nemy Assassin's Creed, armed with many guns. Your goal is to destroy as s as possible. The battle field is a 2D Cartesian grid, where your cannon is rigin. The enemy Assassin's Creed is a horizontal line segment located fro hates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, loc ger points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cann τι.
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Control structures
Control structures are block of statements that analyze the value of variables and determine the flow of execution based on those values. When a program is running, the CPU executes the code line by line. After sometime, the program reaches the point where it has to make a decision on whether it has to go to another part of the code or repeat execution of certain part of the code. These results affect the flow of the program's code and these are called control structures.
Switch Statement
The switch statement is a key feature that is used by the programmers a lot in the world of programming and coding, as well as in information technology in general. The switch statement is a selection control mechanism that allows the variable value to change the order of the individual statements in the software execution via search.
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- In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly.In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java Language THIS QUESTION HAS BEEN ANSWERED BUT THE ANSWERS GIVEN ARE IRRELEVANTIn this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes = ['Riverside','Top of the Mountain','Middle of Forest','Mountain…
- In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java language please I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes = ['Riverside','Top of the Mountain','Middle of…In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java Language I dont want the survival game that answer of my last two questions I want the above question and example output like in the photos2048 is a single-player puzzle game created by Gabriele Cirulli1. It is played on a 4×4 grid that contains integers ≥2 that are powers of 2. The player can use a keyboard arrow key (left/up/right/down) to move all the tiles simultaneously. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move. Please observe this merging behavior carefully in all Sample Inputs and Outputs. Input The input is always a valid game state of a 2048 puzzle. The first four lines of input, that each contains four integers, describe the 16 integers in the 4×4 grid of 2048 puzzle. The j-th integer in the i-th line denotes the content of the cell located at the i-th row and the j -th cell. For this problem, all integers in the input will…
- In an n-sided regular polygon, all sides have the same length and all angles have the same degree (i.e., the polygon is both equi-lateral and equiangular). Design a class named RegularPolygon that contains:■ ■ A private int data field named n that defines the number of sides in the polygon with default value 3. A private double data field named side that stores the length of the side with default value 1.■ ■ A private double data field named x that defines the x-coordinate of the poly-gon’s center with default value 0.■ ■ A private double data field named y that defines the y-coordinate of the poly-gon’s center with default value 0.■ ■ A no-arg constructor that creates a regular polygon with default values.■ ■ A constructor that creates a regular polygon with the specified number of sides and length of side, centered at (0, 0).■ ■ A constructor that creates a regular polygon with the specified number of sides, length of side, and x- and y-coordinates.■ ■ The accessor and mutator…: Design and implement a text-based Minesweeper game. Minesweeper is the classicsingle-player computer game where an NxN grid has B mines (or bombs) hidden across the grid. Theremaining cells are either blank or have a number behind them. The numbers reflect the number ofbombs in the surrounding eight cells. The user then uncovers a cell. If it is a bomb, the player loses.If it is a number, the number is exposed. If it is a blank cell, this cell and all adjacent blank cells (up toand including the surrounding numeric cells) are exposed. The player wins when all non-bomb cellsare exposed. The player can also flag certain places as potential bombs. This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)You are going to write a simulation for a mini survival game. In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Use the topics (Abstract classes, Interface, etc.) to implementthe simulation. (in java) An example output is given below.
- Using Microsoft Visual Studio and glut/freeglut in C++, Read a geometric model represented as triangle meshes and display it centered in the display window. v -1.0 -1.0 -2.0 v 1.0 -1.0 -2.0 v 1.0 1.0 -2.0 v -1.0 1.0 -2.0 v -1.0 -1.0 -4.0 v 1.0 -1.0 -4.0 v 1.0 1.0 -4.0 v -1.0 1.0 -4.0 f 1 2 3 f 3 4 1 f 6 5 7 f 5 8 7 f 2 6 3 f 7 3 6 f 1 4 5 f 4 8 5 f 4 7 8 f 4 3 7 f 5 6 1 f 6 2 1 Define a virtual camera in a 3D virtual scene, specifying its position, orientation and field of view. Render an object using points, wireframe and surface representations. Using your user interface (Preferably GUI), together with the mouse and keyboard, interactively perform the following tasks: 1. Translate the model / camera in X, Y and Z directions. 2. Rotate the model / camera around X, Y, and Z axes. 3. Rotate the model /camera according to the moving direction and distance of the mouse. 4. Zoom in and zoom out view of…In a game of tic-tac-toe, two players take turnsmarking an available cell in a 3 x 3 grid with their respective tokens (either Xor O). When one player has placed three tokens in a horizontal, vertical, or diagonalrow on the grid, the game is over and that player has won. A draw (no winner)occurs when all the cells on the grid have been filled with tokens and neitherplayer has achieved a win. Create a program for playing a tic-tac-toe game.The program prompts two players to alternately enter an X token and O token.Whenever a token is entered, the program redisplays the board on the console anddetermines the status of the game (win, draw, or continue). Here is a sample run:An archery target consists of a central circle of yellow surrounded by con-centric rings of red, blue, black and white. Each ring has the same width, which is the same as the radius of the yellow circle. Write a programthat draws such a target. Hint: Objects drawn later will appear on top ofobjects drawn earlier.