In a computer game, different units are created randomly with different levels of range and Aggression according to the table below. Range is how far the unit can attack without moving, and Aggression is used to determine how far a unit will move to attack without direct command. Range Total 1 2 4 5 0.2 0.15 0 0.35 Aggression 3 0.1 0.15 0.1 0.35 0 0 0.05 0.25 0.3 Total 0.3 0.35 0.35 1 Calculate the Expected value of aggression for the units created. (E(Aggression))
In a computer game, different units are created randomly with different levels of range and Aggression according to the table below. Range is how far the unit can attack without moving, and Aggression is used to determine how far a unit will move to attack without direct command. Range Total 1 2 4 5 0.2 0.15 0 0.35 Aggression 3 0.1 0.15 0.1 0.35 0 0 0.05 0.25 0.3 Total 0.3 0.35 0.35 1 Calculate the Expected value of aggression for the units created. (E(Aggression))
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In a computer game, different units are created randomly with different levels of
Range | Total | ||||
1 | 2 | 4 | |||
5 | 0.2 | 0.15 | 0 | 0.35 | |
Aggression | 3 | 0.1 | 0.15 | 0.1 | 0.35 |
0 | 0 | 0.05 | 0.25 | 0.3 | |
Total | 0.3 | 0.35 | 0.35 | 1 |
Calculate the Expected value of aggression for the units created. (E(Aggression))
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