On what specific part of the program were the awt and javax.swing packages used? Explain how. On what specific part of the program was the awt.event package used? Explain how.
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Q: On what specific part of the program were the awt and javax.swing packages used? Explain how.
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- On what specific part of the
program were the awt and javax.swing packages used? Explain how. - On what specific part of the program was the awt.event package used? Explain how.
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- Please help me fix the errors in this java program. I can’t get the program to work Class: AnimatedBall Import java.swing.*; import java.awt.*; import java.awt.event.*; public class AnimatedBall extends JFrame implements ActionListener { private Button btnBounce; // declare a button to play private TextField txtSpeed; // declare a text field to enter number private Label lblDelay; private Panel controls; // generic panel for controls private BouncingBall display; // drawing panel for ball Container frame; public AnimatedBall () { // Set up the controls on the applet frame = getContentPane(); btnBounce = new Button ("Bounce Ball"); //create the objects txtSpeed = new TextField("10000", 10); lblDelay = new Label("Enter Delay"); display = new BouncingBall();//create the panel objects controls = new Panel(); setLayout(new BorderLayout()); // set the frame layout controls.add (btnBounce); // add controls to panel controls.add (lblDelay); controls.add (txtSpeed); frame.add(controls,…java code does not run and I don't know what is wrong with it. can someone help fix it. import javax.swing.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener; public class RestaurantOrderSystem extends JFrame implements ActionListener { private JLabel title; private JPanel panel; private JComboBox<String> foodList; private JCheckBox extraCheese; private JRadioButton smallSize, mediumSize, largeSize; private JTextField totalPrice; private JButton orderButton; private double basePrice = 0.0; private double total = 0.0; public RestaurantOrderSystem() { setTitle("Restaurant Order System"); setSize(400, 400); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // create title label title = new JLabel("Select your food and options:"); title.setBounds(20, 10, 300, 30); add(title); // create panel for components panel = new JPanel();…The first one is answered as follows. Help with the second one. package test;import javax.swing.*;import java.awt.*;import java.awt.event.*; public class JavaApplication1 { public static void main(String[] arguments) { JFrame.setDefaultLookAndFeelDecorated(true);JFrame frame = new JFrame("print X and Y Coordinates");frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLayout(new BorderLayout());frame.setSize(500,400); final JTextField output = new JTextField();;frame.add(output,BorderLayout.SOUTH); frame.addMouseListener(new MouseListener() {public void mousePressed(MouseEvent me) { }public void mouseReleased(MouseEvent me) { }public void mouseEntered(MouseEvent me) { }public void mouseExited(MouseEvent me) { }public void mouseClicked(MouseEvent me) {int x = me.getX();int y = me.getY();output.setText("Coordinate X:" + x + "|| Coordinate Y:" + y);}}); frame.setVisible(true);}}
- Please help me fix the errors in this java program. I can’t get the program to work. There are two classes AnimatedBall and BouncingBall Class: AnimatedBall Import java.swing.*; import java.awt.*; import java.awt.event.*; public class AnimatedBall extends JFrame implements ActionListener { private Button btnBounce; // declare a button to play private TextField txtSpeed; // declare a text field to enter number private Label lblDelay; private Panel controls; // generic panel for controls private BouncingBall display; // drawing panel for ball Container frame; public AnimatedBall () { // Set up the controls on the applet frame = getContentPane(); btnBounce = new Button ("Bounce Ball"); //create the objects txtSpeed = new TextField("10000", 10); lblDelay = new Label("Enter Delay"); display = new BouncingBall();//create the panel objects controls = new Panel(); setLayout(new BorderLayout()); // set the frame layout controls.add (btnBounce); // add controls to panel controls.add…Please help me fix the java program below. I keep on getting hello world when I run it AnimatedBall.java import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class AnimatedBall extends JFrame implements ActionListener{private Button btnBounce; // declare a button to playprivate TextField txtSpeed; // declare a text field to enterprivate Label lblDelay;private Panel controls; // generic panel for controlsprivate BouncingBall display; // drawing panel for ballContainer frame;public AnimatedBall (){// Set up the controls on the appletframe = getContentPane();btnBounce = new Button ("Bounce Ball");//create the objectstxtSpeed = new TextField("10000", 10);lblDelay = new Label("Enter Delay");display = new BouncingBall();//create the panel objectscontrols = new Panel();setLayout(new BorderLayout()); // set the frame layoutcontrols.add (btnBounce); // add controls to panelcontrols.add (lblDelay);controls.add…Please help me fix the errors in the java program below. There are two class AnimatedBall and BouncingBall import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class AnimatedBall extends JFrame implements ActionListener{private Button btnBounce; // declare a button to playprivate TextField txtSpeed; // declare a text field to enterprivate Label lblDelay;private Panel controls; // generic panel for controlsprivate BouncingBall display; // drawing panel for ballContainer frame;public AnimatedBall (){// Set up the controls on the appletframe = getContentPane();btnBounce = new Button ("Bounce Ball");//create the objectstxtSpeed = new TextField("10000", 10);lblDelay = new Label("Enter Delay");display = new BouncingBall();//create the panel objectscontrols = new Panel();setLayout(new BorderLayout()); // set the frame layoutcontrols.add (btnBounce); // add controls to panelcontrols.add (lblDelay);controls.add…
- PLEASE HELP ME IMPROVE MY JAVA PROGRAM/CODE , PLEASE ADD SOMETHING ON MY CODE import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.Scanner; public class oopfr implements MouseListener, KeyListener, ActionListener { private JPanel jp; private JFrame jf; private JTextField tf, z; private JLabel nm, jl, n, v, c; private JButton button, button2, button3; oopfr() { jp = new JPanel(); jp.setBackground(Color.YELLOW); jf = new JFrame("Consonant and Vowel Count"); jf.setSize(500, 500); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.add(jp); jf.addKeyListener(this); jp.setLayout(null); nm = new JLabel("Name: "); nm.setBounds(10, 20, 55, 20); jp.add(nm); z = new JTextField(); z.setBounds(100, 20, 130, 20); z.setBackground(Color.WHITE); z.addKeyListener(this); jp.add(z); button = new…Please help me with this. I am really struggling Please help me modify my java matching with the image provide below or at least fix the errors import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Game extends JFrame implements ActionListener { int hallo[][] = {{4,6,2}, {1,4,3}, {5,5,1}, {2,3,6}}; int rows = 4; int cols = 3; JButton pics[] = new JButton[rows*cols]; public Game() { setSize(600,600); JPanel grid = new JPanel(new GridLayout(rows,cols)); int m = 0; for(int i = 0; iThis is a JAVA Pizza Builder GUI code. Please finish the program by completing the classes and methods in the starter code. The expected output and instructions is provided in the picture. Starter Code as follows:- import javax.swing.*;import javax.swing.border.*;import java.awt.*;import java.awt.event.*; public class PizzaBuilder { private static JFrame myFrame = new JFrame("Build a Pizza"); private static JRadioButton small, medium, large; private static ButtonGroup bg; private static JLabel sizeList = new JLabel("Sizes List: "); private static JLabel Price = new JLabel("Total $ "); private static JLabel totPrice = new JLabel("0.0"); private static JLabel topsPrice = new JLabel("Topping $ "); private static JLabel toppingsPrice = new JLabel("0.0"); private static final double LARGE=16.49; private static final double MEDIUM=13.49; private static final double SMALL=10.49; private static final double MEATITEM=2.25; private static final…
- Based on the java code given how to draw the program user interface design ? (Main java file) package P3Q4; import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import javax.swing.*; public class P3Q4 extends JFrame{ private JLabel jtaMessage=new JLabel(); private JLabel jtaText=new JLabel("Enter your password"); private JPasswordField jpfPassword = new JPasswordField(); private JButton jtnSubmit = new JButton("Submit"); private JLabel jtaEmpty = new JLabel(""); public P3Q4(){ JPanel passwordPanel= new JPanel(new GridLayout(2,2)); JPanel messagePanel= new JPanel(new FlowLayout(FlowLayout.LEFT,0,0)); messagePanel.setBackground(Color.WHITE); jtaText.setFont(new Font("Arial",Font.BOLD,14)); jtnSubmit.setFont(new Font("Arial",Font.BOLD,14)); jtaMessage.setFont(new Font("Arial",Font.BOLD,14)); jtaMessage.setVerticalAlignment(JLabel.TOP); jtaMessage.setPreferredSize(new…Please describe what happens when the following java codeis executed . public class Main{ public static void main(String[] args) { new MyFrame(); } } import javax.swing.*; public class MyFrame extends JFrame{ MyPanel panel; MyFrame(){ panel = new MyPanel(); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.add(panel); this.pack(); this.setLocationRelativeTo(null); this.setVisible(true); } } import java.awt.*; import javax.swing.*; public class MyPanel extends JPanel{ //Image image; MyPanel(){ //image = new ImageIcon("sky.png").getImage(); this.setPreferredSize(new Dimension(500,500)); } public void paint(Graphics g) { Graphics2D g2D = (Graphics2D) g; //g2D.drawImage(image, 0, 0, null); g2D.setPaint(Color.blue); g2D.setStroke(new BasicStroke(5)); g2D.drawLine(0, 0, 500, 500); //g2D.setPaint(Color.pink); //g2D.drawRect(0, 0, 100, 200); //g2D.fillRect(0, 0, 100, 200); //g2D.setPaint(Color.orange); //g2D.drawOval(0, 0, 100, 100); //g2D.fillOval(0, 0, 100, 100);…Recreate the following GUI in JavaFX: 2. In JavaFX, implement the functionality of making a popup appear on the screen when the 'Addworkshop' button is pressed. The popup should contain the message: 'Maximum number of workshopsreached.'