You throw a ball straight up. The ball leaves your hand at a height of 2.00 m above the ground with a speed of 20.0 m/s (~45 mph). Ignore air resistance and use g = 10.0 m/s2 to answer the following questions. You can use a spreadsheet but show your sample calculations. 3a.) Calculate the height, y(t), and velocity, vy(t), at 0.50 second intervals until the ball hits the ground. Show your results in a table and put the units in the column headers: t (s), vy (m/s), y (m). 3b.) Use this data to draw a motion diagram for the ball at 0.50 second intervals. Label the height and the speed at each time interval. Label the origin, starting height, maximum height, and final height. Include the velocity vectors for each time and location of the ball. 3c.) Calculate the time it takes for the ball to hit the ground and the final velocity of the ball just as it hits the ground. Include this velocity vector in your diagram.

Physics for Scientists and Engineers, Technology Update (No access codes included)
9th Edition
ISBN:9781305116399
Author:Raymond A. Serway, John W. Jewett
Publisher:Raymond A. Serway, John W. Jewett
Chapter2: Motion In One Dimension
Section: Chapter Questions
Problem 2.74AP: Two students are on a balcony a distance h above the street. One student throws a ball vertically...
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3.) You throw a ball straight up. The ball leaves your hand at a height of 2.00 m above the ground with a speed of 20.0 m/s (~45 mph). Ignore air resistance and use g = 10.0 m/s2 to answer the following questions. You can use a spreadsheet but show your sample calculations.

3a.) Calculate the height, y(t), and velocity, vy(t), at 0.50 second intervals until the ball hits the ground. Show your results in a table and put the units in the column headers: t (s), vy (m/s), y (m).

3b.) Use this data to draw a motion diagram for the ball at 0.50 second intervals. Label the height and the speed at each time interval. Label the origin, starting height, maximum height, and final height. Include the velocity vectors for each time and location of the ball.

3c.) Calculate the time it takes for the ball to hit the ground and the final velocity of the ball just as it hits the ground. Include this velocity vector in your diagram.

 

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