You can see that students have a name, a number, some marks for subjects they are studying and the fee. Methods are then provided to process this data. (a) What is indicated by the fact that certain attributes and methods have been underlined? (b) Write the Java code for the parts of the class that have been underlined.
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- Create a UML diagram to help design the class baby. class Baby{ //data members private String name; private int age; //default constructor Baby() { name = "xyz"; age = 3; } //parameterized constructor Baby(String n,int a){ name = n; age = a; } //sets name public void setname(String n){ if(n.isEmpty()) name = "xyz"; else name = n; } //sets age public void setage(int a){ if(!(a>=1 && a<=4)) age = 2; else age = a; } //returns name public String getname(){ return name; } //returns age public int getage(){ return age; } //check if two objects have same name and age public boolean equals(Baby b){ if (age==b.getage() && name.equalsIgnoreCase(b.getname())) return true; else return false; } } public class Main { public static void main(String[] args) { //two objects of type Baby Baby A=new Baby("abcd",3); Baby B= new Baby("abcd",3); //print information of object System.out.println("Name:" + A.getname() + " age:"+ A.getage()); //call equals on obejct…•Person Class: Person class has attributes: String name, address and int age. Write setperson() function to set values and getPerson() to Print attributes. Also write appropriate constructors.•Employee Class: Write another class Employee having attributes department and salary of type string and double. Write methods setEmployee(), getEmployee() and appropriate constructors for Employee class.•Student Class:•Write a class Student having attributes registration number and GPA of type string and float. Also write setStudent(), getStudent() methods and required constructors. Use the concept of inheritance to achieve the above functionality. Write a main() function to display the information of employee and student.• Note: Call the constructors/methods of parent class in child class where required in java code•Person Class: Person class has attributes: String name, address and int age. Write setperson() function to set values and getPerson() to Print attributes. Also write appropriate constructors. •Employee Class: Write another class Employee having attributes department and salary of type string and double. Write methods setEmployee(), getEmployee() and appropriate constructors for Employee class. •Student Class: •Write a class Student having attributes registration number and GPA of type string and float. Also write setStudent(), getStudent() methods and required constructors. Use the concept of inheritance to achieve the above functionality. Write a main() function to display the information of employee and student. • Note: Call the constructors/methods of parent class in child class where required
- A(n) _______________class is based on another class, and inherits characteristicsfrom it.a c++ program in which class A is base class for class B. While Class C is derived from class B and class D is derived from class E. Provide explicit implementation of default constructors and destructors. Write a test program which initializes each class object and shows execution order of constructor and destructor by printing appropriate messages. Modify the above classes and provide overloaded constructor implementation for each class. (Note: Use base initialize for this purpose) Note: Solve as soon as possible use oop conceptsYou have to implement program that compares graduate students based on their ranks. The design of the program is given in the following UML diagram: • Student class: Base class that GradStudent extends. • GradStudent class: The objects from this class will be used for comparisons. • Rankable interface: Defines the implementation needed for comparison. GradStudent implements this interface. • Test class will be used to get student information from the user and demonstrate the comparison of students.
- Draw a class diagram for the parking office class below. Diagram shoukd not be hand drawn. N.B Parking office class has relations and dependencies with car, customer, parkinglot and parking charge classes. public class ParkingOffice {String name;String address;String phone;List<Customer> customers;List<Car> cars;List<ParkingLot> lots;List<ParkingCharge> charges; public ParkingOffice(){customers = new ArrayList<>();cars = new ArrayList<>();lots = new ArrayList<>();charges = new ArrayList<>();}public Customer register() {Customer cust = new Customer(name,address,phone);customers.add(cust);return cust;}public Car register(Customer c,String licence, CarType t) {Car car = new Car(c,licence,t);cars.add(car);return car;}public Customer getCustomer(String name) {for(Customer cust : customers)if(cust.getName().equals(name))return cust;return null;}public double addCharge(ParkingCharge p) {charges.add(p);return p.amount;}public String[]…Generate a UML class diagram for the class definition below.public class FuelOrder{public string ClientName { get; set; } public string DepotName { get; set; } public string TruckerName { get; set; } public string Mobile { get; set; } public int Quantity { get; set; } public void Submit(string clientName,string depotName,string truckerName,string mobile,int quantity){ClientName = clientName;DepotName = depotName;TruckerName = truckerName;Mobile = mobile;Quantity = quantity;} }Make an interaction diagram for the parking office class below. We have included the class code below. The diagram should not be hand-drawn Use the class diagram to better understand all classes in our system public class ParkingOffice {String name;String address;String phone;List<Customer> customers;List<Car> cars;List<ParkingLot> lots;List<ParkingCharge> charges; public ParkingOffice(){customers = new ArrayList<>();cars = new ArrayList<>();lots = new ArrayList<>();charges = new ArrayList<>();}public Customer register() {Customer cust = new Customer(name,address,phone);customers.add(cust);return cust;}public Car register(Customer c,String licence, CarType t) {Car car = new Car(c,licence,t);cars.add(car);return car;}public Customer getCustomer(String name) {for(Customer cust : customers)if(cust.getName().equals(name))return cust;return null;}public double addCharge(ParkingCharge p) {charges.add(p);return p.amount;}public String[]…
- Association Relationships in Java Using the revised UML Class diagram Resto Fun Final i posted, continuedeveloping the Resto Fun system by modifying class definitions Create an Order class to break the Many-To-Many relationship between Customer and Item. Thisis a Relationship Class, a class that contains information on the association between to classes.Implement the relationship WaitsOn between Waiter and Customer, knowing that therelationship indicates that this is a One-to-Many relationship mandatory in both ends, i.e., awaiter must wait on a customer and a customer must be waited on by a waiter.Implement the relationship Orders between Customer (Table) and Item, another One-to-Many,since there are many Items a Customers can order, but each Item ordered is for one customeronly.Implement the Add relationship between Order and Item. Include a method to assign the Orderto a Customer before you start adding Items to the Order! There is enough information now to implement the…Convert the UML class diagram above into a java code with the following conditions The methods in the Pet class are abstract. Create a class called test. The main() method in the test class should create three Cat objects and two Budgie The main() method should also create indirectly an object of the Pet class. Demonstrate polymorphism in your testModify the payroll system using oop C++ to include additional Employee subclasses PieceWorker and HourlyWorker. A PieceWorker represents an employee whose pay is based on the number of pieces of merchandise produced. An HourlyWorker represents an employee whose pay is based on an hourly wage and the number of hours worked. Hourly workers receive overtime pay (1.5 times the hourly wage) for all hours worked in excess of 40 hours. Class PieceWorker should contain private data member wage (to store the employee’s wage per piece) and pieces (to store the number of pieces produced). Class HourlyWorker should contain private data members wage (to store the employee’s wage per hour) and hours (to store the hours worked). In class PieceWorker, provide a concrete implementation of member function earnings that calculates the employee’s earnings by multiplying the number of pieces produced by the wage per piece. In class HourlyWorker, provide a concrete implementation of member function earnings…