Grand Theft Auto III

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    According to Leonard (2006), “Stereotypes can be found in virtually any game-Cuban drug dealers in Vice City; muscle-bound, violent rappers in Def Jam Vendetta; and Arab terrorists in every war game. Ready to Rumble, a boxing game, like GTA III, covers all bases, including racialized stereotypes of virtually every community of color.” (p. 84). Krpata (2008) seem to just copy Leonard’s idea by mentioning, “And GTA protagonists since the Vice City installment have been, serially, an Italian-American

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    important for my paper because it gives me a better idea about the effects of retro video games. I can look how sales of games in the 70’s, 80’s, and 90’s effected crime rates in the 2000’s; since the adolescents of previous decades are now adults. III. Rothmund, T., Gollwitzer, M., Bender, J., & Klimmt, C. (2014). Short- and Long-Term Effects of Video Game Violence on Interpersonal Trust. Media Psychology, 18(1), pp.

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    As video game technology reaches a developmental pinnacle in the 21st century, the question of if they are beneficial or disadvantageous to adolescents rises. Internet and/or computer gaming can promote violence or distract from reality, but they can also foster analytic skills and stimulate learning. Therefore, it is up to adolescents to use these new technological tools in a smart and balanced manner, and not to overly on them, but find ways to for the games to enhance their social and intellectual

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    tv daily for about an hour and a half or 100 minutes to be Lanier 2 exact. Dr.Conrad also concludes that by age 8 60% have played a game or used a portable device such as an iPhone iPad or tablet and 90% have used a computer.(Dr.Brent Conrad [2]). III What can be done to prevent effects

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    The function of a video game is to entertain billions of players around the world. This does not mean that they are good, some gamers are just so bliss sometimes not to realize how major of an influence an inanimate object has on them. This inquires the justification that games cause people to act in a distasteful manner. That means games are harmful to the human body and can cause side effects. They are unable to tell the difference between reality and videogames. This said games are evil because

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    Why Violent Video Games Don't Cause Violence

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    People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or

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    Some believe that violence in the media is to blame for violence in people, but that argument is undermined by the realization that violence existed long before video games and television. In fact, violence has actually been steadily decreasing since these things have been growing in popularity. Critics of violent media seem to long for the “good old days”; a time before there was violence in the media. These critics fail to acknowledge that those “good old days” were actually far more violent

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    The Enemy Of A Car

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    Droplets of sweat begin to form on your forehead as you grip your gun tightly. Your heart is beating like crazy as you explore through this new unfamiliar world. But you are in control. Are you worried about law, what law? Go ahead, steal a car, pillage a village, become a drug cartel, or shoot an innocent bystander, you have the freedom to do whatever your wildest dreams may be! Those intentions might be good or bad, you call the shots in this new world you run. You may be laying on a rooftop while

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    unforgivable actions upon a popular form of entertainment. If it were any bit true then the United States alone would have somewhere in the vicinity of a quarter of its population teetering on the edge of violent explosion from a few hours with Grand Theft Auto III.” Kids play video games all the time. I know I did as a child. It never made me anymore, or any less violent then I already was. Based on the sheer numbers of video games sold, and the highly possibility that most kids have at least one violent

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    Video Games and Youth Violence: Is There a Real Connection? One of my fondest memories as a child was Christmas Day, 1986. I woke up early, as is typical for a child on Christmas morning. I ran to my parent’s room and rustled them out of bed so I could tear into the presents. I immediately ran to a large rectangular present and grabbed it from under the tree. I was hoping with all my might it would be what I had asked Santa to bring me, a Nintendo Entertainment System. As I ripped the paper from

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