Action video games

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  • Playing High Action Video Games Improves Cognition

    757 Words  | 3 Pages

    Video games are typically used as a scapegoat for several reasons, such as causing violence and obesity. Many parents usually consider them a waste of time and others classify video games with being lazy and unproductive. Unfortunately, video game prejudice is nothing new; parents often blame video games for the failing grades that their child received and/or talking back. Although no strong evidence exists to prove these theories, numerous studies have pointed to improvement in cognitive skills

  • Violent Video Games : Do They Cause Violent Behavior And Actions?

    1747 Words  | 7 Pages

    Violent Video Games: Do they cause violent behavior and actions? Ah yes video games are huge icons of culture and identity for the people of the newest generations but games aren 't usually digital rainbows and love but some revolve around violence in their our ways, so as you would expect these games deeds don’t get away without criticism and opposition to some degree. Are violent video games a major cause of violent and aggressive behavior in those who play them? Are they contenders

  • Action Video Games

    950 Words  | 4 Pages

    The goal of this study was to determine if action video games (AVG) improved reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia. Based on several studies Italian speaking children had positive results with overall speed and accuracy in reading, when action video games (AVG) were used. (Franceschini et al. 2017) However, a significant variable was the difference in languages. This study wanted to determine would the same results occur with participants

  • Playstation's Video Game, L.A. Noire is Action Packed Essay

    1080 Words  | 5 Pages

    L.A. Noire is a 2011 action-thriller crime video-game developed by Team Bondi and published by Rockstar Games. The game was released for Xbox 360, Playstation 3, and Microsoft Windows. The game takes place in 1947 Los Angeles where the player plays as a Los Angeles Police Department (LAPD) officer. The game provides difficult challenges where the player will have to use critical thinking skills to investigate the crime scene, find clues, solve riddles, interrogate suspects, and connect the dots to

  • Video Games May be Able to Help Essay

    915 Words  | 4 Pages

    There is a common misconception that video games “brainwash” kids and do nothing but damage their intellect. Although that is not the case, video games have been proven to improve one’s everyday motor skills and even improve vision. Some parents may believe that their son/daughter will grow up to be some sort of lonely psychopath due to video games, but that is not the case. The truth of the matter is that video games do little to no damage to kid’s brains. There are many more things that improved

  • Sensorimotor Behavior

    814 Words  | 4 Pages

    In the end, the action game players were up to 25 percent faster at making conclusions and were just as accurate as the other group. This study concludes that action video game players’ brains are more efficient at collecting visual and auditory information and make faster and just as accurate decisions (Video Games Lead to Faster Decisions). The study stated that the reason why action video game players can make faster decisions is because they use a process that is probabilistic inference. According

  • Video Game Industry

    1949 Words  | 8 Pages

    Introduction: Video games are teachers that involve players into the virtual world. Nowadays, many video games include violence in many of its aspects such as war, stealing, slaying and many more. According to Video Games ProCon, “10 of the top 20 best-selling video games in the US contained violence.”(ProCon, 2014), they also believe that violent video games have not only cons but also pros; they stated that “Violent juvenile crime in the United States has been declining as violent video game popularity

  • Harmful Effects Of Violent Video Games

    1719 Words  | 7 Pages

    Video games have become immensely popular since their introduction in the 1970’s. The video game industry has since evolved into a leading player in the entertainment industry, and video games of all genres have become a popular pass time activity for children. However, according to a recent study, as many as 89% of these games have violence as a dominant theme. Potential harmful effects of the violent content of video games have been scrutinized over many decades. Views expressed in the debate over

  • Advantages And Disadvantages Of Video Games

    783 Words  | 4 Pages

    Since the time video games entered the entertainment industry, it becomes a necessary part of it and the most popular one. The video games sector is expanding and it covers a vast region. Every year the number of video game players increases and usually the players are from 8 to 18 years old. Despite the advantages that the computer and video games have, some people begin to realize the disadvantages of the video game. Video games can be considered as a time consumer since children and teenagers

  • Video games in Hollywood

    1045 Words  | 4 Pages

    classic, or memorable video games in their own right, but their silver screen counterparts? Not so much. Why though? Why is it that video games can not translate into the same box office success that has been experienced by comic books and novels since the early 2000s? I have identified four crucial reasons why video games will never see the same commercial success as other mediums have: video games are not respected as an art form, Hollywood does not understand gaming, video games are difficult to translate