Rearrange the following lines of code to simulate the picking of a random playing card. Assume that Card. rank(n) produces a String "Ace", "Two", ., "Queen", "King" if n is 1,2, 12, 13, and Card.suit(n) produces a String "Clubs", "Diamonds", "Hearts", or "Spades" if n is 0, 1, 2, or 3. Not all lines are useful. ZyMath.random ( ) is used instead of Math.random() so that the tests are reproducible. n = (int)(ZyMath.random () * 4 + 1); PickRandomCard.java Card.java zyMath.java n = (int) (ZyMath.random () * 4); import java.util.Scanner; public class PickRandonCard n = (int) (ZyMath.random () * 4) + 1; public static void main(String[] args) Scanner in new Scanner (System.in); ZyMath.srand(in.nextInt(0); int n; String card; card = card + " of " + Card.suit(n); card - Card.suit(n); card - Card.rank(n); n- (int)(ZyMath.random() * 5); n = (int)(ZyMath.random () * 13) + 1; n = (int)(ZyMath.random () * 13); System.out.println(card);

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Rearrange the following lines of code
A learn.zybooks.com
CSC 1350: Computer Science I for Majors
https://www.coursehero.com/admin_sitemap_mathem
ter Science I for Majors home > 4.12: Application: Random Numbers and Simulations
E zyBooks cata
Check
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PARTICIPATION
4.12.3: Simulate the picking of a random playing card.
АCTIVITY
Rearrange the following lines of code to simulate the picking of a random playing card. Assume that Card.rank(n) produces a
String "Ace", "Two", .., "Queen", "King" if n is 1, 2, .., 12, 13, and Card.suit(n) produces a String "Clubs",
"Diamonds","Hearts", or "Spades" if n is 0, 1,2, or 3. Not all lines are useful.
ZyMath.random( ) is used instead of Math.random) so that the tests are reproducible.
n = (int)(ZyMath.random () * 4 + 1);
PickRandomCard.java Card.java ZyMath.java
n = (int) (ZyMath.random ( ) * 4);
import java.util.Scanner;
public class PickRandomCard
n = (int) (ZyMath.random ( ) * 4) + 1;
public static void main (String[] args)
Scanner in = new Scanner (System.in);
ZyMath.srand(in.nextInt());
int n;
String card;
card = card +" of " + Card.suit(n);
card = Card.suit(n);
card = Card.rank(n);
n = (int)(ZyMath.random () * 5);
n = (int) (ZyMath.random ( ) * 13) + 1;
n = (int) (ZyMath.random ( ) * 13);
System.out.println(card);
Check
Feedback?
Simulating Die Tosses
In actual applications, you need to transform the output from the random number generator into different ranges. For
example, to simulate the throw of a die, you need random integers between 1 and 6.
MacBook PrO
Transcribed Image Text:A learn.zybooks.com CSC 1350: Computer Science I for Majors https://www.coursehero.com/admin_sitemap_mathem ter Science I for Majors home > 4.12: Application: Random Numbers and Simulations E zyBooks cata Check Feedback? PARTICIPATION 4.12.3: Simulate the picking of a random playing card. АCTIVITY Rearrange the following lines of code to simulate the picking of a random playing card. Assume that Card.rank(n) produces a String "Ace", "Two", .., "Queen", "King" if n is 1, 2, .., 12, 13, and Card.suit(n) produces a String "Clubs", "Diamonds","Hearts", or "Spades" if n is 0, 1,2, or 3. Not all lines are useful. ZyMath.random( ) is used instead of Math.random) so that the tests are reproducible. n = (int)(ZyMath.random () * 4 + 1); PickRandomCard.java Card.java ZyMath.java n = (int) (ZyMath.random ( ) * 4); import java.util.Scanner; public class PickRandomCard n = (int) (ZyMath.random ( ) * 4) + 1; public static void main (String[] args) Scanner in = new Scanner (System.in); ZyMath.srand(in.nextInt()); int n; String card; card = card +" of " + Card.suit(n); card = Card.suit(n); card = Card.rank(n); n = (int)(ZyMath.random () * 5); n = (int) (ZyMath.random ( ) * 13) + 1; n = (int) (ZyMath.random ( ) * 13); System.out.println(card); Check Feedback? Simulating Die Tosses In actual applications, you need to transform the output from the random number generator into different ranges. For example, to simulate the throw of a die, you need random integers between 1 and 6. MacBook PrO
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