Please help answer this Java multiple choice question. You are working with a video game where World War 1 airplanes have a dogfight. You need to create multiple instances of airplanes. In proper object-oriented design how do we create multiple airplanes? Group of answer choices A. You should create an Airplane constructor that takes input to create two airplanes, as follows: public Airplane(double longitudeF double latitudeF, double heightF, Team teamF, double longitudeE, double latitudeE, double heightE, Team teamE){ //assume you properly initialize all class variables here } B. You should invoke the constructor for Airplane multiple times. Something like the following example: Airplane friendlyPlane1 = new Airplane(longitudeFriendly, latitudeFriendly, heightFriendly, teamFriendly); Airplane enemyPlane1 = new Airplane(longitudeEnemy, latitudeEnemy, heightEnemy, teamEnemy); C. Object-oriented design suggests we represent multiple objects as a linked list. You should create a class, ListOfAirplanes, that will create a linked list that holds many airplanes. You should create an abstract class AirplaneNode, and AirplaneElementNode, that contains an Airplane object and a link to another AirplaneNode, and finally you should create an AirplaneEmptyNode, that contains nothing. D. In object-oriented programming you can only make one airplane
Please help answer this Java multiple choice question. You are working with a video game where World War 1 airplanes have a dogfight. You need to create multiple instances of airplanes. In proper object-oriented design how do we create multiple airplanes? Group of answer choices A. You should create an Airplane constructor that takes input to create two airplanes, as follows: public Airplane(double longitudeF double latitudeF, double heightF, Team teamF, double longitudeE, double latitudeE, double heightE, Team teamE){ //assume you properly initialize all class variables here } B. You should invoke the constructor for Airplane multiple times. Something like the following example: Airplane friendlyPlane1 = new Airplane(longitudeFriendly, latitudeFriendly, heightFriendly, teamFriendly); Airplane enemyPlane1 = new Airplane(longitudeEnemy, latitudeEnemy, heightEnemy, teamEnemy); C. Object-oriented design suggests we represent multiple objects as a linked list. You should create a class, ListOfAirplanes, that will create a linked list that holds many airplanes. You should create an abstract class AirplaneNode, and AirplaneElementNode, that contains an Airplane object and a link to another AirplaneNode, and finally you should create an AirplaneEmptyNode, that contains nothing. D. In object-oriented programming you can only make one airplane
C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter11: Inheritance And Composition
Section: Chapter Questions
Problem 9PE
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Please help answer this Java multiple choice question.
You are working with a video game where World War 1 airplanes have a dogfight. You need to create multiple instances of airplanes. In proper object-oriented design how do we create multiple airplanes?
Group of answer choices
A. You should create an Airplane constructor that takes input to create two airplanes, as follows:
public Airplane(double longitudeF double latitudeF, double heightF, Team teamF, double longitudeE, double latitudeE, double heightE, Team teamE){
//assume you properly initialize all class variables here
}
B. You should invoke the constructor for Airplane multiple times. Something like the following example:
Airplane friendlyPlane1 = new Airplane(longitudeFriendly, latitudeFriendly, heightFriendly, teamFriendly);
Airplane enemyPlane1 = new Airplane(longitudeEnemy, latitudeEnemy, heightEnemy, teamEnemy);
Airplane friendlyPlane1 = new Airplane(longitudeFriendly, latitudeFriendly, heightFriendly, teamFriendly);
Airplane enemyPlane1 = new Airplane(longitudeEnemy, latitudeEnemy, heightEnemy, teamEnemy);
C. Object-oriented design suggests we represent multiple objects as a linked list. You should create a class, ListOfAirplanes, that will create a linked list that holds many airplanes. You should create an abstract class AirplaneNode, and AirplaneElementNode, that contains an Airplane object and a link to another AirplaneNode, and finally you should create an AirplaneEmptyNode, that contains nothing.
D. In object-oriented programming you can only make one airplane object.
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