public class GameOfLife { private BooleanProperty[][] cells; public GameOfLife() { cells = new BooleanProperty[10][10]; for (int x = for (int y = 0; y < 10; y++) { 0; x < 10; x++) { cells[x][y] = new SimpleBooleanProperty(); } public void ensureAlive(int x, int y) { cells[x][y].set(true); public void ensureDead(int x, int y) { cells[x][y].set(false); public boolean isAlive(int x, int y) { return cells[x][y]•get(); } a. Identify one code smell in this program. b. Identify and explain the most pertinent (problematic) design smell in this program.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Consider the GameOfLife class
public class GameOfLife {
private BooleanProperty[][] cells;
public GameOfLife() {
cells = new BooleanProperty[10][10];
for (int x = 0; x < 10; x++) {
for (int y = 0; y < 10; y++) {
cells[x][y]
= new SimpleBooleanProperty();
public void ensureAlive(int x, int y) {
cells[x][y].set(true);
public void ensureDead(int x, int y) {
cells[x][y]•set(false);
public boolean isAlive(int x, int y) {
return cells[x][y]•get();
}
a. Identify one code smell in this program.
b. Identify and explain the most pertinent (problematic) design smell in this program.
Transcribed Image Text:Consider the GameOfLife class public class GameOfLife { private BooleanProperty[][] cells; public GameOfLife() { cells = new BooleanProperty[10][10]; for (int x = 0; x < 10; x++) { for (int y = 0; y < 10; y++) { cells[x][y] = new SimpleBooleanProperty(); public void ensureAlive(int x, int y) { cells[x][y].set(true); public void ensureDead(int x, int y) { cells[x][y]•set(false); public boolean isAlive(int x, int y) { return cells[x][y]•get(); } a. Identify one code smell in this program. b. Identify and explain the most pertinent (problematic) design smell in this program.
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