar. To build a matrix in C++, you’ll need to familiarize yourself with multi-dimensional arrays. These are the same as regular arrays, but when you initially define them, instead of saying:Int dataArray[10];You’d say:Int dataArray[10][10];This will create an array of 100 objects, that you can think of in a 10 x 10 grid. It should be noted that it’s actually the same as saying ‘int dataArray[100]’, and can be used in the same way.You can also initialize two-dimensional arrays like this:Int matrix[2][3] = {{ 0, 1, 2} ,{3, 4, 5}};Or like this:Int matrix[2][3] = {0,1,2,3,4,5};One of them’s just slightly easier to recognize as a two dimensional array than the other. Now while THIS project is only dealing with 2x2 matrices, it will be to your benefit if you plan your program to be able to handle matrices of any size...Your function will need to correctly…An array with an odd number of elements is said to be balanced if all elements (except the middle one) are strictly greater than the value of the middle element. Note that only arrays with an odd number of elements have a middle element. Write a C++ function that accepts an integer array and returns 1 or “Balanced” if it is a balanced array, otherwise it returns 0 or “Not Balanced”.Write a C++ function to find the norm of a matrix. The norm is defined as the square root of the sum of squares of all elements in the matrix Note: the use of pointers is not allowed and code should be simple.The user should input the matrix he wants.We cannot initialize the matrix on our own.
- Write the definition of the function inputArray that prompts the user to input 20 numbers and stores the numbers into alpha. Write the definition of the function doubleArray that initializes the elements of beta to two times the corresponding elements in alpha. Make sure that you prevent the function from modifying the elements of alpha. Write the definition of the function copyAlphaBeta that stores alpha into the first five rows of matrix and beta into the last five rows of matrix. Make sure that you prevent the function from modifying the elements of alpha and beta. Write the definition of the function printArray that prints any one-dimensional array of type int. Print 15 elements per line. Write a C++ program that tests the function main and the functions discussed in the parts above. (Add additional functions, such as printing a two-dimensional array, as needed.)could you please solve this question as Ocaml programming language ? thanks Sliding tiles 1.Create a type slidingTile, consisting of a char matrix and two integers x and y. The integers x and y are the coordinates of an empty tile. 2.Create a function val slide : slidingTile -> int -> int -> slidingTile = <fun> that given a slidingTile and two integers, that represent a location in the matrix, it slides the tile from the specified location to the empty tile, then returns the altered slidingTile. If provided location is not adjacent to the empty tile, or out of bounds, then return the slidingTile unaltered. 3.Create a function val print_tile : slidingTile -> unit = <fun> that prints a slidingTile on screen with the corresponding characters from the matrix. However, print an empty space where the empty tile is instead.Code in C. Solve the code below. write a function that receives a vector of integers already sorted in ascending order, an integer n represents the number of elements in this vector, and an integer b. Implement the sequential search algorithm to look for the integer b in the vector. The binary search works as follows: you must look for the element in the position exactly in the half of the vector, if for the searched it returns the number of tests done so far, if not for the searched, calculate the midpoint of the half of the vector after assess whether the searched value is greater or less than the value at the middle position. Not finding the value searched, the function must return 0. The name of the function will be called "busca_bin". int busca_bin (int vetor [ ], int n, int b){ #include <stdio.h> int busca_bin(int vetor[] , int n , int a) { int s1 = 0; int s2 = n-1; int pass = 0; int s3; while(s1<s2) { s3 = (s1+s2)/2; pass++;…
- Code in C. Solve the code below. write a function that receives a vector of integers already sorted in ascending order, an integer n represents the number of elements in this vector, and an integer b. Implement the sequential search algorithm to look for the integer b in the vector. The binary search works as follows: you must look for the element in the position exactly in the half of the vector, if for the searched it returns the number of tests done so far, if not for the searched, calculate the midpoint of the half of the vector after assess whether the searched value is greater or less than the value at the middle position. Not finding the value searched, the function must return 0. The name of the function will be called "busca_bin". int busca_bin (int vetor [ ], int n, int b){// your code} My code #include <stdio.h> int busca_bin(int vetor[] , int n , int a) { int s1 = 0; int s2 = n-1; int pass = 0; int s3; while(s1<s2) {…(a) Write a function matrix_multiply(mat1, mat2) that takes two matrices and returns the result of the matrix multiplication between mat1 and mat2. If the two matrices are not compatible with multiplication, then None should be returned. (b) Write a function print_sums(list1, list2) that takes two equal-length lists of numbers and prints all the sums of the corresponding elements. Thus the first line is the sum of the first element of list1 and the first element of list2, the second line is the sum of the second elements, and so on.Hi, OCaml programming 1. Create a type slidingTile, consisting of a char matrix and two integers xand y. The integers x and y are the coordinates of an empty tile. 2. Create a function val slide : slidingTile -> int -> int -> slidingTile = <fun> that given a slidingTile and two integers, that represent a location in thematrix, it slides the tile from the specified location to the empty tile, thenreturns the altered slidingTile. If provided location is not adjacent to theempty tile, or out of bounds, then return the slidingTile unaltered. 3. Create a function val print_tile : slidingTile -> unit = <fun> that prints a slidingTile on screen with the corresponding characters fromthe matrix. However, print an empty space where the empty tile is instead.