CMPT 771 SURVEY
1
Cloud Gaming
Youjiao Sun, Student,301151619,
Abstract—Cloud gaming is a promising solution for players to have high quality gaming experience using low- end devices. Back in the year 2000, it is still a concept introduced by the industry. Thanks to the recent research progress in cloud related technology, this idea is turning into reality. Cloud gaming uses the latest cloud based video streaming and server technology to enable everything you could have on high-end ones to run on almost any device.
In this survey, we will have a look at basic structure of cloud gaming, technology used for video streaming and some real world examples.
Index Terms—Cloud Gaming, OnLive, Gaikai, Nvidia.
I. INTRODUCTION
Streaming video and music to TVs, PCs and tablets using cloud services like Netflix, You tube,
Pandora and Spotify has become a popular way to enjoy life. It is almost impossible to refuse the convenience of cloud-managed libraries of content with streaming-anywhere capability. Also video game market has always been a important part for entertainment industries. For example, the global video game market is expected to grow from 66 billion US dollars in 2010 to
81 billion in 2016. Cloud gaming, renders the gaming application in the cloud remotely and stream the encoded game scenes to the client over the Internet. The input signals from our controllers are transmitted back to the cloud server.
The idea of cloud gaming is inspiring for some reasons. 1) The system
Cloud computing is one of the fastest growing segment of Information technology today. In simple words cloud computing means storing and accessing data and programs over the internet instead on the computer's hard drive which can be accessed from any part of the world if the individual are connected to the internet or a network connection is available 24/7. A simple example of cloud computing is g-mail. With the connection of internet through any medium we can send and receive emails.
Both offer advanced online functionality. The use of cloud computing, which connects your console to remote servers on the internet, may mean we see a new era of games which have huge online worlds that players can explore together, and that seamlessly grow and evolve over time. We may see game processing tasks like physics and artificial intelligence being 'outsourced' to the cloud, meaning we see much more advanced simulations and life-like computer-controlled enemies. It's a truly exciting time.
Many organizations, such as schools and workplaces, usually block games sites so that they cannot be accessed from their networks. These organization block game sites to increase concentration and performance of their workers and students. This is because many games are engaging and easily steer one away from their daily organizational performance targets. However, games are not all that bad and too many restrictions against playing them is unnecessary. This is because they create fun and happiness in boring situations and lighten the overall mood of people around gamers. Fortunately, experts in IT and the gaming industry have managed to unblock some of these games allowing gamers to access them wherever they are. One of the unblocked games with a thrilling experience and addictive capability is the Diepio Unblocked.
v) Video/audio stream: Servers can store whole videos on disk and convey them at playback
Internetworks, or the Internet, allow for the remote supplying of IT resources to the people and are directly helpful in network access in far and wide. Cloud consumers can access the cloud using only private and dedicated network links in LANs, although most clouds are Internet-enabled. The Cloud platforms generally grows in parallel with improvement in Internet connectivity and service quality, which leads to its potentiality.
Cloud computing is a fast growing information technology trend that many companies including Google, Microsoft, and IBM are currently looking to get a stake in as demand for the service grows. Cloud computing is the concept of allowing both individuals and businesses to store data and applications on remote servers (owned and operated by a third party company), rather than on their own hard drives and data centers. The service boasts the ability to securely access data and applications from just about any device with an internet connection, allowing for such services as streaming music from a personal collection from multiple devices, and even to business
Cloud computing is on the rise. Cloud computing is a style of computing where software and virtualized hardware is provided over the internet (O’Brien & Marakas, 2011). The seven most common uses of cloud computing include: infrastructure as a service, private cloud or hybrid cloud, test and deployment, big data analytics, file storage, disaster recovery and backup (Ferkoun, 2014). The biggest advantages of cloud computing include increasing competitiveness through cost reduction, greater flexibility, and elasticity and optimal resource utilization (Ferkoun, 2014). Cloud computing basically uses the internet to provide for the computing needs of the end users.
Within the past 10 years our societies technological advantages have been somewhat space age like, even alien like characteristics. Technologies, which ten years ago only existed in our dreams but yet, have become reality. Things like, the revolutionary iPhone and its almost seamless touch-screen tech; as well as the new advancements in our cultures most prized possession, The Internet. In this subject-based paper, I will take a closer look into a fairly new emerging technology, which is simply referred to as…Cloud Technology. The synopsis will cover, what and how cloud technology works, its
It comes to know surprise that kids in our current generation have relied heavily on technology for their entertainment, which means that there must be over million shows, video games, television, videos, and so forth, for the public to choose from. With the video game market rising year after year, it is bound to fall under a certain system. Many studies have brought the attention to the idea of the
Online multiplayer games which run at real-time encapsulate the majority of gaming to-day. With most games on PC and console having competitive matchmaking, and co-operative gameplay. Both cases will involve players interacting with the world. These so
Cloud because of its wide range of applications it allows users to store data their data remotely in the cloud and enjoy the on-demand high quality cloud applications and reveal burden from the local storage, cost and maintenance. In this according to the user’s perspective, including both individuals (private) and enterprises like companies appealing the cloud benefits by storing data remotely into the cloud in a flexible on-demand manner and relief of the burden of storage management along with this he/she can also enjoy the universal data access which dependent geographical locations and avoidance of the capital expenditure, software, hardware and personnel management and maintenances and so on.
Nowadays, playing e-sports games is becoming a trend. No matter man or woman and no matter young or old, the topic of the e-sports games is often heard. The picture is more stereo, and the effect is more realistic. So many people like to experience that sensation of stimulus. And with the emergence of e-sports majors, more persons take it as their jobs. That increases the hot of the game. For example, there are 100 million active players in the month in the League of Legend. What a big number! But Defense of the Ancients is more popular. Nine hundred thousand players are online at the same time everyday. Not only are computer games, mobile games are becoming popular. Arena of Valor has 50 million players in the China within two years. It’s so shocked.
The world has recently adopted a new approach to computing – cloud computing. It is a particularly new model of computing, where databases are stored and operated somewhere in a cloud. Mell and Grance (2011) define cloud computing as “a model for enabling ubiquitous, convenient, on-demand network access to a shared pool of configurable computing resources that can be rapidly provisioned and released with minimal management effort or service provider interaction” (p. 2). In other words, the cloud is considered a remote computing data center that one can access either on the subscription or “pay-as-you-go” basis. Thus, cloud computing relates to the hardware, applications, and system software that provide
Cloud Computing appears as a computational paradigm as well as a distribution architecture and its main objective is to provide secure, quick, convenient data storage and net computing service, with all computing resources visualized as services and delivered over the Internet [2,3]. The cloud enhances collaboration, agility, scalability, availability, ability to adapt to fluctuations according to demand, accelerate development work, and provides potential for cost reduction through optimized and efficient computing [4].As the data