iven code is provided down below. Please do not change the existing code. The instructions are in the image. Please explain and show each step and a screenshot of the input and output. Thank you. main.cpp #include "Triangle.h" #include "Square.h" #include using namespace std; int main() { //Do not modify

C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter13: Overloading And Templates
Section: Chapter Questions
Problem 22SA
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Given code is provided down below. Please do not change the existing code. The instructions are in the image. Please explain and show each step and a screenshot of the input and output. Thank you.

main.cpp

#include "Triangle.h"
#include "Square.h"
#include <iostream>

using namespace std;

int main() {
 
   //Do not modify
 
   return 0;
}

-------------------------------------------

Square.cpp

#include "Square.h"
#include <iostream>
using namespace std;

Square::Square(){
  base = 0;
  height = 0;
}

Square::Square(int b, int h) : base(b), height(h) { }

void Square::setBase(int b){
  base = b;
}

void Square::setHeight(int h){
  height = h;
}

void Square::calculateArea(){
  // calculate Area correctly depending on shape type
}

int Square::getBase() const{
  return base;
}

int Square::getHeight() const{
  return height;
}

double Square::getArea() const{
  return area;
}
// Overloaded << operator

// Overloaded >> operator

-------------------------------------------

Square.h

#ifndef SQUARE_H_
#define SQUARE_H_

#include <iostream>
using namespace std;

class Square {
public:
    Square();
    Square(int b, int h);
   
   //Setters
   void setBase(int b);
   void setHeight(int h);

   //Getters
   int getBase() const;
   int getHeight() const;
   double getArea() const;
   
   void calculateArea();

   // Overloaded << operator declaration

   // Overloaded >> operator declaration

private:
   int base;
   int height;
   double area;
};

#endif

-------------------------------------------

Triangle.cpp

#include "Triangle.h"
#include <iostream>
using namespace std;

Triangle::Triangle(){
   base = 0;
   height = 0;
}

Triangle::Triangle(int b, int h) : base(b), height(h) { }

void Triangle::setBase(int b){
   base = b;
}

void Triangle::setHeight(int h){
   height = h;
}

void Triangle::calculateArea(){
  // calculate Area correctly depending on shape type
}

int Triangle::getBase() const{
  return base;
}

int Triangle::getHeight() const{
  return height;
}

double Triangle::getArea() const{
  return area;
}

// Overloaded << operator declaration

// Overloaded >> operator declaration

-------------------------------------------

Triangle.h

#ifndef TRIANGLE_H_
#define TRIANGLE_H_

#include <iostream>
using namespace std;

class Triangle {
public:
    Triangle();
    Triangle(int b, int h);
   
   //Setters
   void setBase(int b);
   void setHeight(int h);

   //Getters
   int getBase() const;
   int getHeight() const;
   double getArea() const;
   
   void calculateArea();

   // Overloaded << operator declaration

   // Overloaded >> operator declaration
   

private:
   int base;
   int height;
   double area;
};

#endif

In this program, you must implement I/0 operator overloading (<< and >>) to match a shape's functionality.
You must modify the following files:
Triangle.h
• Implement the declaration for the overloaded I/0 operator functions.
Triangle.cpp
• Implement the calculateArea() function to find the area of the triangle.
• Implement the definitions for the overloaded 1/0 operator functions.
• The input function will take in two variables: The base and height (cin >> base >> height)
• Call the object's calculateArea() function after inputting the variables.
The output function will send the following to the output stream (for base = 10 and height = 20):
Triangle Object:
Base: 10
Height: 20
Area is: 100
Square.h
• Implement the declaration for the overloaded 1/0 operator functions.
Square.cpp
• Implement the calculateArea() function to find the area of the square.
• Implement the definitions for the overloaded 1/0 operator functions.
• The input function will take in two variables: The base and height (cin >> base >> height)
• Call the object's calculateArea() function after inputting the variables.
gramming home > 15.7: In-Lab Activity 7: Shapes (1/0 operator overloading)
Base: 10
Height: 20
Area is: 200
HINT: Print newline characters after every line (endl or "\n")
Do not modify the main.cpp file.
Transcribed Image Text:In this program, you must implement I/0 operator overloading (<< and >>) to match a shape's functionality. You must modify the following files: Triangle.h • Implement the declaration for the overloaded I/0 operator functions. Triangle.cpp • Implement the calculateArea() function to find the area of the triangle. • Implement the definitions for the overloaded 1/0 operator functions. • The input function will take in two variables: The base and height (cin >> base >> height) • Call the object's calculateArea() function after inputting the variables. The output function will send the following to the output stream (for base = 10 and height = 20): Triangle Object: Base: 10 Height: 20 Area is: 100 Square.h • Implement the declaration for the overloaded 1/0 operator functions. Square.cpp • Implement the calculateArea() function to find the area of the square. • Implement the definitions for the overloaded 1/0 operator functions. • The input function will take in two variables: The base and height (cin >> base >> height) • Call the object's calculateArea() function after inputting the variables. gramming home > 15.7: In-Lab Activity 7: Shapes (1/0 operator overloading) Base: 10 Height: 20 Area is: 200 HINT: Print newline characters after every line (endl or "\n") Do not modify the main.cpp file.
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