Hello to whom it may concern. I get that this question is hard and long and im very bad at c++ unfortunately so I couldn't do this myself. If you see this account questions, I have asked this same question more than 20 times. I have been asking for the answer to this question for more than 2 days. It is very VERY difficult for me to do this and its not graded but its important to me so I DESPERATELY need your help. I have attached 2 pictures and im also attaching a link to this document which contains all the info about this "assignment". I really need this and I hope you understand. https://drive.google.com/file/d/1804IqEexspia7DXdpaNykNEp0pDeqr0A/view?usp=drivesdk I want this to be done in c++. This is not graded. I'm also attaching pictures In this assignment you must create a basic arena simulator. There are three main aspects to the assignment. The design and creation of three(3) Character classes that all extend a BaseCharacter class o WarriorClass o MageClass o PriestClass The design and creation of an ArenaManager class that is responsible for managing all of the Characters created. The specific responsibilities are: o To create and store characters. o To allow the viewing and retrieving of characters o To simulate arena challenges (where one character engages another in combat) The design of a basic menu to allow a user to perform and view all of the options of the system. Combat Flow: Combat is split into rounds and continues until either of the Combatant’s presentHP goes to 0 (or below). Each round of combat must be performed as follows: At the beginning of each round, a random character goes first (50 percent chance of either going first). We will call the winner of the initiative check “attacker” and the other character “counterattacker” for this description. 1. The attacker performs an attack using its getAttack() method. 2. After an attack is made, the target can dodge the attack . This is done by performing a roll check out of 100. If the roll is less than the target’s dodgeChance, the target has successfully dodged and takes no damage. If the target does not successfully dodge, it takes damage. 3. If the counterattacker has presentHP more than 0, steps 1 and 2 are performed by the counterattacker. 4. A summary of the round of combat must be displayed. At the end of combat, a clear indication of the winner must be displayed. In your main program, you must present a menu with functionality as shown below: 1) Add Contestant 2) View Specific Contestant 3) View All Contestants 4) Run Combat Challenge 5) Exit
Hello to whom it may concern. I get that this question is hard and long and im very bad at c++ unfortunately so I couldn't do this myself. If you see this account questions, I have asked this same question more than 20 times. I have been asking for the answer to this question for more than 2 days. It is very VERY difficult for me to do this and its not graded but its important to me so I DESPERATELY need your help. I have attached 2 pictures and im also attaching a link to this document which contains all the info about this "assignment". I really need this and I hope you understand. https://drive.google.com/file/d/1804IqEexspia7DXdpaNykNEp0pDeqr0A/view?usp=drivesdk I want this to be done in c++. This is not graded. I'm also attaching pictures In this assignment you must create a basic arena simulator. There are three main aspects to the assignment. The design and creation of three(3) Character classes that all extend a BaseCharacter class o WarriorClass o MageClass o PriestClass The design and creation of an ArenaManager class that is responsible for managing all of the Characters created. The specific responsibilities are: o To create and store characters. o To allow the viewing and retrieving of characters o To simulate arena challenges (where one character engages another in combat) The design of a basic menu to allow a user to perform and view all of the options of the system. Combat Flow: Combat is split into rounds and continues until either of the Combatant’s presentHP goes to 0 (or below). Each round of combat must be performed as follows: At the beginning of each round, a random character goes first (50 percent chance of either going first). We will call the winner of the initiative check “attacker” and the other character “counterattacker” for this description. 1. The attacker performs an attack using its getAttack() method. 2. After an attack is made, the target can dodge the attack . This is done by performing a roll check out of 100. If the roll is less than the target’s dodgeChance, the target has successfully dodged and takes no damage. If the target does not successfully dodge, it takes damage. 3. If the counterattacker has presentHP more than 0, steps 1 and 2 are performed by the counterattacker. 4. A summary of the round of combat must be displayed. At the end of combat, a clear indication of the winner must be displayed. In your main program, you must present a menu with functionality as shown below: 1) Add Contestant 2) View Specific Contestant 3) View All Contestants 4) Run Combat Challenge 5) Exit
Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter11: More Object-oriented Programming Concepts
Section: Chapter Questions
Problem 8PE
Related questions
Question
100%
Hello to whom it may concern. I get that this question is hard and long and im very bad at c++ unfortunately so I couldn't do this myself. If you see this account questions, I have asked this same question more than 20 times. I have been asking for the answer to this question for more than 2 days. It is very VERY difficult for me to do this and its not graded but its important to me so I DESPERATELY need your help. I have attached 2 pictures and im also attaching a link to this document which contains all the info about this "assignment". I really need this and I hope you understand.
https://drive.google.com/file/d/1804IqEexspia7DXdpaNykNEp0pDeqr0A/view?usp=drivesdk
I want this to be done in c++. This is not graded. I'm also attaching pictures
In this assignment you must create a basic arena simulator. There are three main aspects to the assignment. The design and creation of three(3) Character classes that all extend a BaseCharacter class o WarriorClass o MageClass o PriestClass The design and creation of an ArenaManager class that is responsible for managing all of the Characters created. The specific responsibilities are: o To create and store characters. o To allow the viewing and retrieving of characters o To simulate arena challenges (where one character engages another in combat) The design of a basic menu to allow a user to perform and view all of the options of the system. Combat Flow: Combat is split into rounds and continues until either of the Combatant’s presentHP goes to 0 (or below). Each round of combat must be performed as follows: At the beginning of each round, a random character goes first (50 percent chance of either going first). We will call the winner of the initiative check “attacker” and the other character “counterattacker” for this description. 1. The attacker performs an attack using its getAttack() method. 2. After an attack is made, the target can dodge the attack . This is done by performing a roll check out of 100. If the roll is less than the target’s dodgeChance, the target has successfully dodged and takes no damage. If the target does not successfully dodge, it takes damage. 3. If the counterattacker has presentHP more than 0, steps 1 and 2 are performed by the counterattacker. 4. A summary of the round of combat must be displayed. At the end of combat, a clear indication of the winner must be displayed. In your main program, you must present a menu with functionality as shown below: 1) Add Contestant 2) View Specific Contestant 3) View All Contestants 4) Run Combat Challenge 5) Exit
Expert Solution
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
Step by step
Solved in 2 steps
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT