In this class all the methods have public modifiers. Instructor -int ID -String name -String status Instructorint ID, String name, String status) void setiD(int ID) void setNanme(String name) vold setStatus(String status) int getiDO String getName) String getStatuso String toStringo Select one: O True O False
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- The class's methods are all accessible to the public. Characteristics: -int ID -name -status (int ID, String name, String status) setiD (int ID) (int ID) setName (String name) (String name) setStatus (String status, String getName), string getStatuso, toString0 Choose one True/False******* In java ***** create a class , and objects for the following exercise 1- for car car - make -yearModel + setMake() + setYearModel() + getMake() + getYearModel() 2- for cellphone cellPhone - manufact : String - model : String - retailPrice : double + setManufact(man : String) : void + setModel(mod : String) : void + setRetailPrice( price : double) : viod + getManufact() : String + getModel() : String + getRetailPrice() : doubleGiven a variable Animal pet - which currently holds a reference to a Animal object, and two methods inside the Animal class with the headers: 1 public void setOwner(String ownerName, String address, boolean hasGarden) 2 public int getPetToHumanAge(String species, int petAge) Write two possible calls for each of these methods.
- public class BackAccount{public double Balance { set; get; }public void Deposit(double amount){Balance = Balance + amount;} }Transaction FeesTransaction TypeDeposit Withdrawal Check BalanceAmount0.25 % of the deposit amount 0.5 % of the withdrawal amount FreeUsing the code snippet above, complete the bank account functionality by adding Withdraw and CheckBalance methods. In your definition for the Withdraw method, check if the account has sufficient funds before making a withdrawal. Apply transaction fees as per the table above:Given a variable Animal pet - which currently holds a reference to a Animal object, and two methods inside the Animal class with the headers: 1. public void setOwner(String ownerName, String address, boolean hasGarden) 2. public int getPetToHumanAge(String species, int petAge)This is the Exam class mentioned public class Exam { private int day; private int month; private int year; private int hour; private int minutes; private double maxMarks; private final String type; private final int order; private static int labExamCounter = 0; private static int midtermExamCounter = 0; public static final String LAB_EXAM = "Lab Exam"; public static final String MIDTERM_EXAM = "Midterm Exam"; public static final String FINAL_EXAM = "Final Exam"; public Exam(String type) { this (type, 0, 0, 0, 0, 0, 0); } public Exam(String type, double maxMarks) { this (type, maxMarks, 0, 0, 0, 0, 0); } public Exam(String type, double maxMarks, int day, int month, int year) { this (type, maxMarks, day, month, year, 0, 0); } public Exam(Exam other) { this (other.getType(), other.getMaxMarks(), other.getDay(), other.getMonth(), other.getYear(), other.getHour(),…
- Based on the information given and the class declaration you wrote, write the class implementation (i.e. Cube.cpp) that includes the implementation code of all methods, including the constructor. #include <string>#include <cmath>#include <iostream> class Cube { private: std::string name; double side; std::string color; public: Cube(std::string name, double side, std::string color); void setName(std::string newName); void setSide(double newSide); void setColor(std::string newColor); double getVolume(); void volumeIncrease(double percent); void print();}; Cube::Cube(std::string name, double side, std::string color) { this->name = name; this->side = side; this->color = color;} void Cube::setName(std::string newName) { this->name = newName;} void Cube::setSide(double newSide) { this->side = newSide;} void Cube::setColor(std::string newColor) { this->color = newColor;} double Cube::getVolume() { return…A getPaycheck method that implements the same method in the Employee class. Itcalculates the paycheck amount (m_hours × m_hourlyWage) and returns the studentworker’s paycheck as a string in the following format (Note that the three fields areseparated by a hyphen, represented by the minus character. Do NOT add spaces beforeor after each hyphen. There are no commas in the number.):public class BackAccount{public double Balance { set; get; }public void Deposit(double amount){Balance = Balance + amount;} }Transaction FeesTransaction TypeDeposit Withdrawal Check BalanceAmount0.25 % of the deposit amount 0.5 % of the withdrawal amount FreeQ.1.1Amount0.25 % of the deposit amount 0.5 % of the withdrawal amount FreeQ.1.1Using the code snippet above, complete the bank account functionality by adding Withdraw and CheckBalance methods. In your definition for the Withdraw method, check if the account has sufficient funds before making a withdrawal. Apply transaction fees as per the table above: Q.1.2Using the transaction fees table and code snippet above, modify the Deposit method to include transaction fee charge.Q.1.3Generate a UML class diagram for the class definition above. Complete Q.1.1 and Q.1.2 before completing this question.Q.1.4Write a Unit Test class for the class used in Question 1 above. Name the unit test class “BankAccountTests”.Create a test method name…
- Given a variable Animal pet - which currently holds a reference to a Animal object, and two methods inside the Animal class with the headers: 1. public void setOwner(String ownerName, String address, boolean hasGarden) 2. public int getPetToHumanAge(String species, int petAge) 3. %should be static, but ok... Write two possible calls for each of these methods.public class Accumulator { private int total private String name; public Accummulator (string name , int total) { this .name = name; this .total=total; } } 3. In a main method, create an object of Accumulator with the name as "Mary" and total as 100.Part 1 is already done and here it is public class Point { protected double x; protected double y; public Point() { } public Point(double x, double y) { this.x = x; this.y = y; } public double getX() { return x; } public double getY() { return y; } public void setPoint(Point X){ x = X.x; y = X.y; } void makeCopy(Point x){ setPoint(x); } Point getCopy(){ return this; } public void printPoint(){ System.out.println("["+this.x+", "+this.y+"]"); } @Override public String toString() { return "x-Coordinate is " + x + "and y-coordinate is " + y; } public boolean equals(Point X) {…