Question 3: Create a class called Employee that includes three instance variables-a first name (type String), a last name (type String) and a monthly salary (double). Provide a constructor that initializes the three instance variables. Provide a set and a get method for each instance variable. If the monthly salary is not positive, do not set its value. Write a test application named EmployeeTest that demonstrates class Employee's capabilities. Create two Employee objects and display each object's yearly salary. Then give each Employee a 10% raise and display each Employee's yearly salary again.
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- Which of the following statements is false? a. A class can contain only one constructor. b. An example of a behavior is the SetTime method in a Time class. c. An object created from a class is referred to as an instance of the class. d. An instance of a class is considered an object.You are designing an application to rate your professors.a. Professors have the following properties: first name, last name, universityname, subject, and ratings for overall quality (1.0-5.0) and level of difficulty(1.0-5.0). Your class should have instance variables of the appropriatetype for each property.b. Your class should have two constructors: one that takes all properties, andone that takes only first name, last name, university name, and subjectand sets both of the ratings to an appropriate default value.c. You should provide accessors (getters) and mutators (setters) for firstname, last name, university name, and subject.d. Your class should provide a method to add a new rating for the professor.It should take two arguments: one for overall rating and one for level ofdifficulty, with values from 1 (awful) to 5 (awesome). Each time a newrating is provided, your class should calculate the average rating for theprofessor and update the appropriate variable for each.e. Your class…Which of the following statements is false? a. A class can contain only one constructor. b. An example of a behavior is the SetTime method in a Time class. c. An object created from a class is referred to as an instance of the class. d. An instance of a class is considered an object.
- Modify the student class presented in this chapter as follows. Each student object should also contain the scores for three tests. Provide a constructor that sets all instance values based on parameter values. Overload the constructor such that each test score is assumed to be initially zero. Provide a method called setTestScore that accepts two parameters: the test number (1 through 3) and the score. Also provide a method called getTestScore that accepts the test number and returns the appropriate score Provide a method called average that computes and returns the average test score for this student. Modify the toString method such that the test scores and average are included in the description of the student. Modify the driver class main method to exercise the new Student methods. (c++ language)Modify the student class presented in this chapter as follows. Each student object should also contain the scores for three tests. Provide a constructor that sets all instance values based on parameter values. Overload the constructor such that each test score is assumed to be initially zero. Provide a method called setTestScore that accepts two parameters: the test number (1 through 3) and the score. Also provide a method called getTestScore that accepts the test number and returns the appropriate score Provide a method called average that computes and returns the average test score for this student. Modify the toString method such that the test scores and average are included in the description of the student. Modify the driver class main method to exercise the new Student methods. (Java)Java Question - Using the bottom code, create another class named "DigitalBook" as a subclass of the given "Book" class. Then, Make sure that the "DigitalBook" class contains two constructors: (1) one is the default constructor that takes no parameter, and (2) the other is a parameterized constructor that take 6 parameters. Be sure to use the “super” keyword in the constructors of the "DigitalBook" class. In the “main()” method of the “EX12_1” class, create four instances: “b1”, “b2”, d1”, and “d2”. Let “b1” and “b2” be the instances of the “Book” class, and let the “d1” and “d2” be the instance of the “DigitalBook” class. Be sure to use the specified constructor (as shown in attached picture) to initialize these instances. The Final Output is shown in the attached pictures. Please make sure that no errors show up in the Java Compiler when testing the code. Thank you. Add the following code to the "class Book" code (Below the ___ line). public class EX12_1{public static void…
- Java Question - Using the bottom code, create another class named "DigitalBook" as a subclass of the given "Book" class. Then, Make sure that the "DigitalBook" class contains two constructors: (1) one is the default constructor that takes no parameter, and (2) the other is a parameterized constructor that take 6 parameters. Be sure to use the “super” keyword in the constructors of the "DigitalBook" class. In the “main()” method of the “EX12_1” class, create four instances: “b1”, “b2”, d1”, and “d2”. Let “b1” and “b2” be the instances of the “Book” class, and let the “d1” and “d2” be the instance of the “DigitalBook” class. Be sure to use the specified constructor (as shown in attached picture) to initialize these instances. The Final Output is shown in the attached pictures. Add the following code to the "class Book" code (Below the ___ line). public class EX12_1{public static void main(String[] args){/////add your code here}}…3- Create a class named Player with a default name as "player", a default level as 0, and a default class type of "fighter". Feel free to add any other attributes you wish! Create an instance method in the Player class called attack that takes another player as a parameter. This function should compare the level of the two players, and return whether the player won, lost, or tied. Finally create a loop that allows the user to input a name and a class type for two players; the level of both players should be determined at random (between 1 and 99). Print out the name and attributes of each player, and have the first player attack the second. Print whether the player won, lost, or tied. Ask if the user wants to try again. (Python code)Create a Shape class that shall have color and filled instance variables of enum Color and boolean type. The filled boolean variable shall show, whether the shape is filled (colored). The enum Color shall be defined within the class having 4 color names (choose any four). Also define getArea and getPerimeter method in Shape class, both shall return 0. Create Rectangle class with length and width attributes and a Circle class with radius attribute, of type double. Properly encapsulate all fields. Circle and Rectangle shall extend Shape class and override getArea and getPerimters methods as per its type and specific formula. In Test class, create an object of Rectangle and Circle, by initializing all attributes in constructor and print both shapes' area and perimters. In Test class, define a static method with following signature, public static void printEachShapeCount(Shape... shapes) As you know, the parent type variable can hold the reference of any child class object. That…
- Question 5 ( java progrmming) Create a class called myYear which includes the information below: (a) Two integer private instance variables called month and year.(b) A constructor to initialize both instance variables.(c) Getters and setters for both instance variables.(d) A method called displayYear to display variable month and year separated by “/”.(e) A test class called testYear to create instance of class myYear. In the main method, (i) Initialize myYear with 9 for month and 2020 for year.(ii) Prompt values for both variables.(iii) Call setter methods and assign values from (ii) as arguments.(iv) Call method displayYear.Create a class called FinalGrade that is used to represent the points obtained in the letter grade of CSC 110 by different students. The FinalGrade class should include three pieces of information as instance variables—studentName (type String), studentID (type String), and pointsObtained (type int). Your class should have a constructor that initializes the three instance variables. Provide a set and a get method for each and every instance variable. In addition, provide a method named computeLetterGrade that returns the letter grade obtained by the student taking the pointsObtained as an argument. For the grading policy refer to CSC 110 grading scheme specified in syllabus. Write a test application named FinalGradeDriver that creates at least 3 different objects of class FinalGrade and test all the methods of class FinalGrade. Sample Output Student Name : Homer SimpsonStudent ID : S123456Points Obtained : 99Letter Grade : A Student Name : Marge SimpsonStudent ID : S234567Points…Create a class called Student that has 4 instance private variables: • FirstName: of type string. • LastName: of type string. • GPA: of type double. • Year: of type integer. The class should also include the following methods: • A constructor with parameters for instances variables FirstName, LastName, GPA and year. • 4 set methods to update the instance variables. • 4 get methods to get the instance variables values.