The Effects of Video Games Do you know that the first video game was released in the 1970s? Video games used to entertain people. Video games are available to any age that wants to play video games. The definition of video games is any games played using electronic chip, such as an arcade machine or console (Dictionary.com). Video games have several types of games such as action, adventure and role-playing, arcade, strategy, simulation, driving, puzzle and sports. Theses are types of video games that anyone can play them. There are different systems or programs developers can video games work on. The developers are always used computer to create their games. Now the developers of video games prefer that their games work in consoles because the hackers hacked every video game on computer. Therefore, anyone can play video games with out paying any money. The first console was released in 1972 and the console was the Atari 2600 with video game called pong. The video games consoles evolve every year. In video games every game has specific age for each game. The entertainment software rating board (ESRB) gives a limit age for all games. EC-early child (favorable for ages 3 and over) , E-everyone (favorable for ages 6 and over), T- teenagers (favorable for ages 13 and over), M- mature (favorable for 17 and over), AO- adults only (favorable for 18 and over) (effect if video games on children). Some studies by education
Today we see video games as a fun way to spend your time or a complete waste of time. Video games are sold and played worldwide. Video games were first used by scientist. In 1952, British professor A.S. Douglas created OXO, also known as tic-tac-toe, as part of his doctoral dissertation, which is a long essay on a particular subject, at the University of Cambridge. The first arcade video game sold commercially was Computer Space by Nutting Associates, which was introduced in 1971. In 1972, Atari offered a new video game called Pong. An interesting thing to mention is that Atari was created by Nolan Bushnell, the man who created Computer Space. He left Nutting Associates to create Atari. Pong was the first truly successful commercial arcade video game. It was a great hit when it came out.
possibilities for movement in this space?" Video games contribute to the stimulation of the mind
Have you ever wondered why people enjoy playing video games? Players often find video games to be fun and exciting. But there’s a downside. Many adults assume that video games are harmful to the player, but that’s not necessarily true. Most people don’t understand that playing video games also comes with many benefits. We need to change how the world targets video games as always being “harmful”. Although, many people think video games are harmful, video games have positive effects on people in terms of perceptual tasks, having great educational potential, and improving problem-solving skills.
Video games are the wave of the future. Video games have been apart of american culture just as long as tv or computuers have; and just like everything else in life video games have adapted and changed with the times.
Let’s be honest, we all play video games at one point or another. Whether it’s on your phone, tablet, computer, or console, you’ve played video games. What’s that? You’ve never played a video game in your life? Well, have you ever been on an app on your phone such as Snapchat, Color Switch, or Pokemon GO? Well, those all count as video games. Social media? That counts too. Think about it. Take Instagram for example. You take a photo, and then you wait to see how many likes/followers you can get. Does that not sound like the same system that some games use? You build or create something, and you get points from other people on how great that thing is.
Video games today have become a huge role in the consumption of people’s entertainment. Ninety- seven percent of kids between the ages of 12 and 17 play video games and the industry only shows signs of large growth. In 2016, 24.5 billion games were sold (Nichols) leading to a 21.53 billion dollar industry (“Do Violent Video”). With the growth of new players around the world, the debate has sparked whether video games are beneficial to society or if they come with repercussions. They may be fun for the kids, but the parents may not agree. Research is quickly being done to determine whether they are harmful or helpful. Some believe that the violence and addiction of video games make them a danger to society while others argue there are benefits to playing video games. However, video games have been misrepresented in the media and wrongly blamed for the actions they are not related to. Research has actually shown that video games can come with a large group of benefits that disprove much of the speculation around them. With video games being misrepresented and research suggesting they are beneficial, it is logical and reasonable to come to the conclusion that video games can do more good than harm.
Video gaming can cause many health problem, Death, Poor Performance and Preoccupations for people. Video game change the facts how people sees the world in a negative ways which can leads to health problem, Poor performance, Preoccupations and also death. Many teens are into gaming more than before which also increase the cause of problem and addiction. Teens treat gaming as a daily life activity that’s why it causes more negative effects on them than the one who only uses the game during free time. It’s start with playing video game sometime then leads to addictions and problem.
In today’s society majority of teenagers spend their time playing video games. A study shows that approximately 77% of males and 57% of females, ages 18-29, play video games (Tribune Content Agency, 2015). With video games becoming increasingly popular many ignore the negative effects they have on society. One of the most popular video games played is “Call Of Duty”. The video game “Call of Duty” should not be played due to the negative effects it has on society including enhancing aggressive behavior, teaching negative values such as bullying, and desensitizing children from violence.
Video games have been a growing phenomenon since the mid 1980s. With the vast improvements in technology, the video gaming industry had evolved from simple two dimensional games to realist, fast paced, life like experiences. Along with its growth there has been an ongoing discussion of whether video games are beneficial or hazardous to children and adolescents. Fast-paced games allows children and adults to become a better decision maker, enhance their ability to learn, and helping them to become less antisocial.
As a teenager people tend to make stereotypes about you. One is that most teens are lazy and do not like to do anything, the other is that a lot of male teens play video games and waste their time on that. Imagine staying up till three am in the morning just playing video games, people will say that is bad right? As it turns out it is and it is very unhealthy but at the same time doing anything at three am in the morning is unhealthy and bad for you. If you are doing homework, working on something, or even just being on your phone up until that time of day it can never benefit you. This is where people tend to generalize and make unrealistic assumptions on people who spend their time playing video games. They start saying how playing video games is bad and playing mature games is making young people dangerous, not only to themselves but to others as well. In reality video games are not bad for anybody, they are only bad when an individual allows it to take control of their life, but this goes for anything in life. Games are actually very beneficial, they can have a good effect on people who play them and can enhance certain traits that the human body has. In researching this topic the conclusion was that not all video games have the same effect on everyone, meaning that video games do not effect young people and the way others perceive them to. One statement that remains true in my research is that video games can improve on many skills and for the most part it is all up to
Technology has rapidly advanced over the past several decades and has led to new discoveries in communication and entertainment. Children in the 1990s did not experience phones with touch screen displays or immediate access to the internet, but the youth of today are a completely different story. At an extremely young age children become accustomed to the presence of a phone or TV screen. Technology is used to occupy kids on a daily basis and with so much time spent on a device the burning question must be discussed, “How is technology affecting the livelihood of the children?” Various outlets of entertainment have been called into question as technology has advanced such as YouTube or Netflix, but the most often targeted mode of enjoyment is video games. Video games have existed since Higinbotham’s simple tennis game in 1958, but have improved rapidly over the years in complexity and graphical quality. However, video games have also become inherently violent and are repeatedly studied for possible impacts on the cognitive development of children.
Video Games have been around since the early 1960’s, increasing in popularity in the early 1970’s and 80’s and are now more popular and common than before. It forever changed the entertainment world. The phrase Video Game is defined as a game played by electronically manipulating images produced by a computer program on a television screen or other display screen. Gaming is defined as the action or practice of playing video games. Video games can refer to games played on game consoles such as the PlayStation, Wii and Xbox, or on computers. With its increasing reputation, its sales have continued to grow, as of 2015 total revenues for the video game industry in the U.S. hit $23.5 billion. Current research has shown that, “97 % of American adolescents aged 12–17 years play computer, web, portable or console video games” (Adachi p.1041). However, along with this increase of gaming has come increased controversy on its effects on society. The main reason for this controversy, is whether the content of video games changes the behavior and attitudes of a player negatively, which then effects society negatively. Before focusing on this controversial topic, the history behind what video games are, how they evolved and the efforts that go into making them, should be addressed.
Video games have been very common types of entertainment in every family and around the global. They can be played on computers, cellphones, TVs and other electronics. The video game market has become one of the fastest growing businesses and comes in a variety of categories. The impact of video games on the player’s behavior has been controversial for decades. The advocates claim that video games are more than simply a fun that one plays during spare time. They are important for cognitive skill development, stress relief, prosocial behavior and reducing mental health disorders. On the other hand, the detractor argue that video games have effects on aggressive cognition, addiction, loneliness and violence. Video games have a harmful impact on players because they cause aggression, addiction, and loneliness.
While this may be true it is clearly evident that there are many glorious benefits from playing video games and this just goes to show that games do not effect children or teens in a bad way. There are many benefits that I may list on this paper explaining to you what each of them can do for a child or teen. These benefits are not only strictly for children and teens but can also be applied to adults as well because video games can help everybody out. “Problem solving and logic When a child plays a game such as The Incredible Machine, Angry Birds or Cut The Rope, he trains his brain to come up with creative ways to solve puzzles and other problems in short bursts
Since video games play a huge role in people’s lives or childhoods, how are people affected by them? According to aps.org, “In October 1958, Physicist William Higinbotham created what is thought to be the first video game”. Video games have always been a part of people's lives since then. Children alongside adults of any sex play all kinds of video games. There are sports, adventure, simulation, action, and much more. Even though video games are a source of entertainment, people are not aware of the negative impact video games have on their lives. Children, teenagers, and adults lives are consumed by video games. They have a negative effect on everyone; especially video games containing violence.