In an arcade video game, a spot is programmed to move across the screen according to x = 9.00t - 0.750t3, where x is distance in centimeters measured from the left edge of the screen and t is time in seconds.When the spot reaches a screen edge, at either x = 0 or x = 15.0 cm, t is reset to 0 and the spot starts moving again according to x(t). (a) At what time after starting is the spot instantaneously at rest? (b) At what value of x does this occur? (c) What is the spot’s acceleration (including sign) when this occurs? (d) Is it moving right or left just prior to coming to rest? (e) Just after? (f) At what time t > 0 does it first reach an edge of the screen?

Principles of Physics: A Calculus-Based Text
5th Edition
ISBN:9781133104261
Author:Raymond A. Serway, John W. Jewett
Publisher:Raymond A. Serway, John W. Jewett
Chapter2: Motion In One Dimension
Section: Chapter Questions
Problem 10P: An object moves along the x axis according to the equation x = 3.00t2 2.00t + 3.00, where x is in...
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In an arcade video game, a spot is programmed to move
across the screen according to x = 9.00t - 0.750t3, where x is distance
in centimeters measured from the left edge of the screen and
t is time in seconds.When the spot reaches a screen edge, at either
x = 0 or x = 15.0 cm, t is reset to 0 and the spot starts moving again
according to x(t). (a) At what time after starting is the spot instantaneously
at rest? (b) At what value of x does this occur? (c) What
is the spot’s acceleration (including sign) when this occurs? (d)
Is it moving right or left just prior to coming to rest? (e) Just after?
(f) At what time t > 0 does it first reach an edge of the screen?

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