//Forward declaration: Declare a class named Test2 class Testi { int num; public: Testi (int = 111) : void funci () : Testi operator-- (int); operator float (): friend class Test2; }; class Test2 { int num; public: Test2 () { num = 555; } void funcl (Test1); friend void func1 (Test2); friend ostream& operator<<(ostream&, const Test2&) ; } ; //Write a function header and complete the function definition for the constructor of Test1 class = num; //Write a function header for the funci function in Testi class cout <« "Hello from funci in Testi class: " « num << endl; //Write a function header and complete the function definition for the overloaded postfix operator-- Testi t(num--); } //Write a function header for the type conversion function in Test1 class return num / 2.5; //Write a function header for the funci function in Test2 class { cout, << "Hell o from func1 in Test2 class:" << t1.num < endl :
//Forward declaration: Declare a class named Test2 class Testi { int num; public: Testi (int = 111) : void funci () : Testi operator-- (int); operator float (): friend class Test2; }; class Test2 { int num; public: Test2 () { num = 555; } void funcl (Test1); friend void func1 (Test2); friend ostream& operator<<(ostream&, const Test2&) ; } ; //Write a function header and complete the function definition for the constructor of Test1 class = num; //Write a function header for the funci function in Testi class cout <« "Hello from funci in Testi class: " « num << endl; //Write a function header and complete the function definition for the overloaded postfix operator-- Testi t(num--); } //Write a function header for the type conversion function in Test1 class return num / 2.5; //Write a function header for the funci function in Test2 class { cout, << "Hell o from func1 in Test2 class:" << t1.num < endl :
Chapter10: Introduction To Inheritance
Section: Chapter Questions
Problem 9RQ
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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