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5e Monk Guide

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Diskmaster’s 5e Monk Guide If anyone has played monk from a previous version of DnD, they know the difficulties of being incredibly outscaled by their entire party. Or of being one of the most MAD (multiple ability dependent) classes in the game. In older editions, there was sadly almost no reason to play a monk when every other class did everything better. In 5e however, monks are not only a viable class choice, but an powerful one to boot! Here I’ll help you decide what kind of monk you’d like to play, how to play them, and to ultimately make your dream monk character an effective and interesting party member! This guide follows the traditional color coding method used by most other guides. Sky Blue: Optimal choice, …show more content…

Fantastic. Weapon proficiency? The shortbow isn’t actually the worst ranged weapon for a monk to have, as it’s got far more range than a shuriken. Increased speed? Super mobile monk is a damn good monk. The ability to hide in natural elements? Niche but incredibly useful at times. These combined with the other core elf traits like immune to charm and sleep, darkvision, and Perception proficiency, makes for one solid monk. ● Drow ­ You got the DEX bonus, but otherwise it’s a wasted race pick. Bonus to CHA, a dump stat. Total darkvision is nice, but it comes at the so not worth it expense of sunlight sensitivity. The weapon proficiencies aren’t bad just meh. Drow magic is also meh. It’s a subrace built to be underground really, in a game where more commonly, you’re above it. Halfling ● Light foot ­ The bonus to DEX is good, and although the CHA bonus is somewhat useless, the naturally stealthy feature is absolutely amazing for a monk based around stealth. Most creatures in the world are bigger than you so you’ll be in no shortage of cover. That combined with the lucky feature, brave, and halfling nimbleness makes a rather well balanced monk. ● Stout ­ With a bonus to DEX and CON, it’s a pretty solid choice for a monk. Resistance to poison and advantage against poison is always welcome, and all together you have a rounded monk ready to zip around the battlefield. Human ● Human ­ +1 in all

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