mplement the copy constructor and copy assignment operator of the derived class Runner in a way that derived class and base class' object attributes are properly handled.
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ADD CODE IN LINE 13, where it is written
//your code goes below here
Assume the following class fully implemented
1. class Olympic
2. {
3. char* m_name;
4. public:
5. Olympic(const char* name);
6. Olympic(const Olympic& ro);
7. Olympic& operator=(const Olympic& ro);
8. void setName(const char* name);
9. virtual void mission();
10. std::ostream& display(std::ostream& os = std::cout);
11. virtual ~Olympic();
12. };
13. std::ostream& operator<<(std::ostream& os, Olympic& r);
14.
Implement the copy constructor and copy assignment operator of the derived class Runner in a way that derived class and base class' object attributes are properly handled.
1. class Runner :public Olympic
2.
3. {
4. int m_speed;
5. char* m_colour = nullptr;
6. public:
7. // assume these functions are fully implemented and working perfectly
8. Runner(const char* name = "John", const char* c_colour = "blue", int power = 5);
9. void setColour(const char* c_colour);
10. std::ostream& display(std::ostream& os = std::cout);
11. void mission();
12. ~Runner();
13. //your code goes below here
14.
15. };
16.
17. std::ostream& operator<<(std::ostream& os, Runner& r);
18.
Step by step
Solved in 2 steps
- Edit question USING C++ *Please explain in comments in the code of what you are doing and why Implement the GradedActivity class below. class GradedActivity { private: double score; public: GradedActivity() { score = 0.0; } GradedActivity(double s) { score = s; } void setScore(double s) { score = s; } double getScore() { return score; } char getLetterGrade() const; }; Create a new class Assignment which is derived from GradedActivity. It should have three private member ints for 3 different parts of an assignment score: functionality (max 50 points), efficiency (max 25 points), and style (max 25 points). Create member function set() in Assignment which takes three parameter ints and sets the member variables. It should also set its score member, which is inherited from GradedActivity, using the setScore() function, to functionality + efficiency + style. Signature: void Assignment::set(int, int, int) Create a main program which instantiates an Assignment, asks the user for its…Cr3ate a class named Person, use the __init__ () function to assign values for name and age class Person: def __init__(self, name, age): _______________ _______________p1 = Person("John", 36)print(p1.name)print(p1.age)In this assignment, the class declaration should come first, followed by the definitions of the class member functions, followed by the client program. #include <iostream> using namespace std; class Fraction { private: int numerator; int denominator; public: void set(int n,int d){ numerator=n; denominator=d; } int getNumerator(){ return numerator; } int getDenominator(){ return denominator; } Fraction addedTo(Fraction& r){ int a=this->numerator; int b=this->denominator; int c=r.numerator; int d=r.denominator; int e,f; e=(a*d+b*c); f=b*d; Fraction f1; f1.set(e,f); return f1; } Fraction subtract(Fraction& r){ int a=this->numerator; int b=this->denominator; int c=r.numerator; int d=r.denominator; int e,f; e=(a*d-b*c); f=b*d; Fraction f1; f1.set(e,f); return f1; } Fraction multipliedBy(Fraction& r){ int a=this->numerator; int b=this->denominator; int c=r.numerator;…
- Following the instructions presented in the Lecture 4.5 and 4.6, complete the class Bag we discussed in the lectures. It should include all the data members, constructors, as well as all the member functions we have discussed. To be more specific, the class should have an interface shown as following: class Bag { private: int items[100]; int itemCount; public: Bag(); int getItemCount(); bool add(int newItem); void display(); bool contains(); bool remove(int a); int getSum(); }; Please complete all the member functions listed above including the default constructor. Then add following member function to the class: getMax() This function returns the largest integer stored in the Bag without changing the position of each integer stored in the Bag. Write a C++ program in a .cpp file (source file) that include above class Bag and perform following tasks: Use function rand() to randomly generate 80 integers between 0 and 99 and put them into an object of the class Bag. Use…(Date Class) Create a class called Date that includes three pieces of information as datamembers—a month (type int), a day (type int) and a year (type int). Your class should have a constructor with three parameters that uses the parameters to initialize the three data members. For thepurpose of this exercise, assume that the values provided for the year and day are correct, but ensurethat the month value is in the range 1–12; if it isn’t, set the month to 1. Provide a set and a get function for each data member. Provide a member function displayDate that displays the month, dayand year separated by forward slashes (/). Write a test program that demonstrates class Date’s capabilities.IN JAV1. Declare a class called country that contains a function called language that prints "English" Define 3 classes and they all inherit from country A brand named Australia A class named Saudi Rewrite the language function and change the implementation of the function so that it prints "Arabic" A class called Spain Rewrite the language function and change the implementation of the function so that it prints "Spanish" Build a Test class to test the code with the Main function and then create objects of the three classes that Workshop of the father's class Then call the language function The result should be as in the picture English Arabic Spanish
- inventory.py templete #========The beginning of the class ========== classShoe: def__init__(self,country,code,product,cost,quantity): pass ''' In this function, you must initialise the following attributes: ● country, ● code, ● product, ● cost, and ● quantity. ''' defget_cost(self): pass ''' Add the code to return the cost of the shoe in this method. '''defget_quantity(self):pass''' Add the code to return the quantity of the shoes. ''' def__str__(self): pass ''' Add a code to returns a string representation of a class. ''' #=============Shoe list==========='''The list will be used to store a list of objects of shoes.''' shoe_list=[] #==========Functions outside the class============== defread_shoes_data(): pass ''' This function will open the file inventory.txt and read the data from this file, then create a shoes object with this data and append this object into the shoes list. One line in this file represents data to create one object of shoes. You must use the try-except in this…Modify the program given below so that users could know the total number of objects of the Distance class created. Hint: Add a static data member named objCount, initialize it to 0 using scope resolution operator outside the class, add a function in the class to print the value of objCount. PROGRAM #include <iostream> using namespace std; class Distance { private: int feet; float inches; public: Distance() : feet(0), inches(0.0) { } void getdist() { cout << "\nEnter feet: "; cin >> feet; cout << "Enter inches: "; cin >> inches; } void showdist() { cout << feet << "\’-" << inches << "\""; } Distance add_dist(Distance d2) { Distance temp; temp.inches = inches + d2.inches; if(temp.inches >= 12.0) { temp.inches -= 12.0; temp.feet = 1; } temp.feet += feet + d2.feet; return temp; } }; int main() { Distance dist1, dist3; Distance dist2; dist2.feet = 4;…Create a new data type Fraction using classes. The each fraction should have two parts numerator and denominator. Afterwards, overload the following operator for the class. operator Used as purpose ++ ++f1; Will increase the fraction by 1. Example1: f1= 1/3 ++f1; d1=4/3 Example1: d1= 2/6 ++d1; d1=8/6
- The base class Pet has attributes name and age. The derived class Dog inherits attributes from the base class Pet class and includes a breed attribute. Complete the program to: Create a generic pet, and print the pet's information using print_info(). Create a Dog pet, use print_info() to print the dog's information, and add a statement to print the dog's breed attribute. Ex: If the input is: Dobby 2 Kreacher 3 German Schnauzer the output is: Pet Information: Name: Dobby Age: 2 Pet Information: Name: Kreacher Age: 3 Breed: German Schnauzer code to be used: python class Pet: def __init__(self): self.name = '' self.age = 0 def print_info(self): print('Pet Information:') print(' Name:', self.name) print(' Age:', self.age) class Dog(Pet): def __init__(self): Pet.__init__(self) self.breed = '' my_pet = Pet()my_dog = Dog() pet_name = input()pet_age = int(input())dog_name = input()dog_age =…The base class Pet has attributes name and age. The derived class Dog inherits attributes from the base class Pet class and includes a breed attribute. Complete the program to: Create a generic pet, and print the pet's information using print_info(). Create a Dog pet, use print_info() to print the dog's information, and add a statement to print the dog's breed attribute. Ex: If the input is: Dobby 2 Kreacher 3 German Schnauzer the output is: Pet Information: Name: Dobby Age: 2 Pet Information: Name: Kreacher Age: 3 Breed: German Schnauzer The code to be added is #TODO python class Pet: def __init__(self): self.name = '' self.age = 0 def print_info(self): print('Pet Information:') print(' Name:', self.name) print(' Age:', self.age) class Dog(Pet): def __init__(self): Pet.__init__(self) self.breed = '' my_pet = Pet()my_dog = Dog() pet_name = input()pet_age = int(input())dog_name =…Personal Information ProgramDevelop a program, in which you’ll design a class that holds the following personal data: name, address, age, and phone number. As part of the program, you’ll then create appropriate accessor and mutator methods. Also, set up three instances of the class. One instance should hold your information, and the other two should hold your friends’ or family members’ information.Input: data for the following attributes of 3 instances of the Personal Information Class: name, address, age, and phone number NOTE: The input data do not need to be real data; they need to be entered at the keyboard, when program is run.Processing: Develop the following: Personal Information Class A program that creates three instances of the above class Output:Set up a loop and display data within each object: name, address, age, and phone number