Hello to whom it may concern. I get that this question is hard and long and im very bad at c++ unfortunately so I couldn't do this myself. If you see this account questions, I have asked this same question more than 20 times. I have been asking for the answer to this question for more than 2 days. It is very VERY difficult for me to do this and its not graded but its important to me so I DESPERATELY need your help. I have attached 2 pictures and im also attaching a link to this document which contains all the info about this "assignment". I really need this and I hope you understand. https://drive.google.com/file/d/1804IqEexspia7DXdpaNykNEp0pDeqr0A/view?usp=drivesdk I want this to be done in c++. This is not graded. I'm also attaching pictures In this assignment you must create a basic arena simulator. There are three main aspects to the assignment.  The design and creation of three(3) Character classes that all extend a BaseCharacter class o WarriorClass o MageClass o PriestClass  The design and creation of an ArenaManager class that is responsible for managing all of the Characters created. The specific responsibilities are: o To create and store characters. o To allow the viewing and retrieving of characters o To simulate arena challenges (where one character engages another in combat)  The design of a basic menu to allow a user to perform and view all of the options of the system. Combat Flow: Combat is split into rounds and continues until either of the Combatant’s presentHP goes to 0 (or below). Each round of combat must be performed as follows: At the beginning of each round, a random character goes first (50 percent chance of either going first). We will call the winner of the initiative check “attacker” and the other character “counterattacker” for this description. 1. The attacker performs an attack using its getAttack() method. 2. After an attack is made, the target can dodge the attack . This is done by performing a roll check out of 100. If the roll is less than the target’s dodgeChance, the target has successfully dodged and takes no damage. If the target does not successfully dodge, it takes damage. 3. If the counterattacker has presentHP more than 0, steps 1 and 2 are performed by the counterattacker. 4. A summary of the round of combat must be displayed. At the end of combat, a clear indication of the winner must be displayed. In your main program, you must present a menu with functionality as shown below: 1) Add Contestant 2) View Specific Contestant 3) View All Contestants 4) Run Combat Challenge 5) Exit

Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter11: More Object-oriented Programming Concepts
Section: Chapter Questions
Problem 8PE
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Hello to whom it may concern. I get that this question is hard and long and im very bad at c++ unfortunately so I couldn't do this myself. If you see this account questions, I have asked this same question more than 20 times. I have been asking for the answer to this question for more than 2 days. It is very VERY difficult for me to do this and its not graded but its important to me so I DESPERATELY need your help. I have attached 2 pictures and im also attaching a link to this document which contains all the info about this "assignment". I really need this and I hope you understand. https://drive.google.com/file/d/1804IqEexspia7DXdpaNykNEp0pDeqr0A/view?usp=drivesdk I want this to be done in c++. This is not graded. I'm also attaching pictures In this assignment you must create a basic arena simulator. There are three main aspects to the assignment.  The design and creation of three(3) Character classes that all extend a BaseCharacter class o WarriorClass o MageClass o PriestClass  The design and creation of an ArenaManager class that is responsible for managing all of the Characters created. The specific responsibilities are: o To create and store characters. o To allow the viewing and retrieving of characters o To simulate arena challenges (where one character engages another in combat)  The design of a basic menu to allow a user to perform and view all of the options of the system. Combat Flow: Combat is split into rounds and continues until either of the Combatant’s presentHP goes to 0 (or below). Each round of combat must be performed as follows: At the beginning of each round, a random character goes first (50 percent chance of either going first). We will call the winner of the initiative check “attacker” and the other character “counterattacker” for this description. 1. The attacker performs an attack using its getAttack() method. 2. After an attack is made, the target can dodge the attack . This is done by performing a roll check out of 100. If the roll is less than the target’s dodgeChance, the target has successfully dodged and takes no damage. If the target does not successfully dodge, it takes damage. 3. If the counterattacker has presentHP more than 0, steps 1 and 2 are performed by the counterattacker. 4. A summary of the round of combat must be displayed. At the end of combat, a clear indication of the winner must be displayed. In your main program, you must present a menu with functionality as shown below: 1) Add Contestant 2) View Specific Contestant 3) View All Contestants 4) Run Combat Challenge 5) Exit
In this assignment you must create a basic are a simulator
There are three main aspurte to the assignment.
*
The design and creation of threef3) Character classes that all extend a BaseCharacter class
Ⓒ Warrior Class
6
Mage Class
PriestClass
*
The design and creation of an Arens Manages class that is responsible for managing all of the Characters
6 To create and store characters.
To allow the viewing and retrieving of characters
o To simulate arena challenges (where one character ongezes another in combat)
Summary of the state values (om/ibutes).
State
Data
value/Attribute:
type
Description
same of the character for examístě "Orc General" or "Vildred"
strength
strength of the character
mamum 20
Se
agility
agrity of the character
maximum 20
intelligence
intelligence of the character
maximum 20
Se
maximum tot points the charactắt cần hove
Bom Build
maxHip
presentHp
present hit point of the character.
represents the percent chance of a character dogging an
dodgeCliance
St
t
busk physical damage of the character
baseDartage
resistance
int
Resistance to damage (only applies to the Warrior class)
Maximum 50
Combat Flow
Combat insplit inte rounds and continues untitether of the Combatant's presentHP goes to 0 (erbelow).
Each round of commeat must be performed as follows.
At the beginning of each round, a random character zons first ($0 percent chance of either going juši).
We will call the winser atthe interse check "attacker and the othensberater "counterattacker" for this
1. The attacker performs an attack using its get täck() method.
2. After an attack is made, the tare can dodge the attack. This is done by performing a foli check out of 160.
If the roa is less than the target's done Chance, the tareet has successfully dodged and takes no damage,
the target does not stressly dodge, it ales dansgo
*
3. If the counterattacker has presenth more than 0 steps 1 and 2 are performed by the counterattacker.
3. A summary of the round of combat must be displayed
*.
At the end of combat, a clear indication of the winner must be displayed,
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Transcribed Image Text:In this assignment you must create a basic are a simulator There are three main aspurte to the assignment. * The design and creation of threef3) Character classes that all extend a BaseCharacter class Ⓒ Warrior Class 6 Mage Class PriestClass * The design and creation of an Arens Manages class that is responsible for managing all of the Characters 6 To create and store characters. To allow the viewing and retrieving of characters o To simulate arena challenges (where one character ongezes another in combat) Summary of the state values (om/ibutes). State Data value/Attribute: type Description same of the character for examístě "Orc General" or "Vildred" strength strength of the character mamum 20 Se agility agrity of the character maximum 20 intelligence intelligence of the character maximum 20 Se maximum tot points the charactắt cần hove Bom Build maxHip presentHp present hit point of the character. represents the percent chance of a character dogging an dodgeCliance St t busk physical damage of the character baseDartage resistance int Resistance to damage (only applies to the Warrior class) Maximum 50 Combat Flow Combat insplit inte rounds and continues untitether of the Combatant's presentHP goes to 0 (erbelow). Each round of commeat must be performed as follows. At the beginning of each round, a random character zons first ($0 percent chance of either going juši). We will call the winser atthe interse check "attacker and the othensberater "counterattacker" for this 1. The attacker performs an attack using its get täck() method. 2. After an attack is made, the tare can dodge the attack. This is done by performing a foli check out of 160. If the roa is less than the target's done Chance, the tareet has successfully dodged and takes no damage, the target does not stressly dodge, it ales dansgo * 3. If the counterattacker has presenth more than 0 steps 1 and 2 are performed by the counterattacker. 3. A summary of the round of combat must be displayed *. At the end of combat, a clear indication of the winner must be displayed, makronke warmen Ball Cins gollege Sappada A grzak (sestrykes, Meyadalarak ka qengja saman med et dolu den peak mik Back gackiel an burayap Amokūdu abged with. Akaking unge s ****** Whereasamans one strikes t W Jezespring by Rosat News ledali S**** MWC (doxine có de regels are &180/and MS<«*W*** ame= &00% COTwith S okkomárom naponge end. mes Stacko pirkwith Han Sayang setaret peamén - Vélemétek (bescnéral - sẻng lie Sammalage Damage* ****** Basenia o 2,40 medi de yon mis espan bl Membelugs and les 8wwi wwwwwwww Jalla Segre Memek name string * mt int int int M Bounds and notes
in your main program, you must present a menu with funétionality as shown below:
Add Contestant
2) View Specic Contestant
3) View All Contestants
4) Run Combat Challenge
5) Ext
Additional Information / Help
Operations
Detais
Shows a list of the desi pesto dicote from:
Wartion
2.
Mage
3.
The user must enter a single somber
Ask the user for all
Ask the user for all the detaus required to create the
the
Charc.
Print message if the character is added success
or if there was no more space.
e was no mor
View Specic Contestant
Show a list of all the contestants with numbers next to
Beach. For example:
1. Oro warrior
2. ElvenMage.. ecc
Ask the use to enter a number of a contestant.
Show the contestant
View All Co
A list showing each contestan's name and presentsp
must be displayed.
Run Copibat Challenge
Show a list of all the contestants with numbers next to
"eich. For example:
1. Orcwalor
we
2. ElvenMage etc
Ask the user to enter two numbers of two contestants
to disa dite conde
Perform the combat simulation
Exemulation
NOTE: for all of the options above except "Exit" the user should be prompted to press a key before
returning to the main menu.
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Faures
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A
er
*
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was pe
Mag
es per min meninggalang dalam kalangan
***
Babak
Be
Conta
F
Transcribed Image Text:in your main program, you must present a menu with funétionality as shown below: Add Contestant 2) View Specic Contestant 3) View All Contestants 4) Run Combat Challenge 5) Ext Additional Information / Help Operations Detais Shows a list of the desi pesto dicote from: Wartion 2. Mage 3. The user must enter a single somber Ask the user for all Ask the user for all the detaus required to create the the Charc. Print message if the character is added success or if there was no more space. e was no mor View Specic Contestant Show a list of all the contestants with numbers next to Beach. For example: 1. Oro warrior 2. ElvenMage.. ecc Ask the use to enter a number of a contestant. Show the contestant View All Co A list showing each contestan's name and presentsp must be displayed. Run Copibat Challenge Show a list of all the contestants with numbers next to "eich. For example: 1. Orcwalor we 2. ElvenMage etc Ask the user to enter two numbers of two contestants to disa dite conde Perform the combat simulation Exemulation NOTE: for all of the options above except "Exit" the user should be prompted to press a key before returning to the main menu. wit Faures [want gračka kama mada masa kala eller de kante k * Splend A prop Bal 8 LEARN co Ca wa ausers are se Besonde leer Inland wenn Wood par para +8\/95% pa maging www Man Prom wwwwww S: du contenungs BR SECARA & Scoilər yarande A er * **** was pe Mag es per min meninggalang dalam kalangan *** Babak Be Conta F
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