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- True/False 8. GUis are generally easier to write than text-based interfacesWhich of the above choices (A, B, C or D) retrieves an behaviorList for the zebraZirly Animal object? Assume any undeclared or uninitialized variables that are not shown in this code were correctly setup.Animal zebraZirly = // ... Omitted for brevity // A Behavior tempList = zebraZirly.getBehaviorList(); // B Behavior[] tempList = zebraZirly.getBehaviorList(); // C Behavior[] tempList = zebraZirly.getBehaviorList(behaviorList); // D Behavior[] tempList = this.behaviorList.length;What association is it called where child's object purpose is not lost if parent object is lost ? * 2 points None of the above Composition Aggregation Encapsulation
- a java application that will allow a user to capture the top students for the module and allow to enter the module name followed by number of studentsThe following JavaFx code is called as event ________ Model Button btOK = new Button("OK"); OKHandlerClass handler = new OKHandlerClass(); btOK.setOnAction(handler); Window Display Delegation DialogCreate a child of SimpleGeometricObject called MyPentagon . MyPentagon has 1 property - side. Add instance variable (embed Data Encapsulation) Add constructors: no-args and the one that take all the data fields as an input (including the parent data) create getters and setters create getPerimeter() method generate toString() method that will print all the information about the object including its perimeter Add main method and create 2 MyPentagon objects with parameters of your choice using constructors you created.
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- Assign objectData with a JSON object with properties: userName (a string), studentAge (a number) and siblings (an array of strings). Note: The content of the properties doesn't matter.var objectData;/* Your solution goes here */When I write the code here to visual studio, I get errors and I don't know how to fix it. Please examine it in detail and I would appreciate it because I have no right to ask any more questions. class Main { public class GameManagement { // This class holds all the team & score management private List<Team> teams = new ArrayList<Team>(); private int countTeam; private static int MAX_TEAMS=8; public GameManagement (){ try { FileReader fr = new FileReader("player.txt"); // reading from the text file Scanner in = new Scanner(fr); while (in.hasNextLine()){ String line = in.nextLine(); Team team = new Team(line); teams.add(team); } } catch (...) {} } public List<Team> getTeams(){ return teams; } } public class GameTournamentGUI extends JFrame { GameManagement manager…Can I get GUI code for this These is the buttons that you need to use // Button addd = new Button("A + B");Button sub = new Button("A - B");Button mul = new Button("A * B");Button dec = new Button("Dec");Button fac = new Button("x!");Button gcf = new Button("GCF"); // This is the code package prog2;import java.math.BigInteger;public abstract class Biginteger extends Frame {static BigInteger a;static BigInteger b;public Biginteger(BigInteger a, BigInteger b) {this.a = a;this.b = b;}@Overridepublic String toString() {return "Biginteger{" +"a=" + a +", b=" + b +'}';}//addition methodstatic BigInteger addbig(BigInteger a, BigInteger b){return a.add(b);}//subtraction methodstatic BigInteger subtract(BigInteger a, BigInteger b){return a.subtract(b);}//multiplication methodstatic BigInteger multiply(BigInteger a, BigInteger b){return a.multiply(b);}//division methodstatic BigInteger divide(BigInteger a, BigInteger b){return a.divide(b);}//modulous methodstatic BigInteger…