Entertainment Software Rating Board

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    Are Video Games to Blame for Violence? An entertainment that has been around for years now, and progresses technologically is becoming the blame for real life criminal acts in youth. Every year video games advance to becoming more realistics in all of their aspects. It is said that the fictional acts in video games are causing real life criminal actions, and in result the media is posting blame to them. Video games are one of the most argumentative cause to criminal acts or aggressive acts in youth

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    Back in the late 70’s to the early 90’s, video games did not have a rating. There weren’t a lot of violent video games for home consoles at that time, and violent games that were released was usually unlicensed or unofficial. According to Ryan Lamble, some of the earliest violent video games were Chiller, Splatterhouse, and Jack the Ripper. (Lamble, "The evolution of 80s videogame gore and mayhem", 2013) In 1994, a video game rating system known as ESRB was established due to gory and violent games

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    these types of video games. One of these measures are the use of the ESRB rating system (Entertainment Software Rating Board), which is a system that rates games for its content to help consumers understand the content for games and its appropriateness for those who will be playing those games. This system uses a “M” rating, for mature games, intended for an audience of those who are 17 or older. These games receive a rating of mature due to their violence, language, and sometimes, sexual content

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    Video Game Effects on Children The effects of video games on children has been widely debated on multiple occasions. Most homes contain at least one video game system. There are plenty of companies involved in the rapidly growing gaming industry. These companies ensure a wide variety of types and genres of video games exist in the world today, and most people, including adults, will have very little difficulty identifying precisely which game is their favourite. The fact of the matter

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    ESRB Rating System

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    ESRB Rating System One of the influential variables considered to contribute to an inconsistency in professional online video game reviews is the rating the video game receives on the ESRB scale. Funded by the video game industry, the video game industry trusts the ESRB rating system to make accurate reviews for video games in the United States. The ESRB system detects 30 content descriptors that include violence, nudity, vulgar language, and sexual references. The following are the categories

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    the first interactive computer software purely for entertainment; a simple idea of two panels bouncing a dot between one another. This was later rebranded as the famous title Pong, the original that Higinbotham created was generated on an oscilloscope, which is a small computer designed to test electrical equipment. Today, video games are huge in terms of consumer acceptance, marketing, and digital file size. Video games are designed to be a fourth form of entertainment, joining books, movies, and television

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    Nick Brown Mrs. Kendra Gallos English 3 Honors 18 April 2016 Selling Violent Video Games to Minors, Is It Good? In the year 1972, something happened that would forever change the world of home entertainment and personal enjoyment. The first video game to break through the confines of reality, was a game called Pong. From Pong, to Call of Duty, people come a long way in the world of video games. However, some games have struck up controversy with their gratuitous violence and their questionable motives

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    Ever since the debut of the massively popular Nintendo Entertainment System of 1985, young players between the ages of 6 and 16 have gravitated towards video games. As technology has progressed, developers have greatly improved the graphics of video games. As a result, very real portrayals of human beings can be created. However, in many cases, game makers take advantage of this and incorporate realistic violence in the games. Although games such as these are rated for mature players, children have

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    the world has a hobby, no matter how big or small. For some, it is writing, reading, or building objects. It just depends on what interests that person. Since video games were created, they have fascinated people. They provide another form of entertainment. This is especially prominent in the United States today. Due to video games, America has begun to see certain trends arise. Among these is the claim that they cause violent behaviors and other negative consequences. Violent video games are acceptable

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    The Effects of Video Games Normally when a child acts out, misbehaves, or shows violence people might try and link this bad behavior to something in the child’s life. Video games are often the target for such accusations. It makes sense that with all of the violent content television and video games have to offer with shows like Game of Thrones or games like Grand Theft Auto, that it is no wonder children show signs of violence, right? Then why does developmental psychologist Dr. Marilyn Price Mitchell

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