What is animation? Animation is a vivid, beautiful form of art that’s used to display kinetic motion. In history many animations have been produced for a variety of reasons: entertainment, education, research, and even propaganda. The possibilities that come with animations are endless. The animation industry has been introduced roughly a century ago, yet not until recently has it begun to boom with reports in 2008 estimating the industry to be worth $68.4 billion dollars1. Throughout history this art form has evolved not only through technology, but through the influences of society as well; and with the influences of animation society has been impacted. The reason I specify the definition of animation is because the origin of animation …show more content…
Knowing this should change your perspective on animation and expand your mind to realize that animation, in a way, participated in history even before technology. Now looking at a less abstract definition of animation, we can now review the use of animation that could be recognized as animation without as much explanation(however, this section still covers the use of animation before film). In 1603, the “Magic Lantern” was invented by Dutch scientist, Christiaan Huygens(yes it’s Christian with two A’s). This Magic Lantern was the first projector to be invented. This projector has the capability of projecting moving parts: hence why it’s considered an animation. In 1824, the Thaumatrope was invented4. This was “a rotating mechanism mechanism with a different picture on each side,”4 allowing for this to display motion using a combination of the pictures. In 1831, the phenakistoscope was invented allowing motion to be displayed using several sets of mirrors around a spinning disk4. In 1868, the flipbook, also known as a kineograph, became popular allowing the user to flip several note-sized sheets of paper that was used as the different frames to simulate a motion as the images quickly changed4. This can give you the idea of how animation evolved through the use of technology. Here we enter the silent era that lasts from 1900-1930. In 1906, “Humorous Phases of Funny Faces,”the first
As any cliché artist would say, “I started drawing a lot when I was younger;” but not me –I can’t remember when I started to enjoy the arts. I have always been driven to create and express myself. I painted scenery to calm my nerves, draw intricate objects to focus on details, and draw dynamic poses to allow development of my eye. The mountain of used sketchbooks fills its’ own bookcase, dating back to early elementary years when I would create little stories much like a comic book. Despite my deep love for the arts, I always loved animation much more. Animation is the perfect blend of drawing and creating visual aid, while elaborately designing a storyline and plot to engage the audience –animation lets the average audience member to feel
In many people’s opinions, animation means funny and humor and designed for children. The content of the animation is nothing more than fairy tales, legends, fables, etc. Animation even becomes a symbol of Disney cartoon. However, if we re-examine the animation from another point of view, we will find that it has grown out of a single commercial mode constraints. Some of the animations are complicated, obscure and abstract. Variety kinds of visual images in it stimulate the audience's optic nerves. This is the salient features of experimental animation. Experimental animation belongs to the field which between film and pure art. Innovation is the soul of it. In the production process, the
For decades animation has been a pinnacle for entertainment, but most of the content created since the dawn of animated entertainment have contained excruciatingly problematic aspects
What images come to mind as you reflect on your childhood? Playgrounds, blackboards, and soccer balls may be among the warmest of memories. Yet for many mermaids swim their thoughts, princesses get swept of their feet, and lions roar to their loyal place in the animal kingdom. There is no doubt that today’s entertainment has most of its touch using classical influences. Walt Disney has produced animated films that have captured the heart and imagination of audiences of all ages around the world through the magic of storytelling and imagery. Many of us appreciate the imagination and magic that Disney puts into its animations with out knowing they are based off of classical and traditional storylines
Aside from basic two dimensional art, I have always been fascinated with the unique stories told through film. The way that a picture is painted through film is something that one cannot find in just any art form. Film is unique and fascinating, so I sought to find a way to unite the two worlds of film and the 2D art that I enjoy so much. My findings were that digital animation combined the artistic style that I love and the storytelling of film in a way that intrigued me beyond any other career I had researched.
The author of Animating Revolt and Revolting Animation, Judith Halberstam, uses rhetorical strategies to speak to her point that animated movies can be used to reach a wide ranging audience to convey deep underlying messages in a way that is entertaining for all. The author points out how Pixar movies brings non-traditional characters to life and faces them against real life struggles but does so in a happy ending manor that captivates audiences. This is accomplished by the author introducing a plot line from a Pixar movie that illustrates a struggle or classic battle and then describes the characters that are in the struggle and how they live through it. The author then describes an actual real life struggle and relates it back to the animated movie.
In recent years, animated programs have dominated the world of film and TV in both America and Japan. These programs, known as cartoons and anime, are some of the most popular forms of entertainment today. Anime and cartoon shows, such as One Piece and Family Guy, have been running for decades and are very well known among society. Animated films such as Disney’s The Lion King and Studio Ghibli’s Spirited Away have also thrived and even surpassed animated television shows in some instances. Both American and Japanese animation industries have flourished, and their cartoons and animes continue to grow in popularity. However, similarities and differences between the two soon arise when compared closely; these observations are often what lead fans to prefer one style over the other as well as shape pop culture.
My interest in animation started whilst I participated in work experience for a multimedia and design company. During the time I spent there I was working as part of a team. We were tasked with designing our own logo, planning a storyboard to finally creating a website. My designs were based around sport, football in particular. Planning the website was the most enjoyable part for me as this allowed me to use a lot more modern software like Illustrator, Dreamweaver and Photoshop. This was my first experience in design and creation. I especially enjoyed the sense of achievement on my final project. I was also able to experience the pressures of a work environment and gain valuable team working skills during group projects. Having had the experience
“Animation offers a medium of storytelling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world,” said Walt Disney of his beloved cartoons. While it is true that cartoons are an interesting medium of visual entertainment, their unique ability to convey information to people, adults and children alike, make the animated film medium one of the most far reaching means of propaganda. Today it is impossible to imagine American animated cinema without Disney and its cartoons. The American captivation with Disney has not changed much in the seventy years since World War II. In the early 1940s, two thirds of Americans went to the movies every week and these moviegoers were enamored
Animation; an art form with the ability to tell a story and convey a multitude of emotions along with information. Animation can be found almost everywhere in media from commercials, to movies, to games. Every single animation need an animator or a team of animators to create it. There are many kinds of animation: 2D, 3D, motion graphics, visual effects. Each of these categories may have multiple people working on them using their own special skills to produce the final product. The reason for researching this occupation is because of my fascination and respect for the craft. I admire the art of storytelling immensely and the creativity that goes into it.
Stop motion animation is when you take a picture of something, move it ever so slightly (depending on how smooth you want the sequence to be) then take another picture and so on and so on. The sequence of pictures will create an illusion of a moving image. When creating a stop motion animation it can either be done traditionally or a computer can be used to generate the background sets.
Animation is a quick display of a sequence of 2-D images that give the illusion of
The technological factors in the animation industry are not really favorable. Though there are several supportive technologies, there is constant rapid change, resulting in quickly obsolete technologies. Consequently, keeping up with the dynamism of animation technologies becomes difficult.
No matter who a person thinks invented the motion picture camera, whether it was Louis Lumiere or Thomas Edison, I'm sure they had no idea what it would become at the turn of the century. Motion pictures, has become an entertainment medium like no other. From Fred Ott's Sneeze to Psycho to Being John Malkovich, the evolution from moving pictures to a pure art form has been quite amazing. Different steps in filming techniques define eras in one of the most amazing ideas that was ever composed. Silent to Sound. Short to long. Black and white to color. Analog to Digital. All were important marks in the History of Motion Pictures. "It's different than other arts. It had to be invented"
When one thinks about the cartoons of the past, like TigerSharks, ThunderCats, and G.I. Joe, one will remember the rich story lines, the wild character profiles, and the inspiring battle cries of "Yo Joe" and "Thunder, Thunder, ThunderCats, Ho!!" With technology changing every day, a new form of animation has arisen. This new form is called "Japanimation" or "Anime." It is slowly becoming a part of this culture just as much as hamburgers and pizza. It still has a long way to go, but it is slowly creeping into the American genre of animation.