Video game controversy

Sort By:
Page 8 of 50 - About 500 essays
  • Best Essays

    Does Violence in Video Games Contribute to Misconduct in Youth? In recent years, many technological advancements have led to a new form of entertainment for society. One of the soaring forms of this entertainment is video games. While the sale of games continue to rise at a drastic rate, game designers and the media focus the public's attention on violent video games, since it seems to currently be to the more attractive type of game, not only among the public, but the gaming industries as well

    • 1995 Words
    • 8 Pages
    • 8 Works Cited
    Best Essays
  • Decent Essays

    their rights to their belongings. Theft in the virtual world occurs quite often. In an article titled, “Should Gamers be Prosecuted for Virtual Stealing?” the author Alex Weiss calls out a young teenage boy who is being prosecuted for stealing in a video game. It seems to be a legal blunder that is very straight forward, but becomes a heated debate. It begins with the argument should we prosecute a gamer for stealing via the virtual world? Alex Weiss is correct in saying that prosecution for virtual

    • 1227 Words
    • 5 Pages
    Decent Essays
  • Decent Essays

    Some believe that violence in the media is to blame for violence in people, but that argument is undermined by the realization that violence existed long before video games and television. In fact, violence has actually been steadily decreasing since these things have been growing in popularity. Critics of violent media seem to long for the “good old days”; a time before there was violence in the media. These critics fail to acknowledge that those “good old days” were actually far more violent

    • 813 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    Violence in Video Games

    • 770 Words
    • 3 Pages

    In the article from Thom Gillespie states that Grand Theft Auto (GTA) is the latest video game to be known of demeaning our society’s youth in the U.S. He states though however, video games such as GTA are “art” and deserve protection. Moreover, those games just mirror humanity's violent instincts; they do not provoke violence, Gillespie argues. These games also offer chances for debates about ethical issues and the costs of actions. It is known from his writings that Thom Gillespie is a professor

    • 770 Words
    • 3 Pages
    Decent Essays
  • Decent Essays

    Television is one of the most widely used forms of communication today; it is used for broadcast purposes on entertainment, education, and information to people from all around the world. There are a number of different genres a person can choose to watch on television, all without taking a step out of their front door. Criminal television shows classify as one of these genres and are one of the most popular. Most of the time, the production of a criminal television show is where an author examines

    • 487 Words
    • 2 Pages
    Decent Essays
  • Decent Essays

    permissible contact. 63 In sports that permit violent physical contact, many of the collisions that occur during the course of a game are, in fact, technically assaults. 64 Moreover, refusal to convict may be spurred by a feeling that, because violence has become such an integral and accepted part of professional sports, a player acting in accordance with established practices of the game does not have the requisite mental state to be found guilty of assault. 6 772 Gulotta J,

    • 995 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    The current world and generation is almost dependent on technology, especially the younger generation. With new technology brings new forms of entertainment, particularly video games and movies. Even though we don’t think about it, video games and movies are relatively new inventions. They have changed society and will likely keep changing it for a long time. Though they are usually associated with a positive connotation, there are people who think differently. Since it’s inception, media has also

    • 1714 Words
    • 7 Pages
    Decent Essays
  • Decent Essays

    that the cause of Lanza’s violence was his obsession with violent video games at an early age, but others disagree with this claim. Author of Killing Monsters, Gerard Jones, says that entertainment violence is not the cause of violence in adolescents. Instead, entertainment violence can actually improve a child’s development; “Viewing children as active users enables us to work with their entertainment to help them grow. Shooter games, gangsta rap, Pokemon all become tools for parents and teachers

    • 1162 Words
    • 5 Pages
    Decent Essays
  • Decent Essays

    The Parent Music Resource Center or PMRC played a role in music censorship. The organization consists of conservative elitists and Christian fundamentalists so the ideologies goes into the society they want it to be and with the music, it is destroying their morals and beliefs. They are afraid that the culture this kind of music created will take over and throw out their traditional culture. According to Mrs.Susan Baker during the hearing for record labeling, they wanted to educate parents and raise

    • 553 Words
    • 3 Pages
    Decent Essays
  • Good Essays

    jokes on television sitcoms or as a topic of distress in various religious settings. But, what are the real effects of pornography on our international society? Up until the 1900’s, the dominate media outlets of pornography were through magazines, videos, DVS’s and television. However, since the intention of the Internet and Smartphone cell phones, these sexual visuals have been by nearly every individual to walk the earth. Every country on every continent ways of exploring all types of pornography

    • 1128 Words
    • 5 Pages
    Good Essays