Point -x:float 0.0f %3! -y:float = 0.of %3! +Point(x:float,y:float) +Point() +getX():float +setX(x:float): void +getY():float +setY(y:float):void +setXY(x:float,y:float):void +getXY():float[2] +tostring():String• "(x,y)" extends MovablePoint -xSpeed:float = 0.ef -ySpeed:float = 0.0f +MovablePoint (x:float,y:float, xSpeed:float, ySpeed:float) +MovablePoint(xSpeed:float, ySpeed:float) +MovablePoint(() +getXSpeed():float +setXSpeed(xSpeed:float):void +getYSpeed():float +setYSpeed(ySpeed:float):void +setSpeed(xSpeed:float, ySpeed:float):void, +getSpeed():float[2] +tostring():String.- +move (): MovablePoint "(x,y), speed-(xs,ys)" x += xSpeed; y += ySpeed; return this;

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter7: Using Methods
Section: Chapter Questions
Problem 20RQ
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Question

Implement all the classes using Java programming language from the given UML Class diagram.

Note: This problem requires you to submit just two classes: Point.java, MovablePoint.java.

Do NOT include "public static void main()" method inside all of these classes.

Point
-x:float
= 0.0f
-y:float = 0.of
+Point(x:float,y:float)
+Point ()
+getX():float
+setX(x:float):void
+getY():float
+setY(y:float): void
+setXY(x:float,y:float):void
+getXY():float[2]
+toString():String
"(x,y)"
extends
MovablePoint
-xSpeed:float = 0.0f
-ySpeed:float = 0.0f
%3D
%3D
+MovablePoint (x:float,y:float,
xSpeed:float, ySpeed:float)
+MovablePoint (xSpeed:float, ySpeed:float)
+MovablePoint ()
+getXSpeed():float
+setXSpeed (xSpeed:float):void
+getYSpeed():float
+setYSpeed (ySpeed:float):void
+setSpeed(xSpeed:float,ySpeed:float):void,
+getSpeed():float[2]
+tostring():String.-
+move (): MovablePoint
"(x,y), speed=(xs,ys)"
x += xSpeed;
y += ySpeed;
return this;
Transcribed Image Text:Point -x:float = 0.0f -y:float = 0.of +Point(x:float,y:float) +Point () +getX():float +setX(x:float):void +getY():float +setY(y:float): void +setXY(x:float,y:float):void +getXY():float[2] +toString():String "(x,y)" extends MovablePoint -xSpeed:float = 0.0f -ySpeed:float = 0.0f %3D %3D +MovablePoint (x:float,y:float, xSpeed:float, ySpeed:float) +MovablePoint (xSpeed:float, ySpeed:float) +MovablePoint () +getXSpeed():float +setXSpeed (xSpeed:float):void +getYSpeed():float +setYSpeed (ySpeed:float):void +setSpeed(xSpeed:float,ySpeed:float):void, +getSpeed():float[2] +tostring():String.- +move (): MovablePoint "(x,y), speed=(xs,ys)" x += xSpeed; y += ySpeed; return this;
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