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    their targets and had intended on bombing the cafeteria to potentially take hundreds of lives. Thankfully, the bombs never went off. It was discovered the Klebold and Harris regularly played DOOM, which was the most violent video game at the time. The debate on whether video games influenced the individuals who performed these horrendous acts kick started with the Columbine massacre. I felt I had to read the background information of the incident to introduce the readers to the horrendous acts performed

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    When it comes to the topic of how video games can affect us mentally, a bit of controversy is always found. Results range from positive to negative, but with no clear sign as to whether or not they can be beneficial or damaging to one's mental state. If you take a step back and look at the bigger picture, you may notice that it is not truly a proposition of either-or, video games can produce both a negative and positive effect on the human brain but to what extent? The reason why so much negativity

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    Since the beginning of these, the benefits of video games have been ignored by many people due to the great discussions that have generated the defects of some video games that are violent. The young people, the main users of these only think of having fun and as many of them say, "it is only a game" but with regard to the questioning of society, they generate a stubborn attitude, as experts say, "there is no influence more marked than that which is not aware". Not all of them are dangers and threats

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    Video games are almost always present in any house that is home to an adolescent child. While video games are popular among people of all ages, adolescent children are usually the most involved. An article was developed by three members of the Psychopathology department at a university in the Netherlands. While addressing the use of video games the statement was made that “Today, in the United States, 91% of children between the ages of 2 and 17 play video games”(Granic, Lobel, Engels). Children

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    Video Game Stereotypes

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    on video games and whether they are harmful or helpful has been around for a while now. Firstly, a video game is a game played by electronically manipulating images produced by a computer program on a television screen or other display screen. Video games are often judged; some people may think video games are bad and affect children negatively because of the stereotypes of video games causing children to become lazy and violent. Even though, some of these stereotypes could true; video games are

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    Halo 4 Research Paper

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    In a society full of teenagers playing action video games we should try to focus on how to harness the potential of video games instead of trying to abolish them because people seem to think that there are many negative side effects of video games like being violent. We should instead try to look at the positives of video games, like how help people interact with others online when playing multiplayer action games, building socialization skills. There are also benefits while playing alone like increased

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    Thesis /Central Idea: Video games have a positive effect on childhood development Organization: I. Introduction A. Attention Getter: A person’s personality is built during his childhood period. B. Relevance: Everyone here used to play video games , at some point or another , in which it somehow changed our personality in someway or another for either the better or the worse of it. C. Credibility: In my previous college at Oregon State University, I contributed in a psychology research class

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    Video games are bad What are video games? Video games are games programed by a computer programmer showing electronically made images on a television screen. There are different kinds of video games like action, fighting, action adventure, adventure, role playing, shooter, simulation, strategy, sport, survival horror, and fantasy. Video games can be purchased at many stores, for example Game stop, Walmart, Target, Best Buy, Amazon, Kmart, and Toys R Us. These games are so popular that some individuals

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    term “video games” is mentioned, the mental image many may picture is most likely one of a teenage boy behind a television screen or monitor, engaging in an action packed animation that contains no benefit but of pleasure. For many years the idea of computerized gaming has been twisted and misunderstood for something it truly isn’t. The subject of discussion when the topic is usually brought about is typically about how video games are damaging our society and how the influence of some games have

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    of video games in children and adolescents has also augmented. These video games permits its youth to explore a new form of entertainment and communication in a way to expand their knowledge over certain interests, trend or insights. As the consistency of these video games develop, growing concerns of prospective issues such as behavior, academic performance, and their physical functioning may reflect negatively among children and adolescents (Cesarone, 2013). As the expansion of these video games

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