Part 3 One way to organize a collection of words is to use an array of sorted lists. The array contains one sorted list for each letter of the alphabet. To add a word to this data structure, you add it to the sorted list that corresponds to the word's first letter. Design an ADT for such a collection, including the operations add and contains. Define a Java interface for your ADT. Then implement your interface as a class and test it. Use a text file of words to populate your data structure.
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- JAVA I am trying to figure out how to connect the PaymentBatchProcessor Class (generic) to the Payment Class(interface). Can you explain the relationship and how I can populate payment.getamount() for my test. Does the paymentBatvhPossser also have to implement the Payment Class ? The other two classes are Check and IOU that implements the payment class. package cop2251.fall23.week4.sullivan; import java.util.ArrayList; import java.util.List; ///PaymentBatchProcessor to work with any of the three types shown above. The PaymentBatchProcessor //class should maintain a list of payments (using an ArrayList), //based upon the type it was instantiated to work with. //a method named add that adds the appropriate payment type to the ArrayList. //a method named getMax() that returns the payment with the largest amount //a method named getTotal() that returns the sum of all the payments //a method named getSize(), that returns how many payments are in the ArrayList.…Using java: Your task is to implement a class, IntegerSet, that contains only integers, given the specification below. public class IntegerSet { // Hint: probably best to use an array list. You will need to do a little research private List<Integer> set = new ArrayList<Integer>(); // Default Constructor public IntegerSet() { } // Clears the internal representation of the set public void clear() {…}; // Returns the length of the set public int length() {…}; // returns the length /* * Returns true if the 2 sets are equal, false otherwise; * Two sets are equal if they contain all of the same values in ANY order. */ public boolean equals(IntegerSet b) {…}; // Returns true if the set contains the value, otherwise false public boolean contains(int value) {…}; // Returns the largest item in the set; Throws a IntegerSetException if the set is empty public int largest()…Develop a class ResizingArrayQueueOfStrings that implements the queueabstraction with a fixed-size array, and then extend your implementation to use arrayresizing to remove the size restriction.Develop a class ResizingArrayQueueOfStrings that implements the queueabstraction with a fixed-size array, and then extend your implementation to use arrayresizing to remove the size restriction.
- Consider the Person class in Problem 1. Implement the interface PersonPriorityQueueInterface provided in the assignment. In your implementation, you must use an instance of AList (which you used in Problem 1) to store the list of persons. We consider that a person whose age is higher than a second person also has a higher priority. Thus, the method peek(), for example, should return the person who is the oldest in the list. Your implementation should be O(n) for add, and O(1) for the remaining methods. Consider the Person class in Problem 1. Implement the interface PersonPriorityQueueInterface provided in the assignment. In your implementation, you must use an instance of AList (which you used in Problem 1) to store the list of persons. We consider that a person whose age is higher than a second person also has a higher priority. Thus, the method peek(), for example, should return the person who is the oldest in the list. Your implementation should be O(n) for add, and O(1)…Write a class TouristSpot that has the data members; name of tourist spot, state in which it lies. Create an array list of n places and write a function that takes array list as an argument to identify a state that has more than one tourist spot. Java ProgramImplement the Solver class. In doing so, you are allowed to define other classes to help you (as well as use “built-in” Java classes or the book’s classes). The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of booleans and returns a char array containing a minimal sequence of moves that will lead to the solved board (all the cells around the edges being filled). The board configuration is passed in as a 5-by-5 boolean array of Booleans with exactly 16 true cells (filled) and 9 false cells (empty). The solve method then returns an array of characters representing a minimal sequence of moves that solves the puzzle. In other words, if the characters from the returned array are used in order as input to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. Furthermore, the solution must be minimal in the sense that there are no solutions…
- Implement the Solver class. In doing so, you are allowed to define other classes to help you (as well as use “built-in” Java classes or the book’s classes). The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of booleans and returns a char array containing a minimal sequence of moves that will lead to the solved board (all the cells around the edges being filled). The board configuration is passed in as a 5-by-5 boolean array of Booleans with exactly 16 true cells (filled) and 9 false cells (empty). The solve method then returns an array of characters representing a minimal sequence of moves that solves the puzzle. In other words, if the characters from the returned array are used in order as input to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. Furthermore, the solution must be minimal in the sense that there are no solutions…Implement the Solver class. In doing so, you are allowed to define other classes to help you (as well as use “built-in” Java classes or the book’s classes). The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of booleans and returns a char array containing a minimal sequence of moves that will lead to the solved board (all the cells around the edges being filled). The board configuration is passed in as a 5-by-5 boolean array of Booleans with exactly 16 true cells (filled) and 9 false cells (empty). The solve method then returns an array of characters representing a minimal sequence of moves that solves the puzzle. In other words, if the characters from the returned array are used in order as input to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. Furthermore, the solution must be minimal in the sense that there are no solutions…Write a java program that uses an ArrayList object to store the following set of names in memory: [Steve, Tim, Lucy, Pat, Angela, Tom] Now write some more code so that the same ArrayList object is augmented with the name 'Steve' after the name 'Lucy' After the ArrayList object has been augmented with the new name, display the original and new lists on the console (as shown below), to verify that the new name is positioned correctly in the list.
- In java A supermarket wants to reward its best customer of each day, showing the customer’s name on a screen in the supermarket. For that purpose, the store keeps an ArrayList.Create a class customer having id, name, gender, and bill provide appropriate getters/setters and constructors also provide toString method.In the Store class, make an ArrayList of customers, store name, and address implement methods public void addSale(Customer c) that will add customers to the arraylist.public void RemoveCustomer(int id);public void UpdateCustomerRecord(int Id);public displayAll();public String nameOfBestCustomer() to record the sale and return the name of the customer with the largest sale. public ArrayList nameOfBestCustomers(int topN) so that it displays the top customers, that is, the topN customers with the largest sales, where topN is a value that the user of the program supplies. Write a program that prompts following menu and ============================================…Using Java. Implement a deque, except base your implementation on an array. The constructor for the class should accept an integer parameter for the capacity of the deque and create an array of that size. Use a graphical user interface based on an array of text fields similar to what is shown in the image attached. Test your deque class by constructing a deque with capacity 10. Below also is an unfinished code for the challenge. #################################Array Based Deque################################# public class ArrayBaseDeque{private String [ ] q; // Holds queue elementsprivate int front; // Next item to be removedprivate int rear; // Next slot to fillprivate int size; // Number of items in queue private int count = 0;/**Constructor.@param capacity The capacity of the queue.*/ArrayBaseDeque(int capacity){q = new String[capacity];front = 0; rear = 0;size = 0;}/**The capacity method returns the length of the array used to implement the queue.@return The capacity of the…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…