In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value". Write a constructor that takes parameters named letter and value, and initializes the instance variables. Create getters for both of the attributes. (No setters, so that a Tile is immutable.) Implement the .toString() and .equals methods for a Tile. Your completed Tile class should work with this Main program (Links to an external site.) so that it produces sample output like shown at the end of the program. You can Fork the program to make your own version in Replit, where you can add your Tile.java, or you can copy the program to your own Java development environment and add Tile.java from there

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
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  • In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition:
    1. Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value".
    2. Write a constructor that takes parameters named letter and value, and initializes the instance variables.
    3. Create getters for both of the attributes. (No setters, so that a Tile is immutable.)
    4. Implement the .toString() and .equals methods for a Tile.
    5. Your completed Tile class should work with this Main program (Links to an external site.) so that it produces sample output like shown at the end of the program. You can Fork the program to make your own version in Replit, where you can add your Tile.java, or you can copy the program to your own Java development environment and add Tile.java from there.
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