**I need a header and implementation file**** //diceType.h (header file) #ifndef H_diceType #define H_diceType class diceType { public: diceType(); // Default constructor // Sets numSides to 6 with a random numRolled from 1 - 6 diceType(int); // Constructor to set the number of sides of the dice int roll(); // Function to roll a dice. // Randomly generates a number between 1 and numSides // and stores the number in the instance variable numRolled // and returns the number. int getNum() const; // Function to return the number on the top face of the dice. // Returns the value of the instance variable numRolled. private: int numSides; int numRolled; }; #endif // H_diceType =========================================================== //diceTypeImp.cpp (Implementation File) //Implementation File for the class diceType #include #include #include #include "diceType.h" using namespace std; diceType::diceType() { srand(time(nullptr)); numSides = 6; numRolled = (rand() % 6) + 1; } diceType::diceType(int sides) { srand(time(0)); numSides = sides; numRolled = (rand() % numSides) + 1; } int diceType::roll() { numRolled = (rand() % numSides) + 1; return numRolled; } int diceType::getNum() const { return numRolled; }

C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter13: Overloading And Templates
Section: Chapter Questions
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****I need a header and implementation file****

//diceType.h (header file)

#ifndef H_diceType
#define H_diceType

class diceType
{
public:
diceType();
// Default constructor
// Sets numSides to 6 with a random numRolled from 1 - 6

diceType(int);
// Constructor to set the number of sides of the dice

int roll();
// Function to roll a dice.
// Randomly generates a number between 1 and numSides
// and stores the number in the instance variable numRolled
// and returns the number.

int getNum() const;
// Function to return the number on the top face of the dice.
// Returns the value of the instance variable numRolled.

private:
int numSides;
int numRolled;
};
#endif // H_diceType

===========================================================

//diceTypeImp.cpp (Implementation File)

//Implementation File for the class diceType

#include <iostream>
#include <cstdlib>
#include <ctime>
#include "diceType.h"

using namespace std;

diceType::diceType()
{
srand(time(nullptr));
numSides = 6;
numRolled = (rand() % 6) + 1;
}

diceType::diceType(int sides)
{
srand(time(0));
numSides = sides;
numRolled = (rand() % numSides) + 1;
}

int diceType::roll()
{
numRolled = (rand() % numSides) + 1;

return numRolled;
}

int diceType::getNum() const
{
return numRolled;
}

Using the attached diceType, create a class rollType that holds information for a roll of several dice
simultaneously. rollType should contain the number of dice being rolled and a pointer to a dynamic array
of diceType. (2) Create a client program to test your implementation that creates a dice roll whose size is
based on the user's input.
• Step 1: Define class rollType. (Note: This does not include defining the member functions.)
• Step 2: Create only stub functions for rollType along with a test program and verify that everything
compiles.
• Step 3: Define constructor for rollType.
Notes:
• DO NOT modify anything in diceType.h or diceType Imp.cpp.
Transcribed Image Text:Using the attached diceType, create a class rollType that holds information for a roll of several dice simultaneously. rollType should contain the number of dice being rolled and a pointer to a dynamic array of diceType. (2) Create a client program to test your implementation that creates a dice roll whose size is based on the user's input. • Step 1: Define class rollType. (Note: This does not include defining the member functions.) • Step 2: Create only stub functions for rollType along with a test program and verify that everything compiles. • Step 3: Define constructor for rollType. Notes: • DO NOT modify anything in diceType.h or diceType Imp.cpp.
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