This method plays 24 rounds of rps and returns the total points earned. For each of the 24 rounds, player1’s hand gesture will be based on calling the nextInt method of the given Random object. If the next integer is even, player1 will play rock. If it is odd, player1 will play paper. Player1 never plays scissors. Player2 will play rock in the first round, paper in the second round, scissors in the third round, and repeat the cycle starting with rock again in the fourth round. The method will sum the return values for the 24 calls to rps and return the total. Note, since an invalid input is never passed in to an rps call using playRps, your return value should always be a non-negative number. The output should be 6

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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This method plays 24 rounds of rps and returns the total points earned. For each of the 24 rounds, player1’s hand gesture will be based on calling the nextInt method of the given Random object. If the next integer is even, player1 will play rock. If it is odd, player1 will play paper. Player1 never plays scissors. Player2 will play rock in the first round, paper in the second round, scissors in the third round, and repeat the cycle starting with rock again in the fourth round. The method will sum the return values for the 24 calls to rps and return the total. Note, since an invalid input is never passed in to an rps call using playRps, your return value should always be a non-negative number. The output should be 6
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