In object oriented programming, inheritance improves code readability and maintenance by allowing new classes to re-use existing classes. Use inheritance to solve the following problem: A: A Car is a Vehicle and has a name, a max_speed value and a number_of_cylinders attribute that specifies the number of cylinders in the car's engine. - Add accessor and mutator methods to get and set the values of the class attributes. - Attributes of the car objects are initialized at the time when the object is created. - When a car object is printed, its name, max_speed and number_of_cylinders are shown. B: An Airplane is also a Vehicle and has a name, a max_speed value and a number_of_engines attribute that specifies the number of jet engines the airplane has. - Add accessor and mutator methods to get and set the values of the class attributes. - Attributes of the airplane objects are initialized at the time when the object is created. - When an airplane object is printed, its name, max_speed and number_of_engines are shown. C: When an instance of a Vehicle object is printed, its name, max_speed are shown. Please note that Vehicle class should have its own_str_ method and Car and Airplane classes should override it. D: Write a test program that creates an instance of the Car class, an instance of the Airplane class and performs the following operations: - Calls all accessor methods of the car and airplane objects and prints their results. - Increases the max_speed of the car object by 200 and the max_speed of the airplane object by 500 - Prints the car and the airplane objects. - Compares the speed of car and airplane objects and prints a message that identifies the one that goes faster.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question
QUESTION 2
In object oriented programming, inheritance improves code readability and maintenance by allowing new classes to re-use
existing classes. Use inheritance to solve the following problem:
A: A Car is a Vehicle and has a name, a max_speed value and a number_of_cylinders attribute that specifies the number of cylinders in
the car's engine.
- Add accessor and mutator methods to get and set the values of the class attributes.
- Attributes of the car objects are initialized at the time when the object is created.
- When a car object is printed, its name, max_speed and number_of_cylinders are shown.
B: An Airplane is also a Vehicle and has a name, a max_speed value and a number_of_engines attribute that specifies the number of jet
engines the airplane has.
- Add accessor and mutator methods to get and set the values of the class attributes.
- Attributes of the airplane objects are initialized at the time when the object is created.
- When an airplane object is printed, its name, max_speed and number_of_engines are shown.
C: When an instance of a Vehicle object is printed, its name, max_speed are shown. Please note that Vehicle class should have its
own_str
method and car and Airplane classes should override it.
D: Write a test program that creates an instance of the Car class, an instance of the Airplane class and performs the following
operations:
- Calls all accessor methods of the car and airplane objects and prints their results.
- Increases the max_speed of the car object by 200 and the max_speed of the airplane object by 500
- Prints the car and the airplane objects.
- Compares the speed of car and airplane objects and prints a message that identifies the one that goes faster.
- Please note that your solution should use inheritance to avoid duplicate code.
Add all the python files that you have created to a zip file and use the following link to submit your zip file.
Transcribed Image Text:QUESTION 2 In object oriented programming, inheritance improves code readability and maintenance by allowing new classes to re-use existing classes. Use inheritance to solve the following problem: A: A Car is a Vehicle and has a name, a max_speed value and a number_of_cylinders attribute that specifies the number of cylinders in the car's engine. - Add accessor and mutator methods to get and set the values of the class attributes. - Attributes of the car objects are initialized at the time when the object is created. - When a car object is printed, its name, max_speed and number_of_cylinders are shown. B: An Airplane is also a Vehicle and has a name, a max_speed value and a number_of_engines attribute that specifies the number of jet engines the airplane has. - Add accessor and mutator methods to get and set the values of the class attributes. - Attributes of the airplane objects are initialized at the time when the object is created. - When an airplane object is printed, its name, max_speed and number_of_engines are shown. C: When an instance of a Vehicle object is printed, its name, max_speed are shown. Please note that Vehicle class should have its own_str method and car and Airplane classes should override it. D: Write a test program that creates an instance of the Car class, an instance of the Airplane class and performs the following operations: - Calls all accessor methods of the car and airplane objects and prints their results. - Increases the max_speed of the car object by 200 and the max_speed of the airplane object by 500 - Prints the car and the airplane objects. - Compares the speed of car and airplane objects and prints a message that identifies the one that goes faster. - Please note that your solution should use inheritance to avoid duplicate code. Add all the python files that you have created to a zip file and use the following link to submit your zip file.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 3 steps with 1 images

Blurred answer
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY