You are implementing a board game where you are given a size M x N for the board, where M is the number of rows and N is the number of columns. In this board game you are playing with some fixed size lego pieces (2x4), where each player places i piece on the board every turn until no more piece can fit onto the board, and the last player to move wins. The problem is to implement a method for making a move on this board, placing a piece wherever there is space available, and returns a boolean indicating whether or not the player that has just made the move has won. Follow up question: The method should also find if there is any move that can be made that will make it so that the next player is unable to place a piece anywhere on the board in their next turn, and make that move. You choose how to represcnt the board and lego pieces in the problem, during my interview I chose to use a 2D array of booleans for the board, where each boolean indicates whether that spot on the board is occupied, and for the lego piece I asked the interviewer if I could assume the lego piece would be rectangular, which he agreed to. Simple example (small board for demonstration purposes, board length = 2 x 3, lego piece length = I x 2): Empty Board: 000 000 Board after player i makes move, placing lego piece at top right corner: OXX 000 At this point, player 2 can make a move that will prevent player 1 from placing another piece: ОХХ XXO and so the method should be able to find and make that winning move, rather than an alternative move that would miss an opportunity for a win: OXX ОХХ

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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You are implementing a board game where you
are given a size M x N for the board, where M is
the number of rows and N is the number of
columns.
In this board game you are playing with some
fixed size lego pieces (2x4), where each player
places i piece on the board every turn until no
more piece can fit onto the board, and the last
player to move wins.
The problem is to implement a method for
making a move on this board, placing a piece
wherever there is space available, and returns a
boolean indicating whether or not the player that
has just made the move has won.
Follow up question: The method should also find
if there is any move that can be made that will
make it so that the next player is unable to place
a piece anywhere on the board in their next turn,
and make that move.
You choose how to represent the board and lego
pieces in the problem, during my interview I
chosc to use a 2D array of booleans for the board,
where each boolean indicates whether that spot
on the board is occupied, and for the lego piece I
asked the interviewer if I could assume the lego
piece would be rectangular, which he agreed to.
Simple example (small board for demonstration
purposes, board length = 2 x 3, lego piece length =
IX 2):
Empty Board:
000
000
Board after player i makes move, placing lego
piece at top right corner:
OXX
000
At this point, player 2 can make a move that will
prevent player 1 from placing another piece:
OXX
XXO
and so the method should be able to find and
make that winning move, rather than an
alternative move that would
miss an opportunity for a win:
ΟΧ
ОХХ
Transcribed Image Text:You are implementing a board game where you are given a size M x N for the board, where M is the number of rows and N is the number of columns. In this board game you are playing with some fixed size lego pieces (2x4), where each player places i piece on the board every turn until no more piece can fit onto the board, and the last player to move wins. The problem is to implement a method for making a move on this board, placing a piece wherever there is space available, and returns a boolean indicating whether or not the player that has just made the move has won. Follow up question: The method should also find if there is any move that can be made that will make it so that the next player is unable to place a piece anywhere on the board in their next turn, and make that move. You choose how to represent the board and lego pieces in the problem, during my interview I chosc to use a 2D array of booleans for the board, where each boolean indicates whether that spot on the board is occupied, and for the lego piece I asked the interviewer if I could assume the lego piece would be rectangular, which he agreed to. Simple example (small board for demonstration purposes, board length = 2 x 3, lego piece length = IX 2): Empty Board: 000 000 Board after player i makes move, placing lego piece at top right corner: OXX 000 At this point, player 2 can make a move that will prevent player 1 from placing another piece: OXX XXO and so the method should be able to find and make that winning move, rather than an alternative move that would miss an opportunity for a win: ΟΧ ОХХ
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