Perfect numbers are numbers that equal the sum of their positive divisors except itself. The smallest perfect number is 6. Positive divisors of 6: The sum of the divisors of 1, 2, 3 and 6 except itself: 1 + 2 + 3 = 6 and 6 is a perfect number. Likewise, the positive divisors of 28: 1, 2, 4, 7, 14, 28 is the sum of the divisors except itself: 1 + 2 + 4 +7+ 14 = 28 and 28 is a perfect number. So, write a C program that checks if a given number is a perfect number.
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- A number is called a perfect number if it is equal to the sum of all of its divisors, not including the number itself. For instance, 6 is a perfect number because the divisors of 6 are 1, 2, 3, 6 and 6 = 1 + 2 + 3. As another example, 28 is a perfect number because its divisors are 1, 2, 4, 7, 14, 28 and 28 = 1 + 2 + 4 + 7+ 14. However, 15 is not a perfect number because its divisors are 1, 3, 5, 15 and 15 6= 1 + 3 + 5. Write an algorithm that asks the user to enter a positive integer n and prints all the perfect numbers that are less than n.Perfect numbers are numbers that equal the sum of their positive divisors except itself. The smallest perfect number is 6. Positive divisors of 6: The sum of the divisors of 1, 2, 3 and 6 except itself: 1 + 2 + 3 = 6 and 6 is a perfect number. Likewise, the positive divisors of 28: 1, 2, 4, 7, 14, 28 is the sum of the divisors except itself: 1 + 2 + 4 + 7 + 14 = 28 and 28 is a perfect number. So, write a C program that checks if a given number is a perfect number.Perfect numbers are numbers that are equal to the sum of their positive divisors except itself. The smallest perfect number is 6. The positive divisors of 6: The sum of the divisors of 1, 2, 3 and 6 except itself: 1 + 2 + 3 = 6 and 6 is a perfect number. Likewise, the positive divisors of 28: 1, 2, 4, 7, 14, 28 is the sum of the divisors except itself: 1 + 2 + 4 + 7 + 14 = 28 and 28 is a perfect number. So, write a MATLAB function that checks if a given number is a perfect number.
- In mathematics, a prime number is a natural number greater than 1 that is not a product of two smaller natural numbers, i.e. is it has only two factors 1 and itself. A natural number greater than 1 that is not prime is called a composite number. For example, 5 is prime because the only ways of writing it as a product, 1 × 5 or 5 × 1, involve 5 itself.Note that the prime number series is: 2, 3, 4, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, …a. Write a Java method named isPrime that takes a natural number as a parameter and returns the if the given number is prime or not using the following header: Public static boolean isPrime(int num) b. Write a Java class called PrimeNumbers that: o Reads from the user a natural value n (should be less than or equal 200). o Prints a list of the prime numbers from 2 to n and their number and values. o The program has to work EXACTLY as given in the following sample run.Manhattan skyline def manhattan_skyline(towers):This classic problem in computational geometry (essentially, geometry that can be done using only integer arithmetic; yes, that is an actual thing) is best illustrated by pictures and animations such as those on the page "The Skyline problem", so you can first check that it out to get an idea of what is going on. Given a list of rectangular towers as tuples (s, e, h) where s and e are the start and end x-coordinates (satisfying e>s) and h is the height of that tower, compute and return the total visible area of the towers, being careful not to double count two or more towers that are partially overlapping. All towers share the same flat ground baseline at the height. The classic solution illustrates the important sweep line technique that starts by creating a list of precisely those x-coordinate values where something relevant to the problem takes place. In this problem, the relevant x-coordinates are those where some tower either…Blackout Math is a math puzzle in which you are given an incorrect arithmetic equation. The goal of the puzzle is to remove two of the digits and/or operators in the equation so that the resulting equation is correct. For example, given the equation 6 - 5 = 15 ^ 4/2we can remove the digit 5 and the / operator from the right-hand side in order to obtain the correct equality 6 - 5 = 1 ^ 42. Both sides of the equation now equal to 1. Observe how removing an operator between two numbers (4 and 2) causes the digits of the numbers to be concatenated (42). Here is a more complicated example: 288 / 24 x 6 = 18 x 13 x 8 We can remove digits and operators from either side of the equals sign (either both from one side, or one on each side). In this case, we can remove the 2 from the number 24 on the left-hand side and the 1 from the number 13 on the right-hand side to obtain the correct equality 288 / 4 x 6 = 18 x 3 x 8 Both sides of the equation now equal to 432. Here is another puzzle for you…
- IN JAVA Alice and Bob are playing a board game with a deck of nine cards. For each digit between 1 to 9, there is one card with that digit on it. Alice and Bob each draw two cards after shuffling the cards, and see the digits on their own cards without revealing the digits to each other. Then Alice gives her two cards to Bob. Bob sees the digits on Alice’s cards and lays all the four cards on the table in increasing order by the digits. Cards are laid facing down. Bob tells Alice the positions of her two cards. The goal of Alice is to guess the digits on Bob’s two cards. Can Alice uniquely determine these two digits and guess them correctly? Input The input has two integers p,q (1≤p<q≤9) on the first line, giving the digits on Alice’s cards. The next line has a string containing two ‘A’s and two ‘B’s, giving the positions of Alice’s and Bob’s cards on the table. It is guaranteed that Bob correctly sorts the cards and gives the correct positions of Alice’s cards. Output If Alice can…JAVA CODE PLS Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle centerPoint() -…Problem 4: Magic Square Test A magic square of order n is an arrangement of n × n numbers, usually distinct integers, in a square, such that the n numbers in all rows, all columns, and both diagonals sum to the same constant. See all rows’, columns’ and diagonal’s sum is same. Write a main method where first you need to input n. Then input n*n integers and form a 2D matrix. Print “YES” if the matrix is magic square and print “NO” Otherwise. Sample input: 3 2 7 6 9 5 1 4 3 8 Output: YES
- 23. A perfect number is a positive integer that is equal to the sum of its positive divisorsexcept the number itself. The first two perfect numbers are 6 and 28 since 6=1+2+3and 28=1+2+4+7+14. Write a computer program that finds thefirst four perfect numbersJava - Encapsulation A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0, 0), the bottom right corner of the console is point (MAX, MAX) and given two points (all “x” and “y” coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class Point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the samplearea() - computes and returns the area of a given rectangleperimeter() - computes and returns the perimeter of a given rectanglecenterPoint() - computes and returns the center point…Artificial Intelligence - Local Search Starting from a randomly generated state of the 15-puzzle game, steepest-ascent hill-climbing (the vanilla version of hill-climbing search) gets stuck 76% of the time, i.e., solving only 24% of problem instances. But it works very quickly, i.e., it takes just 6 steps on average when it succeeds and 5 steps when it gets stuck. In contrast, if sideways moves are allowed, this raises the percentage of problem instances solved by hill-climbing from 24% to 81%, with the success at a cost: the algorithm averages roughly 7 steps for each successful instance and 32 steps for each failure. Now suppose that we are implementing random-restart hill climbing (i.e., if a search fails, it keeps to try, and try, until it gets a success) by the following two versions: one uses vanilla steepest-ascent hill climbing, and the other one uses hill climbing with sideways moves. Can you please tell which version of random-restart hill-climbing listed above runs faster…