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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Write a class named “MyClass” having following attributes
Size (int)
Array (int*)
Write all constructors and setters getters for that class. Also overload the following operators:
Insertion operator “<<” to take input
Extraction operator “>>” to display result
Pre increment and decrement
Post increment and decrement
Assignment operator
Arithmetic operator (+,-,*,/)
Comparison operator(==,!=, <= , >=)
Subscript operator []
Step by step
Solved in 2 steps
- Create the following classes based on the given declaration. Also, each class should have the default constructor. Just place the prototype of the constructors in the class but you dont have to implement them. The default constructor is a public member. A) CSUSM is an object of class University. Class University has the follow private attributes: -UnivName: string -UnivDepts: a vector of Department class -UnivStudents: a vector of student class -UnivAddress: string -UnivAge: int B) Each department has the following private attributes: -deptName: string -deptFaculty: vector of Faculty class -deptYearCreated: int C) Each student has the following private attributes: -studName: string -studYearOfStudy: int -studNumber: long -studCoursesTaken: vector of Course class D) Each faculty has the following private attributes: -FacName: string -FacYearofExperience:int -FacId: long -FacCoursesTeaches: vector of Course Class E) Each course has the following private attributes:…Java - Polymorphism Create a class named “Shape” that has the abstract methods getArea() and getPerimeter(). Create classes named “Rectangle”, “Square”, and “Circle”. Override the methods getArea() and getPerimeter() with the right equation in getting the area and perimeter. For rectangle, create attribute length and width. For square, side. For circle, radius. Inputs 1. Char input for Shape type (R/S/C) 2. Dimensions of specific type of Shape C 5 Sample Output Shape(R/S/C): R Length: 10 Width: 50 Area: 500.00 Perimeter: 120.00Start with this class declaration: class Student { int sId; String name; double gpa;} Implement a Comparable and Comparator interface to provide the following three (3) alternative ways of ordering for the Student objects - based on sId (i.e., assume that this is selected as the natural ordering)- based on name, - based on gpa. Next declare a list of five Student objects, initialize them with random values. Test your code by printing out each of the following on separate lines: (original list of students, sorted list of students in ascending sId order, sorted list of students in ascending name order, sorted list of students in ascending gpa order).
- Create a class MyTime which has the datamembers as follows: 1. hour: integer (1 to 12)2. minute: integer (0 to 59)3. second: integer (0 to 59)4. pm: bool variable. True means PM time and false means AM time. Implement a default constructor, a parameterized constructor and a copy constructor. Write set and get functions for all the four members of the class. Overload these operators: 1. Extraction operator >> : Prompt the user for hours, minutes, seconds and for am/pm and initialize the structure. Left operand istream object and right operand MyTime2. Assignment = : Assign the right object to the left object. Both operands are of type MyTime.3. Insertion << : Print the time in the format HH:MM SS PM. Left operand of type ostream and right operand of type MyTime. this in c++.Write the definitions of the member functions of the classes arrayListType and unorderedArrayListType that are not given in this chapter. The specific methods that need to be implemented are listed below. Implement the following methods in arrayListType.h: isEmpty isFull listSize maxListSize clearList Copy constructor Implement the following method in unorderedArrayListType.h insertAt Also, write a program (in main.cpp) to test your function.JAVA help Extend the Person class developed above and derive the following classes: Student,HourlyEmployee, and FulltimeEmployee. Determine an appropriate class inheritancehierarchy. These classes should have following fields, necessary constructors, andappropriate access and modifier methods.For all employees:• DepartmentFull-time employees:• SalaryHourly employees:• Hourly rate• Number of hours worked each week (4 weeks)Student:• Classes taken and grades for each class (Use an ArrayList)The employee class should contain the necessary methods that will print the total hours(four-week total), average hours per week worked by each employee, and the total wagesduring a four-week period.The student class should contain the necessary methods to print the transcript for eachstudent.Write a Tester class to test your classes.
- Build a class Person with the following data members/instance variablesa. Nameb. Pet [] pets;This class represents a person who owns one or more pets. The pets array is an aggregation of the Petobject in Person Class. You will provide a constructor taking the name of the person as argument and the number ofpets he/she has. Initialize the name and instantiate the array to the size provided in theconstructor. Provide a method addPet(Pet p) which adds this pet object p to the array. You might want toadd more instance variables to this class to help you in manipulating the array (Seek help frombanking app). Provide a method feedPet(String petName, String food). This method searches the pet with thegiven name in the array and then call its eat method with the given food. Provide a method getPet(String name) which searches for the pet with given name in the arrayand then returns it. If it is not found, then null should be returned3. Write main method to test each part of your code.Create a generic class with a type parameter that simulates drawing an item at random out of a box. This class could be used for simulating a random drawing. For example, the box might contain Strings representing names written on a slip of paper, or the box might contain Integers representing a random drawing for a lottery based on numeric lottery picks. Create an add method that allows the user of the class to add an object of the specified type along with an isEmpty method that determines whether or not the box is empty. Finally, your class should have a drawItem method that randomly selects an object from the box and returns it. If the user attempts to drawn an item out of an empty box, return null. Write a main method that tests your class.Design BDTeam class and AusTeam class which inherit from CricketTeam class so that the following code provides the expected output.You can not change any of the given code. Do not modify the given parent class.Note:add_player() method in both child classes should work for any number of parameters and assume parameters will be even numbers.class CricketTeam: def __init__(self, name, ranking, continent): self.name = name self.ranking = ranking self.continent = continent def add_player(self, *info): pass def __str__(self): s = f"Name: {self.name}\nRanking: {self.ranking}\nContinent: {self.continent}" return s# Write your codes here.# Do not change the following lines of code.bangladesh = BDTeam("Bangladesh", 7, "South Asia", 1)bangladesh.add_player("Mustafiz", "Bowler", "Mashrafee", "Bowler", "Shakib", "All Rounder", "Tamim", "Batter", "Mahmudullah",…
- Write a Program in java to define a Student class, with member variables String name; int cms String DegreeProg Make a default constructor, Make a parameterized constructor. Overload the above Constructor. Provide getters and setters for data members. Inside main, create 2 students objects. Take data from user and set the values for the 2 students. At the end Print daTa.Write a PaypalAccount class to include both balance and accountID as the instance variables. Make sure each instance of this account will have a unique accountID. In other words, different account object should have different accountID (hint: class variable). 2.Write a Bank class with main method. In the main method, ask the user to input how many accounts (say numOfAccount) to be generated in the bank (assuming less than 1000). Then create an array to hold these numOfAccount of Account objects. For each Account object, generate a random balance in the range of 0.0-1000.0. a. Assume that your GSU campus ID is abc-de-fghi; search the array to see if there is an account with accountID as abc (the first three digits of your campus ID). If there is not an account with accountID as abc, then set the accountID of the last account in the array as abc; transfer all the balance of the first account to the account with accountID of abc b. Set the balance of the account with accountID of abc to…solve this by arraylist in the last of the question it has been told Create abstract class Pet , which is the abstract superclass of all animals. Declare a integer attribute called legs, which records the number of legs for this animal. Define a constructor that initializes the legs attribute. Declare an abstract method eat. Declare a concrete method walk that prints out something about how the animals walks (include the number of legs). Create the Dog class. The Dog class extends the Pet class. This class must include a String attribute to store the name and food of the pet Define a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name. override the eat and walk method. Create the Cat class that extends Pet. This class must include a String attribute to store the name of the pet, and a string to save food . Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also…