Surprisingly, very few athletes can jump more than 2 feet (0.6 m) straight up. Use d = 1/2gt2 and solve for the time one spends moving upward in a 0.6-m vertical jump. Then double it for the “hang time”—the time one’s feet are off the ground.

Principles of Physics: A Calculus-Based Text
5th Edition
ISBN:9781133104261
Author:Raymond A. Serway, John W. Jewett
Publisher:Raymond A. Serway, John W. Jewett
Chapter2: Motion In One Dimension
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Surprisingly, very few athletes can jump more than 2 feet (0.6 m) straight up. Use d = 1/2gt2 and solve for the time one spends moving upward in a 0.6-m vertical jump. Then double it for the “hang time”—the time one’s feet are off the ground.

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